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Exhibition

Assassin Cross Pvp / Woe Guide

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[GM]Exhibition's Assassin Cross Guide to PvP and WoE

I've decided to make a not-so-brief and informative guide on what techniques and items to use with an Assassin Cross during PvP and WoE, I hope it'll help those out who are looking to become an Assassin Cross, but don't know where to get started.

Basic Skills to killing other players with an Assassin Cross

1. Sonic Blow - Using sonic blow requires that you have a bit more items than average, but is a very effective way of killing players. The skill hits 8 times, with a modified hit of 800% ATK (Level 10 Sonic Blow, effects of Enchant Deadly not included), and is spammable when using 4 Kiel D-01 Cards or 3 Kiel-D01 Cards with 2 Expert Rings (more on these later). A great technique is to spam sonic blow on your enemy and backslide away, cloak, and repeat it all over again. In addition, Sonic Blow stun locks the opponent for a few seconds, preventing Champions from being able to Asura Strike you right after you've sonic blow'd them. (Note: Champions with the 'Endure Status' will not suffer from the stun lock, so be careful) Most people without an Usakoring Shield will die from one Sonic Blow from a EDP'd Assassin Cross. This is my favorite technique when trying to kill someone. With 3 Kiel D-01 + 2 Expert Rings or 4 Kiel D-01 Cards, this skills is easily spammable and your damage output is tremendous.

2. Melee - Most Assassin Crosses in Forsaken RO tend to use melee to kill other players. Melee is effective because you can just use Enchant Deadly Poison and melee your enemies and watch the damage fly. And since you don't have to be pressing any buttons while meleeing (besides Yggdrasil Berry of course, and being ready to throw in a backslide or cloaking here and there), you can be aware of what is happening around you. You can also use cards that willl Dispel, Coma, Break Equipment, or Strip Equipment which only activate upon melee, and still deal great amounts of damage.

3. Grimtooth - Grimtooth is a ranged attack that hits a 3x3 area around the target (200% modified ATK) and can only be used while in the 'Hiding' status. I personally love this skill, because while in the 'Hiding' status, you can't be hit by AoE-type skills (Desperado, Storm Gust), and you can be hitting them with Grimtooth while they hit you for no damage. This is also against full-reflection paladins which have added tons of cards to increase the damage you do on them so that you kill yourself from reflect, from they're in for a surprise with this ranged attack. The only drawback is that it is a ranged attack, and paladin's Defender can nullify it, as well as other long range reducing cards (Noxious), and you can be unhidden by earth type attacks (Heaven's Drive, Earth Spike, Sand Attack). But it's still nice for hitting multiple targets as well as against Wizards and Gunslingers (since you don't get damaged by Desperado or AoE Magic by Wizards, besides Heaven's drive), since you can damage them unscathed.

4. Sand Attack - Well Sand Attack is an interesting skill. For one it's an Earth Property attack. It has 130% modified attack. This skill is mostly used in three situations; 1. Hitting Champions with it when Sonic Blow is not an option because either your opponent has Endure Status, is good at avoiding being hit by Sonic Blow, or you're afraid to die from one Asura Strike since you're not wearing a shield. Champions can't Blade Stop you while using Sand Attack, so the skill is popular among Dagger Assassin Crosses when fighting Champions, since they don't have to fear being stopped in their tracks. 2. For revealing opponents who are in the 'Hiding Status' since Earth Based attacks are still able to hit them, effective when wanting to stop a pesky Grimtoothing Assassin Cross. 3. For attacking reflect paladins. Sometimes, reflect paladins put on so much +% damage from demi-human gear, that one hit from melee and you're dead before you can use one Yggdrasil Berry, so using Sand Attack as a test to how much reflect the Paladin is using is nice, as well as a way to kill reflect paladins since you're able to use a Yggdrasil Berry in between Sand Attack spams. Sand Attack is also always an 'Earth Property' attack so it can be used when no converters are available and Enchant Poison / Neutral attacks are useless.

5. Meteor Storm - Used to check how much reflect your opponent is using as well to uncloak opponents in Chase or Cloak Status. Useful for breaking people's equipment in combination with Whitesmith Card / Mailbreaker / Swordbreaker without having to melee them (ie. Root).

