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A Few Suggestions.

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Posted

^ Yeah at least I don't have people laughing at me when I try to strip them when they have fcp :D

I dunno where Zombee gets his arguments anyway. Bow type stalkers die fast when people got close to them since they got no other reductions. yeah Double strafe is in the skill tree.. that is one offensive move. try using backstab and tell me if they have enough offensive skills. or better yet use your hybrid stalker and try to fight a sinx with fcp and valk randgris card. And it is already annoying when you lose your skill just because of one card. and what kind of damage does a hybrid stalker does anyway? medium int and medium dex would give you what kind of damage on both aspects?

crimson fire doesn't stun lock people so what a waste of skill that one is.

and on the dispel again, most people here(me included) is not the "OMG HE IS STRONGER THAN ME IMMA GET BUFFS" type of players. To think that you need another class' skill just to counter one card that is so abundant in the server is not good in so many ways.

lastly, yeah Gravity had a reason to make preserve dispelable, it is because THEY ARE INTENDED FOR A NORMAL SERVER. This is high rate. you won't see many guys having valk randgris card in normal 99/70 servers do you? so we need to change some things since we are in a high rate server.

Posted

Here's some ideas.

1. Hp

This will have to be looked at individually for each class.

Obviously none for sinx/pally/lk/champ, not too much for stalker/ws/creator/clown/gypsy and a large amount for high wiz/prof/maybe high priest.

2. Pretty straight forward, either make Preserve only dispelled by level 5 dispel, or if that is not possible make Preserve immune to being dispelled.

3. Straight forward also. Give Stalker's trans skills no reason not to.

4. I say 30% reduction on all bows, and long range stripping needs to be re-implemented.

Posted

Can't guarantee everything will be implemented, but it's..

Accepted.




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