Elimination Posted May 3, 2010 Report Posted May 3, 2010 Hey guys umm which does more dmg in woe for breaking considering u use the same equips for both weps. Fdagger -1xAbysmal Knight|1xOrc Skel|2x Desert Wolf or IP[0] ??? My friends say nearly equal dmg others say ip which one?!?!?!?!?
Deceptive Posted May 3, 2010 Report Posted May 3, 2010 Icepick Why Abysmal? it doesn't work Abysmal doesn't work? I know a lot of breakers use it, and I've heard it worked.
Shono Posted May 3, 2010 Report Posted May 3, 2010 oooooo it depends on what other stuff u using with the icepick/dagger. i say ice pick!!
Perishable Posted May 3, 2010 Report Posted May 3, 2010 Ice Pick + 1 Dagger or 2x Daggers with Emperium Breaking cards combination. Both are still good!
zac Posted May 4, 2010 Report Posted May 4, 2010 maybe icepick [1] would have the edge. other than that . ^what he said^
Khim Posted May 5, 2010 Report Posted May 5, 2010 Ice Pick > Fdag that you have. And as for your dagger, a little info on what Abysmal Knight card does: Abysmal Knight Card [Weapon] Item ID# 4140 (Knight_Of_Abyss_Card) Increase damage on Boss monster by 25%. Emperium is not an Mvp, so why use it? Imo Turtle Gen, in replace of Abysmal, + Orc Skeleton + 2 Desert wolf is better.
Perishable Posted May 5, 2010 Report Posted May 5, 2010 It doesn't really matter. You can break with any cards on, but higher damage have higher chances. You can break with 2x Poring cards in armor and 8x andre cards in 2x Daggers. Just get the lucky last hit with your damage enough to destroy the emperium. I broke the emperium on champion and my champ only does 6k using Physical Melee.
Khim Posted May 5, 2010 Report Posted May 5, 2010 True, but as you said, the higher the damage, the higher the chances that you'd get the castle. This server's castle obtaining is based on luck, not the high damager. However, as you just said, the higher the damage, the higher the chances that you'd get the castle. Therefore, despite the luck for breaking, your luck can be increased more by the damage you smack the emp too.
Perishable Posted May 5, 2010 Report Posted May 5, 2010 Ily2 Khim. And what's wrong with people with abysmal knight? LOL. Of course you can break it when compounding that Abysmal Knight on. This is because of last hit on the emperium that destroys it. Try breaking without that card, you'll see that you can break without it too. That card does nothing about your damage on the emperium but just take space in your weapon. Like khim said, replace it when a TG or something that actually helps you.
ll akim_1307masterz ll Posted May 6, 2010 Report Posted May 6, 2010 Hmm try to use TG + Orc skel + Orc skel + desert wolf Desert wolf + Desert wolf + Orc skel + Abysmal I start wif that card so try it PM ME IN GAME If u free Kurosaki Ichigo
zac Posted May 6, 2010 Report Posted May 6, 2010 Ice Pick > Fdag that you have. And as for your dagger, a little info on what Abysmal Knight card does: Abysmal Knight Card [Weapon] Item ID# 4140 (Knight_Of_Abyss_Card) Increase damage on Boss monster by 25%. Emperium is not an Mvp, so why use it? Imo Turtle Gen, in replace of Abysmal, + Orc Skeleton + 2 Desert wolf is better. Monsters in thor_v03 are not mvp monster yet abysmal knight cards greatly affect the damage done to them . so you cant be sure abysmal doesnt affect the emp.. go test it yourself.
Yatzkie Posted June 17, 2010 Report Posted June 17, 2010 i think kasa and salamander are boss type monsters. they are considered as mini bosses as i have seen in ratemyserver.net
Ryuk Posted June 19, 2010 Report Posted June 19, 2010 What Yatzkie and some others said is true. Abyssmal knight card does not add damage vs the emperium.
helios_eclipse Posted June 20, 2010 Report Posted June 20, 2010 i personally think IP is better... but as was mentioned, in the end, it all comes down to who hits the emp last :)