Shadi Posted May 13, 2010 Report Posted May 13, 2010 (edited) Well the topic is simple. I like the whitesmith Job, however I hardly see any of them. Why ? Personally I think it's because the whitesmith is left behind compared to the other classes. Take for example the tao gunka card changes. These have buffed several classes that were considered to have too less HP. But now the whitesmith which normally is quite a decent tanker has about the same hp as an wizard, which is supposed to be squishy. At this very moment wizards can survive more than whitesmiths. A whitesmith with 1 tao and 150 vit, has 10k more hp than an wizard with 150 vit and 1 tao. However if you change to two taos each the wizard will have MORE hp than the whitesmith, not to mention that they also have the energy coat skill so they also have more reductions. If a job would be this squishy you'd assume it would have an massive damage output. But no. It seems very much alike to the mage class (damage can get (nearly) nullified, if your enemy uses a usakoring shield your damage will be so low that you won't be able to kill anyone with it. Heck most classes can even easily outygg your damage without a shield. Basically once your target uses an usakoring shield your damage won't reach over 15k- 20k tops. (Whitesmith having max str + 2 str belts + 2frosaken king forger). What causes this low damage output ? First of all CT is completely based on the weight of your cart and your attack. Meaning cards such as turtle general and goldenring/fbh do not work to power up CT. Still our custom weapon gets a damage boost to demi human, a boost that does not influence our only proper damaging skill. We did get custom forsaken forger cards and they help. but still the damage is bad, on top of that we did get an improved custom anti-demi human card for in weapon (goldenring) but we didn't get any custom card or card change to raise attack more, therefore giving all classes that can use cards vs demi-human a boost compared to the whitesmith class. Now most weapon cards are useless for whitesmiths hence why many people tell whitesmiths to use icepicks. But as we all know, also ice pick damage can be nullified to nearly zero by getting an cheap skoll card. So what are possible solutions for this problem ? I've thought of a few. - Make a custom weapon card (or adjust Atroce card) to add more base ATK, for example Atroce card + 200atk. - Make a custom weapon card that increases Cart termination damage. - Increase whitesmiths cart weight so their damage of CT will be slightly improved. - Increase the effect of forsaken forger cards. - Increase the base hp of whitesmiths or give them an additional tao effect to increase their survivability - Add a big atk boost to the whitesmith weapon instead of the additional demi human damage. NOTICE : I am not asking for ALL of the above, I'm just stating possible changes to make the whitesmith class a tad better. Feel free to agree/disagree. If you do post please explain why you think the WS class should be adjusted or not and also add (if you want to adjust it) what change you'd prefer most. You are allowed to discuss but do not personally attack players in this topic + Follow the forum rules ! Regards, Shadi Edited May 13, 2010 by Shadi
supream Posted May 13, 2010 Report Posted May 13, 2010 (edited) alright ill give my input. make axe and dagger increase cart term by 10-20%. due to the fact its their ONLY offensive skill. make the weapon lower coast of the skill by 30%. i mean come on i dont have a trillion zeny to play this class. thats one of the reasons i quit it. increase their hp from tao to 50% instead of 30%. due to me having 170 vit and only 208k hp with 1 tao dosent seem to make sense because this is a tanking class basically. also they have no ranged skills and no, throw tomahawk is not a ranged skill for whitesmith to use. and for this last one im not sure but make cart boost undispellable, idk if others will approve since it can be spamed. Atroce card is fine as it is. those are my thoughts. Edited May 13, 2010 by supream
bankai` Posted May 14, 2010 Report Posted May 14, 2010 heck noooo no more buffs on WS they are already good the way they are..
Apo Posted May 14, 2010 Report Posted May 14, 2010 So yeah I was walking across the street and I saw this guy selling drugs near a police station, so I told him "Be careful you might get caught" and he replied "There's no way I can get caught, I'm way too high" and that's it.