6. Soul breaker - Useful when your opponent removes their shield or they have a lot of damage-increasing equipment on them in order to reflect more damage upon you, and you'd like to damage them from afar so that they can't get to you. Good for breaking your opponent's equipment without having to melee them / come up close. Dependent on both INT and STR, and only attack modifying cards/equipment increase it's damage (Zipper Bear).

Notable Skills

Poison React - Poison react is a great skill to use against melee type classes. You just cast Poison React, and you have a chance to counter 6 attacks with a 300% damage bonus on counters. It's good when going reflect on a melee Assassin Cross, due to the fact that you'll be returning a little bit more damage their. I find it especially effective when Clowns, Stalkers, Gunslingers or Snipers try to melee you with a 2 handed ranged weapon and you can return a 300% damage boosted counter there way, and when you're EDP'd, they take a GREAT amount of damage back there way since they have no shield equipped to reduce the countered damage, and due to there low HP will have to either use a lot of Yggdrasil Berries or will end up dying. It's quite effective against classes that use melee type attacks and I would always have this active to reflect damage back.

Equipment

I will be assuming the reader wants to have the BEST possible equipment combination, so I'll be listing what, in my opinion, is the best. You can make substitutions to fit your budget, but by listing what is best, the reader has a goal to reach for if they yet can't afford this equipment.

Upper Headgear

Golden / Imperial / Valkyrie Helmet [2] : 2x Kiel D-01 Card / 1x Kiel D-01 Card + Forsaken Soldier Card / 2x Gemini-S58 Card / 2x Vanberk Card

Sheep Hat [2] : 1x Kiel D-01 Card

Kiel D-01 Cards are for having lower after-cast delay after using skills. A 2x Kiel D-01 Helmet is mandatory when planning to use Sonic Blow. 2x Gemini-S58 / Forsaken Soldier Cards are used to avoid being Stone Cursed by people using Pupptering Card or by Professors using Stone Curse on you. When in the Stone Curse status, your armor becomes the 'Earth Property', and you're liable to dying to Asura Strike (since no more 'Level 1 Ghost Property' in your armor because Ghostring Card is nullified) or an attack by a person who's been endowed by the Fire Property (since Fire Property attacks do more damage on Earthen property opponents). Vanberk Card is to active 'Critical Damage' attacks. The only use I find for this is when I'm fighting an opponent with abnormally high flee (but NOT using Perfect Dodge), since Critical Damage is able to bypass flee and still hit your opponent. Sheep Hat is for those of you still using Elite Sets (since you're still susceptible to being frozen) or for those who don't want to use 2 x Gemini S-58 / Forsaken Soldier Cards in there equipment, and they'd rather get a helmet which eliminates the treat of being frozen and stone cursed, while having a slot left over (neat!).

Mid Heagear

Fallen Ghost / Flower Ring / Rune of Power / Mythological Flame / Emperium Aurora [1] : 1x Maya Purple Card / 1x Kiel D-01 Card

I see no need to list Sun and Moon Auroras. I'd say if you're serious about PvPing / WoEing, you'd at least vote up to a Fallen Ghost / Flower Ring. Mythological Flame has it's uses, since it reduces damage from Earth / Fire / Water / Wind type attacks by 10%, so you give up some stat points for a reduction in damage. Maya Purple goes in your mid headgear due to the fact that most of the time, when you're switching between headgear, it's a either a upper or lower headgear which you're switching, since most people only have only one mid headgear. Maya Purple Card is crucial for seeing cloaked / hidden enemies and should be always on hand. Kiel D-01 Card is listed for our 4x Kiel D-01 Card Sonic Blowers.

Lower Headgear

Mouthpiece / Hip Bow / Rucksack [1] : 1x Kiel D-01 Card / 1x Forsaken Soldier Card

Sacred Wing / Fluffy Wing

Royal Angel Wing

Kiel D-01 Card for the people using sonic blow. Some people prefer to put there Forsaken Soldier Card in their Rucksacks so that they can have default 2 Kiel D-01 Cards in there upper headgear. It's all about preference. In my case, I either use 4x Kiel D-01 Cards (leaving no slot for Forsaken Soldier Card) or use 1x Kiel D-01 Card + 1x Forsaken Soldier Card in my upper headgear, to leave it free for me to switch between lower headgear without fearing being affected by stone cursed. Sacred Wing is useful in reducing damage taken, notable against Champion's Asura Strike. Of course if you can't afford one, Fluffy Wing is a nice alternative at the cost of 90 Vote Coupons. Royal Wing is useful for killing a Champion / Melee Type Class with your reflect.

