Ultimate Weapon Posted May 12, 2010 Report Posted May 12, 2010 All Donation Belt should be 1 slotted Vote Yes or No
supream Posted May 12, 2010 Report Posted May 12, 2010 not like i put any cards in the belts anyways. i mean i could use a orsirs so i can just warp instead of going back to town. maybe even a siroma or imp card to increase damage with bolts. not alot of cards for accessories that are good.
Forum~ Posted May 12, 2010 Report Posted May 12, 2010 not like i put any cards in the belts anyways. i mean i could use a orsirs so i can just warp instead of going back to town. maybe even a siroma or imp card to increase damage with bolts. not alot of cards for accessories that are good. The only cards I would consider are horong and ifrit... Supreamus is right; not a lot of good accessory cards.
Forum~ Posted May 12, 2010 Report Posted May 12, 2010 its not really op just no point really. Ifrit card- Increase ATK, Critical Rate, and HIT every 10 Job Level. Add a 1% chance of auto casting Level 2 Earthquake on the user when the user receives Physical Damage. Horong card- Enable Sight. LAWL OP.
Cirrus Posted May 12, 2010 Report Posted May 12, 2010 (edited) The SinX card "advantage" of some classes (who kinda need it) would be instantly nullified due to everyone having Horong in their cards though. Add in Magnum Break, that auto Pneuma card, more attack and hit with Ifrit card, 50% more Cold/Firebolt damage (sek-c), 40% default magic reflect on Merchant classes (/slur), Hiding, Strip Armor (wow), h4x PD/flee/damage builds, on top of +40 Stats per belt you're using... By the way, if you're wondering what those cards are, most of them are linked. Edited May 12, 2010 by Cirrus
Danny Posted May 12, 2010 Report Posted May 12, 2010 Lol, too OP. No. The SinX card "advantage" of some classes (who kinda need it) would be instantly nullified due to everyone having Horong in their cards though. Add in Magnum Break, that auto Pneuma card, more attack and hit with Ifrit card, 50% more Cold/Firebolt damage (sek-c), 40% default magic reflect on Merchant classes (/slur), Hiding, Strip Armor (wow), h4x PD/flee/damage builds, on top of +40 Stats per belt you're using... By the way, if you're wondering what those cards are, most of them are linked. I have to agree with what Cirrus said. It is fine the way it is. No need to add slot to the donation belts. So I would vote NO for this idea.
Forum~ Posted May 12, 2010 Report Posted May 12, 2010 (edited) The SinX card "advantage" of some classes (who kinda need it) would be instantly nullified due to everyone having Horong in their cards though. Add in Magnum Break, that auto Pneuma card, more attack and hit with Ifrit card, 50% more Cold/Firebolt damage (sek-c), 40% default magic reflect on Merchant classes (/slur), Hiding, Strip Armor (wow), h4x PD/flee/damage builds, on top of +40 Stats per belt you're using... By the way, if you're wondering what those cards are, most of them are linked. OH LOOL, I missed a lot of goodies...! Edited May 12, 2010 by Forum~
Adamxd Posted May 12, 2010 Report Posted May 12, 2010 I would strip ya armors! No no no. Totally disagree.
Masahiro Posted May 12, 2010 Report Posted May 12, 2010 hahha na this would be OP i didnt even need to read the posts above... its too far from a realistic thing haha
Veggie&Mac Posted May 12, 2010 Report Posted May 12, 2010 Yeah with 2 Slott each ... HELL NO!!! Sory but is not a good idea, overpowered items increase stupidity!
Cirrus Posted May 12, 2010 Report Posted May 12, 2010 Yeah with 2 Slott each ... WHOAAAAA. Hot. Not. Hi. (:
Wish Posted May 17, 2010 Report Posted May 17, 2010 Belts don't have slots for a reason. They give large stat boosts. If you want a slotted accessory, you can experiment with what's on the server and switch around if need be. - Rejected -