Shadi Posted August 28, 2010 Author Report Posted August 28, 2010 Okay since this topic is probably gonna stay for a few more months to come , I decided to add something. However it's still related to the whitesmith class and it's buffing. I'd like to talk about the custom weapon. For White Smith: + 20% CT damage, hp + 30%, Str + 20, Dex + 15 15% more damage on demi-humans 10% Chance of casting 'Maximum Overthrust' while receiving damage + 5 ASPD Above you see the donation weapon for whitesmiths. Which in my opinion is (almost completely) useless. +30% hp. Good WS were the squishy-est class of all they needed more hp 30% seems like a proper amount. Extra CT dmg... it's good. but 20% of nothing is still nothing. This skill already did only 7k damage on normal reduction people. Now with the new weapons and everyone being able to wear shields and have even additional reductions (stalker) this skill got even worse than it already was. Today I CT'd a reduction stalker, no matter what weapon I used my CT reached an amazing 800 damage. So, lets say with the 20 extra str and 15 dex, my CT would reach 1.1k damage or so. The 20%add won't even get the damage up to 2000... On normal reduction people we used to do 7k.. 20% of 7k = 1400. We would now do 8400 CT damage on a normal reduction character. Next to the tiny boost on CT we get 15% more damage on demi-humans. Which is completely useless because our main skill is NOT influenced by racial adds. Also a chance of casting Maximum overthrust ? What's the use of that ? Besides wasting money that is... Maximum overthrust is a skill we have in our own skill table. Why would we want to autocast one of our buffs that takes money to use while we can just press 1 button to cast it manually. Last but not least we get +5 aspd like all the weapons.. Which doesn't even make up for the fact that this weapon is a sword so we can't use adrenaline rush and need to add more agi to get maximum aspd. ------------------------------------------------------------------------------------------------------------------------------- For Sniper: Arrow Strafe & sharp shooting +40% damage, Falcon Assault +15% damage, +15% hp, 1% chance of casting strip helm, weapon, shield, or armor Agi + 30, Dex + 30 Level 10 weight increase Now taking a look at the sniper weapon.. A few differences : They get 2x as big damage boost on their skill that already was 2-3x as powerful as Cart termination. They get additional damage (so boosts to) multiple skills while WS only gets half a boost on 1 skill. WS gets a bit more hp, but that seems logic to me as WS is supposed to be a tanking class and even with this extra boost still doesn't reach the HP a sniper reaches. They get autocast of skills from different jobs ! stripping , quite useful even though many people get fcp. , While whitesmith gets something of their own skill table which takes money... Snipers get 30 agi and 30 dex. Whitesmiths get Str + 20, Dex + 15 , Wtf ? Why boost a class that already did way more damage more than a class that did and still does miserable damage. Level 10 weight increase - WS don't get this because they have the skill already. Which used to be an advantage but now every friggen class has it. Another one of the tiny advantages WS still had, gone to a complete WASTE. And on top of ALL that, Snipers bow changes from 2 handed to 1 handed...... No offense but it was already extremely overwhelming the Whitesmith weapon with it's buff, and then it gets this as well !? I'm not trying to get the sniper bow nerfed, but the donation weapon for whitesmith is ridiculously weak and I can't even imagine anyone donating for it because every single other weapon available for donation completely outclasses the WS sword. I was really hoping that these new weapons would bring Whitesmith a bit more on par with the other classes, but instead the gap between whitesmith and almost all other classes only got bigger. I'm disappointed nothing from my suggestion topic was taken into consideration in the making of this weapon. ---------------------------------------------------------------------------------------------------------------------------------- Things that could be useful effects for the WS weapon. 1 : Double the cart weight. Yes this might boost up icepick/thana damage by a lot but we all know it only takes 1 card to completely nullify that. And none ice pick/thana hits would finally be able to do a bit of damage, higher than 7k on shield users. 2 : Instead of extra demi human damage add a HUGE attack boost. 3 : Increase the CT damage more. 20% of nothing remains nothing 4 : Giving a small chance of autocasting tarot card while being hit. 5 : Perhaps add reductions to the weapon. Since stalkers did get bigass reductions and be able to use a shield. While their survivability was already huge and WS' survivability sucked and is still lower than most classes.