Body

Elite Assassin Cross Armor / Forsaken King's Armor [2] : 2x Tao Gunka Card / 1x Tao Gunka Card + 1x Ghostring Card / 2x Orc Lord Card / 1x RSX 0806 Card + 1x Tao Gunka Card / 1x RSX 0806 Card + 1x Ghostring Card / 1x Angeling Card + Tao Gunka Card / Evil Druid + Tao Gunka Card / 2x Frus Card (on a +10 Armor)

It is obvious why one would use Tao Gunka. It increases your HP by a fair amount, and the more HP you have, the longer you can survive between Yggdrasil Berry uses. Ghostring Card is to reduce damage from Neutral Type attacks, such as Asura Strike, Final Strike, Maytr's Reckoning or melee type damage from people who have no elemental enchantment on their weapon, or has had it dispelled. RSX 0806 Card is used to avoid being knocked back by opponents skills, impeding upon you putting out damage yourself. It is most notable useful against Raging Palm Strike (Champions) and Bowling Bash (Lord Knights), but also serves a purpose when your opponent is breaking your armor and you have no Full Chemical Protection to combat it, since RSX 0806 Card makes your armor indestructible. Angeling Card is useful because it reduces damage taken from Earth / Fire / Water / Wind property attacks, and since most people who elementally enchant there weapons choose to do so with these elements, the damage reduction is well worth it. Evil Druid Card has many uses. It prevents you from being hit by Poison/Shadow property attacks (Enchant Poison/Cursed Water), which aids against other Assassin Crosses, but prevents you from being frozen AND stone cursed. It's useful when avoiding being frozen due to you not having a Forsaken King Set, OR when using Sonic Blow with 4 Kiel D-01 Cards on a Stone Cursing enemy. That way you won't be affected by the Stone Curse Effect every couple of Sonic Blows, and can spam to your hearts content.

Right & Left Hand

Shield

Elite Assassin Cross Shield / Forsaken King' Shield / Valkyrie Shield [1] : 1x Usakoring Card / 1x Golden Thief Bug Card / 1x Maya Card

Most Assassin Crosses should use a Shield as default in there left hand. Why? Because when you're not using receiving the damage reduction it provides, you're liable to taking great damage from other players. Using 2 weapons or a Katar of course increases your damage output, so whether or not you use a shield or not should depend on whether or not you think you can survive long enough without using any damage reductions. Usakoring is standard for reducing damage taken. Golden Thief Bug Card is to avoid being Coma'd, Dispelled, and obviously avoiding magic. A handy fighting technique to fighting Perfect Dodge Wizards / Professors is using a Golden Thief Bug Card in your shield and spamming them with Sand Attack, unfortunately the damage output isn't very high. When your opponent is fooled into thinking you're going to keep using your Golden Thief Bug Card shield, switching to 2 daggers for more damage out put with sand attack or a katar for a quick sonic blow / grimtooth is a good technique as well. Maya Card is strategically used against magic classes. They begin to spam magic on you and feel comfortable about it, so they try to spam as fast as they can to kill you. Then you switch from whatever was in your left hand, to a your Maya Shield and watch there magic come back at them.

Weapon

Elite Assassin Cross Dagger [4] : 1x Incantation Samurai Card + 1x Phreeoni Card + 2x Turtle General Card / 1x Incantation Samurai Card + 1x Phreeoni Card + 1x Turtle General Card + 1x Valkyrie Randgris Card / 1x Incantation Samurai Card + Phreeoni Card + 1x Turtle General Card + 1x Stormy Knight Card / 1x Incantation Samurai Card + 3x Phreeoni Card / 1x Thanatos Card + 1x Phreeoni Card + 2x Turtle General Card / 1x Whitesmith + 1x Dragoon Warlord + 1x Metaling Card + 1x Valkyrie Randgris Card / 2x Turtle General Card + 2x Skeleton Worker Card