Shadi Posted May 14, 2010 Author Report Posted May 14, 2010 Thanks for the input so far all. Though bankai, could you elaborate a bit more why you think the whitesmith class is already good the way it is ? @Apo please stay on topic xD;
Adum* Posted May 14, 2010 Report Posted May 14, 2010 Thanks for the input so far all. Though bankai, could you elaborate a bit more why you think the whitesmith class is already good the way it is ? @Apo please stay on topic xD; I believe he's just disagreeing cause he wants his beloved Creators to get boost and not other classes. @topic: I do agree that they need a boost. I only see very few WS in for_fild and the only time they can do good damage is when they're fully equipped. CT would be really powerful if it has the status effect, but sadly no. (I think people who actually play WS and do good damage are those with thana..o.o - i dunno i nab, so yea.)
Irisu Posted May 14, 2010 Report Posted May 14, 2010 Bump. Hello. ;D. I play Wizard, so Idk much on WS. Never really used this class but here I give you support :P. +1 on your suggestions.
Masahiro Posted May 14, 2010 Report Posted May 14, 2010 i think it should be given a buff but i cant suggest any details, because i dont know what will become OP CT is good, but i know for sure a card with 120 or 200 attk or w/e is 2 much and damage percent inc cards specifically for CT is also a bit op...master forger is already +40% more (im not sure) but yeah, ive seen some hard hitting CTs in my time, i still think it can use a boost somewhere but idk how or where, im nub WS. i dnt really play the class excpet for fun breaking armor and buffing etc So yeah I was walking across the street and I saw this guy selling drugs near a police station, so I told him "Be careful you might get caught" and he replied "There's no way I can get caught, I'm way too high" and that's it. LOL
zac Posted May 14, 2010 Report Posted May 14, 2010 i think it should be given a buff but i cant suggest any details, because i dont know what will become OP CT is good, but i know for sure a card with 120 or 200 attk or w/e is 2 much and damage percent inc cards specifically for CT is also a bit op...master forger is already +40% more (im not sure) but yeah, ive seen some hard hitting CTs in my time, i still think it can use a boost somewhere but idk how or where, im nub WS. i dnt really play the class excpet for fun breaking armor and buffing etc LOL master forger helps but not much i had a ws, its not that good compared to the rest of the classes. things have been out balanced due to the customs and high rate ness, we jsut gota take our time and even out the classes. but ws need hp boost, even if a little, also they need the effects in their eltie weapons revised. [-50% of cost using CT, ct dmg + 5 %, atk + 50] somethign like that
Shadi Posted May 14, 2010 Author Report Posted May 14, 2010 Thanks for the input so far. Seems like the majority agrees with me. Of course this topic will go on for a while longer so things might turn. However if it stays this way (the majority agreeing) we should see if we can agree on a certain change all together.
Masahiro Posted May 14, 2010 Report Posted May 14, 2010 i agree with that which zac posted the 200 was a bit much, 50 is reasonable, and 5% as well i always agreed with the waaay cutback on zeny use, because its their main offensive skill and to lose out in such a way just to pvp is a bit unreasonable. esp if ur going to b CT-ing a mile a minute etc
Shadi Posted May 14, 2010 Author Report Posted May 14, 2010 i agree with that which zac posted the 200 was a bit much, 50 is reasonable, and 5% as well To be fair 50 attack as a weapon card seems rather useless to me, especially when you compare it to cards such as goldenring that gives 25% more damage.. I don't think 50 atk gives us a near 25% damage boost. I would prefer a bigger damage boost over reducing the amount of zeny spend. Considering zeny is easy to hunt , though for the damage CT is currently doing the zeny you spend for it is a waste.
Ryuk Posted May 15, 2010 Report Posted May 15, 2010 (edited) Bakai``'s post was removed due to abusive language. As stated in this topic. DO NOT attack each other personally. Share your opinion and elaborate, discussing a change is fine but do no insult other members in any way. Edited May 15, 2010 by Ryuk
Shadi Posted May 15, 2010 Author Report Posted May 15, 2010 (edited) The last 2 posts didn't help us a lot. Please elaborate. Adam, Perhaps tell us why you think the WS class should stay this way ? And zaq please tell us why you agree and which change you'd like to see or if you were agreeing with Adam, and if you agreed with adam elaborate that as well please. Thank you :3. Edited May 15, 2010 by Shadi
Terroryst Posted May 15, 2010 Report Posted May 15, 2010 Why did the one abusive post get removed, but the 5 other spam posts get ignored?