Shadi Posted August 30, 2010 Author Report Posted August 30, 2010 Guess I'll bump this up again.......
bankai` Posted August 30, 2010 Report Posted August 30, 2010 I agree with everyhing except for the tarot and weight increase.
Phenomenon Posted August 31, 2010 Report Posted August 31, 2010 (edited) I don't see the problem with increasing the weight cart capacity, as it will immediately make ALL Whitesmiths on the server (a heavly underused, and underpowered class) much better, the only aspect of it that it could affect, damage wise and one's own immediate survivability, is a Whitesmith's Cart Termination damage, as removing items from one's own cart would immediately begin to reduce one's damage. I disagree with giving a low chance for Tarot Card to be auto-cast while hitting or being hit, whichever means it's reached. Ifrit rings are always there. Agreed with changing +% Demi Human Damage to +% ATK, since +% Demi Human Damage does NOT affect cart termination. Ew, enough with the reductions on classes while holding their main offensive weapon. Instead, boost it's HP if you want them to live longer, as they DO need an HP boost considering their HP is quite not up to par with other classes while wearing Tao Gunka Card. Edited August 31, 2010 by Phenomenon
supream Posted August 31, 2010 Report Posted August 31, 2010 no reductions, and no tarot. i havent tested the new weapon yet, but on normal people i do 20k with normal weapon, so im guessing i would do aroud 28 or 30k on shields? everyone dose crap damage on stalkers now. just make adrenaline rush work with swords. i dont think people want 45k per hit on shields and 100k per hit without it.
Shadi Posted August 31, 2010 Author Report Posted August 31, 2010 I disagree with giving a low chance for Tarot Card to be auto-cast while hitting or being hit, whichever means it's reached. Ifrit rings are always there. That would take away another 40 str... on top of that snipers get autocast strip as well, we can just say there's cards for those effects as well, yet they do get it. However I can understand if autocast tarot is a bit too much. Also supreamus, I don't think you reach 30k CTs on a normal reduction person. I'd like you to test that on me. i dont think people want 45k per hit on shields and 100k per hit without it. Sinx do autoattack 32k hits, snipers do 32kx2 double strafes, Lord knights do 9k spiral pierce on full reduction characters (not stalker full reductions) so 45k on shield users might only even them up. I agree with everyhing except for the tarot and weight increase. Without the weight increase cart termination will always stay useless.
Sorrow Posted September 6, 2010 Report Posted September 6, 2010 For the new suggestion list on weapon; 1-Yes Please. Doubling the cart capacity would help their CT immensely and give them surviving abilities from carrying more items. However its perfectly balanced since comsuming items from the cart brings the damage down. 2-i have a better idea...add the HUGE ATK bonus AND keep the demi-human modification ^^ Some WS out there could try to use Mammonite, who knows when the useless can become useful. 3-Agreed, can double to 40%...or rather make it 50% xP 4-Yes, autocast Tarot upon being hit, preferable Lv 1. But can also add a chance to coma with normal attacks...1%. WS need a more effective way to force people into GTB. 5-i disagree with the reduction...stalkers got a big reduction with their weapons but...2 wrongs don't make one right ^^" 6-i'll throw an aditional one here; make the weapon count as an one-hand axe so that WS buffs will actually work on it...even though it has a sword sprite... To help them on their squishyness, we should alter Tao Gunka to give WS the same HP mod it now gives to Stalkers. Why so much to the WhiteSmith class? Believe me it deserves...in so many stances its as if White Smiths always get the thinner slice of the cake. If the only boosts can come in form of new items(even though the class could use a small editing in their natural attributes...) then, by all means we need fitting items to make the currently most underpowered class a force to be reckoned with. There are many players who love the class, but can't play it for the immense power gap we currently have, this needs changing.