Edge

Combat Knife

Fortune Sword

Drill Katar

Elite Assassin Cross Katar [4] : 1x Incantation Samurai Card + 1x Phreeoni Card + 2x Turtle General Card / 1x Thanatos Card + 1x Phreeoni Card + 2x Turtle General Card / 1x Incantation Samurai Card + 3x Phreeoni Card / 4x Soldier Skeleton Card

Of course, not every weapon is needed for every situation, but I think that's a complete set of weapons for most situations. The 1x Incant/1x Phree/2x Turtle General Dagger is for pure damage output on your right hand. 1x Incant/1x Phree/1x Turtle General/1x Valk. Rand. dagger is also used on the right hand for dispelling enemies buffs and weapon enchantments away. This is useful in combination with an armor that has Ghostring Card in it. As you're dispelling your enemies elemental enchantment away, their damage output on you will drastically drop and they'll have to keep re-endowing there weapons with converters to even be able to damage you. Dispelling buffs, Lord Knight / Paladin buffs in general, is also very handy and leaves them having to re-buff while you just damage away at them. The weapon with the 1x Stormy Knight Card is used against enemies who've already had their armor broken or who have no Forsaken King Set, as you hit them and they freeze, they're attacks on you stop with each freeze, leaving them at a disadvantage. It's more commonly used in non-donation pvp situations, where the players must use Sheep Hat or Evil Druid / Marc / Detale Card to avoid being frozen. The 3x Phreeoni Card is used against players using insane amounts of flee and is there simply so that you're able to hit them while still being able to use a shield. Some may say that using Critical Damage Increasing cards would be cheaper, but it's not as effective since the Critical Damage Output from daggers isn't as high as what I recommend later on. The Thanatos Card dagger is to be used against people not wearing Skolls. Your damage should be amazingly high on them and is a way to keep your opponent always on there toes by having to default 2x Skoll Cloaks. The 1x Whitesmith/1x Dragoon Warlord/1x Metaling/1x Valk. Rand dagger is for annoyances purposes and to give you an edge in a duel. If you're able to strip their shield and weapon, break their armor, and dispell there buffs away, you're clearly at an advantage. This weapon should be using during Last Man Standing, after your opponent's Full Chemical Protection has run out to give you a distinct advantage over them. No Shield = them losing in over 50% of the cases. The 2x Turtle General/2x Skeleton Word Card dagger is to be used on your left hand when using any other Incantation Samurai Card dagger on your right for pure damage out put. Edge is used to cause the Coma Status on your enemy. If you know you're enemy is not using a shield with Golden Thief Bug Card, I'd give trying to coma them a chance. Combat Knife is usually used in Last Man Standing when you're being mobbed by players and are wearing an Usakoring or Golden Thief Bug Card Shield and simply wish to survive until more players are killed off. Fortune Sword adds 25 Perfect Dodge and can be used to avoid taking melee damage in strategic situations (when your Full Chemical Protection has ran out and you don't want to be stripped / broken). Drill Katar has a small chance to fully strip your weapon of helmet, armor, weapon, and shield and is very handy when your enemy doesn't have Full Chemical Protection. The Thanatos / Incantation Samurai Card Katars have the standard cards when wishing to do pure damage with Sonic Blow or Grimtooth. The 3x Phreeoni Card Katar is again for flee abusers. The 4x Soldier Skeleton Card Katar is used when your opponent has high flee, but no Perfect Dodge. Since Katars get double the Critical Damage Output, adding a few cards to increase that output help and you'll effortlessly be hitting 100% Critical Damage on a flee abuser and nullify one of their advantages.

