Jump to content
Ultimate Weapon

Donation Belt

Recommended Posts

Posted

No. Too OP.

Posted

not like i put any cards in the belts anyways. i mean i could use a orsirs so i can just warp instead of going back to town. maybe even a siroma or imp card to increase damage with bolts. not alot of cards for accessories that are good.

Posted
not like i put any cards in the belts anyways. i mean i could use a orsirs so i can just warp instead of going back to town. maybe even a siroma or imp card to increase damage with bolts. not alot of cards for accessories that are good.

The only cards I would consider are horong and ifrit...

Supreamus is right; not a lot of good accessory cards.

Posted
its not really op just no point really.

Ifrit card- Increase ATK, Critical Rate, and HIT every 10 Job Level. Add a 1% chance of auto casting Level 2 Earthquake on the user when the user receives Physical Damage.

Horong card- Enable Sight.

LAWL OP.

Posted (edited)

The SinX card "advantage" of some classes (who kinda need it) would be instantly nullified due to everyone having Horong in their cards though.

Add in Magnum Break, that auto Pneuma card, more attack and hit with Ifrit card, 50% more Cold/Firebolt damage (sek-c), 40% default magic reflect on Merchant classes (/slur), Hiding, Strip Armor (wow), h4x PD/flee/damage builds, on top of +40 Stats per belt you're using...

By the way, if you're wondering what those cards are, most of them are linked.

Edited by Cirrus
Posted
Lol, too OP. No.

The SinX card "advantage" of some classes (who kinda need it) would be instantly nullified due to everyone having Horong in their cards though.

Add in Magnum Break, that auto Pneuma card, more attack and hit with Ifrit card, 50% more Cold/Firebolt damage (sek-c), 40% default magic reflect on Merchant classes (/slur), Hiding, Strip Armor (wow), h4x PD/flee/damage builds, on top of +40 Stats per belt you're using...

By the way, if you're wondering what those cards are, most of them are linked.

I have to agree with what Cirrus said. It is fine the way it is. No need to add slot to the donation belts. So I would vote NO for this idea.

Posted (edited)
The SinX card "advantage" of some classes (who kinda need it) would be instantly nullified due to everyone having Horong in their cards though.

Add in Magnum Break, that auto Pneuma card, more attack and hit with Ifrit card, 50% more Cold/Firebolt damage (sek-c), 40% default magic reflect on Merchant classes (/slur), Hiding, Strip Armor (wow), h4x PD/flee/damage builds, on top of +40 Stats per belt you're using...

By the way, if you're wondering what those cards are, most of them are linked.

OH LOOL, I missed a lot of goodies...!

Edited by Forum~
Posted

hahha na this would be OP i didnt even need to read the posts above...

its too far from a realistic thing haha

Posted

Yeah with 2 Slott each ...

HELL NO!!!

Sory but is not a good idea, overpowered items increase stupidity!

Posted

LOL @ EVERYONE BEING LIKE "NOOOOOOOO" OP

Posted

Belts don't have slots for a reason. They give large stat boosts. If you want a slotted accessory, you can experiment with what's on the server and switch around if need be.

- Rejected -



×
×
  • Create New...