rinrin Posted May 15, 2010 Report Posted May 15, 2010 I agree with these boosts. I decided to try playing ws and I did experience the 'issues' mentioned above. I feel that a little boost wouldn't hurt for this class.
gerrard mino Posted May 15, 2010 Report Posted May 15, 2010 (edited) i agree with everything other than the atroce card and the dispell card boost and i play WS class so uhh they are pretty gay because with my WS i have like 180 vit and only 118k with a tao and GR. so its a pretty underpowered class and it needs to get a boost via power or vit. and i have to agree with the ranged attacks because throw tomahawk isnt a good WS skill to use its too weak and the CT dmg is pretty gay. Edited May 15, 2010 by gerrard mino
bankai` Posted May 15, 2010 Report Posted May 15, 2010 Why did the one abusive post get removed, but the 5 other spam posts get ignored? lol that's what I'm saying..
Sorrow Posted May 16, 2010 Report Posted May 16, 2010 As i always say; the more the merrier. And there's not much WhiteSmiths around, i can only believe a whitesmith is "fine as it is" when they can carry their weight against any other without needing a card such as Thana to come anywhere near being descent. i don't have much experience as whitesmith; i don't play with any meelee-focused class(except sinx). But i take the word of those who like it and want to main it on the same level of the others. So i'm in for this suggestion, i'm afraid i can't help by adding ideas because of my lack of experience in this class. Based on theoric knowledge, i can assume they are indeed at disadvantage; *Their HP formula isn't the ideal for a tanker class. *Their main attack(CT) is fixed on a formula for lowrates, seeing the weight of the cart doesn't change for low to high rate and it can't extract the full potential of many MvP cards that became universal for high rate standards. *Their custom card helps; but it isn't as versatile and still inferior to the 50%+damage, universal in therms of skills, FBH gives. *Their main advantages for low rate include aspd improving buffs; that is nagated when anyone can have max aspd easily. *FCP cripples their other main utility; breaking gear, and WS card gives this ability of theirs to whoever wants it. *Their skill HammerFall, doesn't work seeing everyone is immune to status ailments, believe me, this greatly cripples their game play from everything i experienced when facing WS in low rates. *They have nothing in range going in ther favor; Throw Tomahawk doesn't even come close to Soul Break, Grimtooth, TSS, Spear Boomerang... *And to finish completely killing the concept of the class; in high rates, their forging ability is totally useless. So yeah...pretty screwed. i totally support boosting them.
sEretLy cute In disguiZe Posted May 16, 2010 Report Posted May 16, 2010 As i always say; the more the merrier. And there's not much WhiteSmiths around, i can only believe a whitesmith is "fine as it is" when they can carry their weight against any other without needing a card such as Thana to come anywhere near being descent. i don't have much experience as whitesmith; i don't play with any meelee-focused class(except sinx). But i take the word of those who like it and want to main it on the same level of the others. So i'm in for this suggestion, i'm afraid i can't help by adding ideas because of my lack of experience in this class. Based on theoric knowledge, i can assume they are indeed at disadvantage; *Their HP formula isn't the ideal for a tanker class. *Their main attack(CT) is fixed on a formula for lowrates, seeing the weight of the cart doesn't change for low to high rate and it can't extract the full potential of many MvP cards that became universal for high rate standards. *Their custom card helps; but it isn't as versatile and still inferior to the 50%+damage, universal in therms of skills, FBH gives. *Their main advantages for low rate include aspd improving buffs; that is nagated when anyone can have max aspd easily. *FCP cripples their other main utility; breaking gear, and WS card gives this ability of theirs to whoever wants it. *Their skill HammerFall, doesn't work seeing everyone is immune to status ailments, believe me, this greatly cripples their game play from everything i experienced when facing WS in low rates. *They have nothing in range going in ther favor; Throw Tomahawk doesn't even come close to Soul Break, Grimtooth, TSS, Spear Boomerang... *And to finish completely killing the concept of the class; in high rates, their forging ability is totally useless. So yeah...pretty screwed. i totally support boosting them. +1 on what he said may I might add that stun cant be reduced to 100% immunity to spoil things up :D