Robe

Elite Assassin Cross Cloak / Forsaken King's Cloak [2] : 2x Deviling Card / 2x Skoll Card / 2x Raydric Card / 1x Raydric + 1 Skoll

Valkyrja's Manteau [1] : 1x Skoll Card

The Deviling Cloak is used to counter skills which are neutral based, most notably Asura Strike, Final Strike, Maytr's Reckoning. The only drawback is that you take more damage from elemental based attacks. The Deviling Cloak is used against Thanatos Card users and should always be kept on hand, because without Skoll Cards, you're liable to taking a lot of damage from people using it. The Raydric Card has the same uses as the Deviling Cloak, with less of an advantage against Neutral Based attacks but with no added damage from elemental based attacks draw-back. Because of that, it can also be used against enemies which you are dispelling their endow away (but do NOT have Thanatos Card), since with each dispell, there damage output on you is even lower because of the Raydric Cards. The Raydric and Skoll Cloak is used to combat neutral damage and thanatos card user damage all at the same time, and is popularly used. Be away that a true full-asura champion and a good thanatos using player can still have huge damage output on you while wearing this cloak. Valkyrja's Manteau should be use when going reflect against Asura Strike Champions / Melee-Damage Type Classes.

Shoes

Elite Assassin Cross Boots / Forsaken King's Boot [2] : 2x Fallen Bishop Hibram Card / 1x Fallen Bishop Hibram Card + 1x Dragoon Wizard Card / 2x General Egnigem Cenia Card

The 2x Fallen Bishop Hibram Boot is for maximum damage output, though you'll have low SP. The 1x FBH/1x Dragoon Wizard Boot is for having extra SP left over for using skills as well as activating Kyrie Eleison when being hit so that you avoid some damage coming your way. The 2x General Egnigem Cenia Boot should be used when you simply want to survive to fight later on or when fighting a full-reflect paladin and you don't want to be using any Fallen Bishop Hibram Cards to avoid dying.

Accessory

Non-Donation / Forsaken Strength Belt x2

Non-Donation / Forsaken Mix A Belt x2

Non-Donation / Forsaken Agility Belt x2

Non-Donation / Forsaken Vitality Belt x2

Clip [1] : 1x Marine Sphere Card / 1x Poisonous Toad Card / 1x Wikebine Tres Card / 1x Horong Card

Ring of Flame Lord + Ring of Resonance

Rosary [1] : 1x Yoyo Card

Expert Ring [1] x 2

Strength Belts are used to increase your damage output obviously. Mix A Belts are used when you want to get more Agi and Vit instead of so much Str in order to need lower Agi to reach a certain Atkspd or lower Vit to reach a certain HP, so they can add more stats into other areas. Agility Belts are used when wanting to make a flee build so that other players require a higher Hit to be able to damage you. Vitality Belts are used when you want to decrease your damage out-put on full-reflect paladins while increasing your HP, or just want the highest HP possible. Marine Sphere Card gives Level 1 Magnum Break and is a useful card when fighting flee (but not perfect dodge) users. When you use Magnum Break, you'll do a little damage on your opponent, no matter what (barring perfect dodge if you're going to melee). So it's useful when you're wanting to hit a flee user but can't seem to be able to. Then while you're hitting them, you're able to use annoyances cards such as your 1x Whitesmith + 1x Dragoon Warlord + 1x Metaling Card + 1x Valkyrie Randgris Card dagger to reduce their advantages over you. Poisonous Toad Card gives the capability of pushing your enemy 5 cells back when using Envenom on them. When you use Poison React, what is actually happening is you're automatically casting Envenom a set number of times. So when you're wearing an accessory with this card and are hit and envenom activates or you just simply use envenom on your enemy, they're pushed back. This is useful for pushing enemies away which are getting a Devotion from a paladin or to separate people teaming you in general. It'll force them to wear an armor that has RSX 0806 Card, which will more than likely mean they took off an armor which was giving them higher HP or was increasing the reflect they were outputting. Wikebike Tres Card casts Level 1 Strip Armor on your enemy, with a 5% chance of actually activating. This is useful when your enemy has an armor with RSX 0806 Card but with no Full Chemical Protection. They'll be surprised when there armor is stripped when they felt RSX 0806 would keep it safe. Horong Card gives the player the ability to use Level 1 Sight and is used to uncloak enemies which use Cloaking / Hiding to there advantage to avoid taking damage from you. The Ring of Flame Lord + Ring of Resonance combo provides you with a flurry of skills which it Auto-Casts. It has the chance to active Tarot Cards which Warp your enemy, break your enemies equipment, and coma's your enemy, as well as high damaging skills such as Sonic Blow and Asura Strike. My favorite use for them is to get Spheres by use of the skill 'Zen'. When Spheres are activated, you will always hit your enemy, even if it's not for your full damage output. This is useful against flee users when you just want to be able to hit them with your stripping / breaking / dispelling weapons. The Rosary and the Yoyo Card gives the most Perfect Dodge possible via Accessory and can be used when creating Perfect Dodge builds when wanting to avoid taking melee damage. Expert Rings reduce after-cast delay by 5% and are used when using Sonic Blow with 3x Kiel D-01 Cards.