Rayray Posted September 6, 2010 Report Posted September 6, 2010 ^ I agree with sorrow, I cannot use my WS well since, my sinx outdamage it while i just point and click at something. come on guys, I haven't seen someone using an incant weapon do more than 25k damage on people with shields, most likely they deal like 15k-18k.
Guest xonchu Posted September 6, 2010 Report Posted September 6, 2010 i wanted to use WS but since people told me its better to use sinx than this then i went to sinx :(
Rayray Posted September 7, 2010 Report Posted September 7, 2010 WS hurts if you didn't use shield and you got ip/thana. on incant, its damage is so easily beaten by spamming yggs.
Guest xonchu Posted September 12, 2010 Report Posted September 12, 2010 a lot of people are going to WS... the master forger card owns too..
Shadi Posted September 13, 2010 Author Report Posted September 13, 2010 thats for you shadi. I'd like you to test that on me. Obviously he's wearing 0 to 1 reduction items. On top of that, you're massively geared and only do 33k hits on a low redux character. At the same time assassins do 32k+ dmg with normal autoattacks on a character with way more reductions , autoattacking doesn't take money, autoattacking doesn't require spamming, at the same time sins also have more hp, more survivability. On these low reductions our current snipers do 2x 35k dsses. While DS is ranged, easier and faster to spam and can semi-stunlock. Spiral pierce on this reduction does about 15kx5 = 75k. which is easily spammable and at the same time comas too. How do just 33k hits make up to the massive boosts other classes got ? Your damage remains lower than the other classes, your survivability remains lower than other classes, you're still 10x as easy to disable compared to the other classes while wasting shitloads of zeny.
supream Posted September 14, 2010 Report Posted September 14, 2010 hes using regular reduces. what kind of reductions are you talking about? poring hat and sgw? thats not the average gear. average is a ruck and shield.
Ryuk Posted September 14, 2010 Report Posted September 14, 2010 90% of the people either have santa poring or deviling hat. but even without those your damage would remain crap. The sniper is most likely also using 2 taos so your damage would be higher. Again, On these crappy reductions the other classes do WAY more damage than 33k hits.
supream Posted September 14, 2010 Report Posted September 14, 2010 why not just give them a attack boost. since my lk has more attack then a ws, which dosent make any sense because ws should have the highest attack considering % cards dont work for them. they also dont have axe mastery. kind of confused on that one. and when i use power thrust it dosent raise my base attack at all. not like concentration were it dose. why is it like that were concentration adds 25% to your base attack and power thrust dosent?
nines Posted September 14, 2010 Report Posted September 14, 2010 Woh woh, Im a hated person I get asuras randoms out the ass I would never wear 2x taos <.< always Gr Tao usako Shield.
supream Posted September 14, 2010 Report Posted September 14, 2010 proves my point that i can do 33k on a normal reduced person. only people who were those hats are snipers, clowns, and stalkers. other people wear them to run away, for any other use their aspd would be horrible.
supream Posted September 15, 2010 Report Posted September 15, 2010 maybe we can make it so their buffs add 25% attack like lks concentration. and maximum power thrust adds 200% attack( but then they will need a nerf wouldnt they?).
Veracity Posted September 16, 2010 Report Posted September 16, 2010 For the time being, editing skills is not an option. The only way to help a class is through items like cards, weapons, etc. because of our limited number of scripters. Regarding the topic, we'll take these suggestions into consideration. The current WS weapon was only meant to be a temporary help to the class while we're developing new weapons, etc. Swords aren't their main weapon and we are aware of that. As such, we didn't want to give that weapon too much since we will be releasing the actual weapon intended for WS at a later time. We can definitely remove the over thrust auto cast from the weapon and alter it slightly, but many of the suggestions will be incorporated into the next weapon.
Veracity Posted October 21, 2010 Report Posted October 21, 2010 We'll take this discussion into consideration for future updates. Thanks ya'll for your suggestions! (: - Accepted -