Skills Commonly Used

Enchant Deadly Poison - Increases your ATK by 400% for 1 minute when used at Level 5 at the cost of a Poison Bottle, a necessity for any Assassin Cross.

Cloaking - To avoid taking damage and surprise attacking enemies without a Maya Purple Card equipped.

Backslide - To avoid battle in order to deter your dying or to have a chance to change your currently equipped items.

Hiding - To avoid taking damage from AoE type attacks and forcing your player to have to use Earthen Based attacks or sight you.

Poison React - To activate Envenom automatically while being hit with an added 300% damage boost to reflect enemies attacks back at them.

Envenom - To be used in addition to an accessory with a Poisonous Toad Card to push your enemy away for strategic purposes.

Enchant Poison - Enchants your weapon with the Poison Property. Useful when your enemy wears Ghostring or any other Cards / Equipment which reduce damage taken from Neutral Property attacks and you need to switch properties.

Sonic Blow - For spamming with 4x Kiel-D01 Cards or 3x Kiel -D01 Cards + 2 Expert Rings. It's quite spammable and your damage output is high.

Sand Attack - Unmasking players in the 'Hide' status. Testing your enemies reflect output. Hitting Champion-Class enemies with a melee-type attack while still being able to wear a shield to protect yourself from Asura Strike damage. It's also an attack which is always of the Earth Property, so it can be used when you need to use an attack with a property not being Neutral or Poison. Use it in addition to Whitesmith Card to break players weapon / armor without having to melee them.

Meteor Assault - To uncloak enemies in the Cloaking / Stalk Mode Status. It's also good against Ninja's because Meteor Assault can't be avoided by their Cicada skill. The skill also slightly stun locks enemies. Use it in addition to Whitesmith Card to break players weapon / armor without having to melee them.

Edited by Exhibition
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Uh, there isn't much of a option if u ask me, if they break yur armor, then just switch to another armor(Rsx preferably since if a armor has RSX it can't be broken), as for strip, i don't think there's anything u can do besides FCP :P

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yeah the only counter to strip is fcp, or if you are fighting a stalker, kill them before they strip right?

oh and I would like to add something. You can also use Fluffy Wings as an alternative item if you cannot get a sacred wing(since both give exactly the same). It is better to use Sacred wings or fluffy when using Daggers since you don't really need kiels that much.

Nicely done guide(even if it isn't finished) I tend to see most people saying "Using sinx is SO easy, you just point and click". Well, that is somewhat true but look at how many items we need to make it look easy.

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Nice guide =) Thanking you for the post

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[GM]Exhibition's Assassin Cross Guide to PvP and WoE

I've decided to make a brief and informative guide on what techniques and items to use with an Assassin Cross during PvP and WoE, I hope it'll help those out who are looking to become an Assassin Cross, but don't know where to get started.

Basic Techniques to killing other players with an Assassin Cross

1. Sonic Blow - Using sonic blow requires that you have a bit more items than average, but is a very effective way of killing players. The skill hits 8 times, with a modified hit of 800% ATK (Level 10 Sonic Blow, effects of Enchant Deadly not included), and is spammable when using 4 Kiel D-01 Cards or 3 Kiel-D01 Cards with 2 Expert Rings (more on these later). A great technique is to spam sonic blow on your enemy and backslide away, cloak, and repeat it all over again. In addition, Sonic Blow stun locks the opponent for a few seconds, preventing Champions from being able to Asura Strike you right after you've sonic blow'd them. (Note: Champions with the 'Endure Status' will not suffer from the stun lock, so be careful) Most people without an Usakoring Shield will die from one Sonic Blow from a EDP'd Assassin Cross. This is my favorite technique when trying to kill someone. With 3 Kiel D-01 + 2 Expert Rings or 4 Kiel D-01 Cards, this skills is easily spammable and your damage output is tremendous.

2. Melee - Most Assassin Crosses in Forsaken RO tend to use melee to kill other players. Melee is effective because you can just use Enchant Deadly Poison and melee your enemies and watch the damage fly. And since you don't have to be pressing any buttons while meleeing (besides Yggdrasil Berry of course, and being ready to throw in a backslide or cloaking here and there), you can be aware of what is happening around you. You can also use cards that willl Dispel, Coma, Break Equipment, or Strip Equipment which only activate upon melee, and still deal great amounts of damage.

3. Grimtooth - Grimtooth is a ranged attack that hits a 3x3 area around the target (200% modified ATK) and can only be used while in the 'Hiding' status. I personally love this skill, because while in the 'Hiding' status, you can't be hit by AoE-type skills (Desperado, Storm Gust), and you can be hitting them with Grimtooth while they hit you for no damage. This is also against full-reflection paladins which have added tons of cards to increase the damage you do on them so that you kill yourself from reflect, from they're in for a surprise with this ranged attack. The only drawback is that it is a ranged attack, and paladin's Defender can nullify it, as well as other long range reducing cards (Noxious), and you can be unhidden by earth type attacks (Heaven's Drive, Earth Spike, Sand Attack). But it's still nice for hitting multiple targets as well as against Wizards and Gunslingers (since you don't get damaged by Desperado or AoE Magic by Wizards, besides Heaven's drive), since you can damage them unscathed.

4. Sand Attack - Well Sand Attack is an interesting skill. For one it's an Earth Property attack. It has 130% modified attack. This skill is mostly used in three situations; 1. Hitting Champions with it when Sonic Blow is not an option because either your opponent has Endure Status, is good at avoiding being hit by Sonic Blow, or you're afraid to die from one Asura Strike since you're not wearing a shield. Champions can't Blade Stop you while using Sand Attack, so the skill is popular among Dagger Assassin Crosses when fighting Champions, since they don't have to fear being stopped in their tracks. 2. For revealing opponents who are in the 'Hiding Status' since Earth Based attacks are still able to hit them, effective when wanting to stop a pesky Grimtoothing Assassin Cross. 3. For attacking reflect paladins. Sometimes, reflect paladins put on so much +% damage from demi-human gear, that one hit from melee and you're dead before you can use one Yggdrasil Berry, so using Sand Attack as a test to how much reflect the Paladin is using is nice, as well as a way to kill reflect paladins since you're able to use a Yggdrasil Berry in between Sand Attack spams.

Notable Skills

Poison React - Poison react is a great skill to use against melee type classes. You just cast Poison React, and you have a chance to counter 6 attacks with a 300% damage bonus on counters. It's good when going reflect on a melee Assassin Cross, due to the fact that you'll be returning a little bit more damage their. I find it especially effective when Clowns, Stalkers, Gunslingers or Snipers try to melee you with a 2 handed ranged weapon and you can return a 300% damage boosted counter there way, and when you're EDP'd, they take a GREAT amount of damage back there way since they have no shield equipped to reduce the countered damage, and due to there low HP will have to either use a lot of Yggdrasil Berries or will end up dying. It's quite effective against classes that use melee type attacks and I would always have this active to reflect damage back.

Equipment

I will be assuming the reader wants to have the BEST possible equipment combination, so I'll be listing what, in my opinion, is the best. You can make substitutions to fit your budget, but by listing what is best, the reader has a goal to reach for if they yet can't afford this equipment.

Upper Headgear

Golden / Imperial / Valkyrie Helmet [2] : 2x Kiel D-01 Card / 1x Kiel D-01 Card + Forsaken Soldier Card / 2x Gemini-S58 Card / 2x Vanberk Card

Sheep Hat [2] : 1x Kiel D-01 Card

Kiel D-01 Cards are for having lower after-cast delay after using skills. A 2x Kiel D-01 Helmet is mandatory when planning to use Sonic Blow. 2x Gemini-S58 / Forsaken Soldier Cards are used to avoid being Stone Cursed by people using Pupptering Card or by Professors using Stone Curse on you. When in the Stone Curse status, your armor becomes the 'Earth Property', and you're liable to dying to Asura Strike (since no more 'Level 1 Ghost Property' in your armor because Ghostring Card is nullified) or an attack by a person who's been endowed by the Fire Property (since Fire Property attacks do more damage on Earthen property opponents). Vanberk Card is to active 'Critical Damage' attacks. The only use I find for this is when I'm fighting an opponent with abnormally high flee (but NOT using Perfect Dodge), since Critical Damage is able to bypass flee and still your opponent. Sheep Hat is for those of you still using Elite Sets (since you're still susceptible to being frozen) or for those who don't want to use 2 x Gemini S-58 / Forsaken Soldier Cards in there equipment, and they'd rather get a helmet which eliminates the treat of being frozen and stone cursed, while have a slot left over (neat!).

Mid Heagear

Fallen Ghost / Flower Ring / Rune of Power / Mythological Flame / Emperium Aurora [1] : 1x Maya Purple Card / 1x Kiel D-01 Card

I see no need to list Sun and Moon Auroras. I'd say if you're serious about PvPing / WoEing, you'd at least vote up to a Fallen Ghost / Flower Ring. Mythological Flame has it's uses, since it reduces damage from Earth / Fire / Water / Wind type attacks by 10%, so you give up some stat points for a reduction in damage. Maya Purple goes in your mid headgear due to the fact that most of the time, when you're switching between headgear, it's a either a upper or lower headgear which you're switching, since most people only have one mid headgear. Maya Purple Card is crucial for seeing cloaked / hidden enemies and should be always on hand. Kiel D-01 Card is listed for our 4x Kiel D-01 Card Sonic Blowers.

Lower Headgear

Hip Bow / Rucksack [1] : 1x Kiel D-01 Card / 1x Forsaken Soldier Card

Sacred Wing

Royal Wing

Kiel D-01 Card for the people using sonic blow. Some people prefer to put there Forsaken Soldier Card in their Rucksacks so that they can have default 2 Kiel D-01 Cards in there upper headgear. It's all about preference. In my case, I either use 4x Kiel D-01 Cards (leaving no slot for Forsaken Soldier Card) or use 1x Kiel D-01 Card + 1x Forsaken Soldier Card in my upper headgear, to leave it free for me to switch between lower headgear without fearing being affected by stone cursed. Sacred Wing is useful in reducing damage taken, notable against Champion's Asura Strike. Royal Wing is useful for killing a Champion / Melee Type Class with your reflect.

Body

Elite Assassin Cross Armor / Forsaken King's Armor [2] : 2x Tao Gunka Card / 1x Tao Gunka Card + 1x Ghostring Card / 2x Orc Lord Card / 1x RSX 0806 Card + 1x Tao Gunka Card / 1x RSX 0806 Card + 1x Ghostring Card / 1x Angeling Card + Tao Gunka Card / Evil Druid + Tao Gunka Card

It is obvious why one would use Tao Gunka. It increases your HP by a fair amount, and the more HP you have, the longer you can survive between Yggdrasil Berry uses. Ghostring Card is to reduce damage from Neutral Type attacks, such as Asura Strike, Final Strike, Maytr's Reckoning or melee type damage from people who have no elemental enchantment on their weapon, or has had it dispelled. RSX 0806 Card is used to avoid being knocked back by opponents skills, impeding upon you putting out damage yourself. It is most notable useful against Raging Palm Strike (Champions) and Bowling Bash (Lord Knights). Angeling Card is useful because it reduces damage taken from Earth / Fire / Water / Wind property attacks, and since most people who elementally enchant there weapons choose to do so with these elements, the damage reduction is well worth it. Evil Druid Card has many uses. It prevents you from being hit by Poison/Shadow property attacks (Enchant Poison/Cursed Water), which aids against other Assassin Crosses, but prevents you from being frozen AND stone cursed. It's useful when avoiding being frozen due to you not having a Forsaken King Set, OR when using Sonic Blow with 4 Kiel D-01 Cards on a Stone Cursing enemy. That way you won't be affected by the Stone Curse Effect every couple of Sonic Blows, and can spam to your hearts content.

-IN PROGRESS-

Thats brief?

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Are you planning to add screenshots? I skimmed it (didn't want to read giant walls of text), and it looks amazing and detailed. I think seperating the large blocks of text into mini-paragraphs would be good.
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