Zero Posted July 3, 2009 Report Share Posted July 3, 2009 As Aeon said. If you feel uncomfortable with anything that has been changed, you are free open a thread in the suggestion forum, including constructive proposal instead of ranting about the changes, not giving any reason. Thank you. These requests are as of yesterday's change, I do not know what else has changed or that I've missed, if I missed anything please update me So here we go, first of all, I request 2 things. 1) Players please input absolutely anything that crosses your mind that is not a flame / unnecessary comment. 2) [GM]Devotion is not allowed to have word in this thread. Please, do not start drama also. Yes, #2 is absolutely necessary Thank you and here we go, Return Basilica to its formal self. Basilica should not Push-back, not be able to not be canceled unless you have Holy Water, remove usage of both skills and movement, enable Coma to happen to the user if the enemy wields a Coma-inflicting weapon/card through the misses and last, Pressure or anything should not penetrate Basilica. Reflect shouldn't have the WS effect if the player has Orc Lord Cards, Shield Reflect, High Orc Card or Sheep Helmet with cards in a weapon that break equipment or a weapon that breaks equipment. Reflect should not reflect Coma. Coma should not be inflicted with skills. Guild members/allies should be able to be hit in PvP-oriented maps. If I have missed anything, please tell me. This apparently was an eAthena update, that was not implemented in the original kRO/iRO official servers. This is only causing more imbalance. Link to comment Share on other sites More sharing options...
Dart Posted July 3, 2009 Report Share Posted July 3, 2009 Before I read the rest of this I have to point out, you can't stop a GM from posting in a thread. Especially when said GM is one of the 3 main GMs that deal with suggestions. Now, I read the rest of the topic. Basilica -> I completely agree. This new Basilica is causing no good and making everything more difficult. It adds no help to anyone, especially the HP. They can't even buff themselves with it up anymore. I agree with you. Reflect -> I agree, it shouldn't reflect Coma. I also agree that it shouldn't reflect the WS effect if you happen to be wearing a weapon with WS. Coma -> Again, I agree that it shouldn't be used in skills. Guild members/Allies -> This is not permanent, we have just been dealing with other issues before we address this one. I am not accepting/rejecting anything just yet. We were told by Genesis that we will watch how these changes effect everything for a little bit, and make changes where necessary. These are just my personal opinions, and what I know to be true. Link to comment Share on other sites More sharing options...
Zero Posted July 3, 2009 Author Report Share Posted July 3, 2009 Please, do not start drama also. This is a request from a player in order to have a successful thread. Please follow the thread's "rules". You are a GM, not a God or Administrator in this case. I have seen what happens in threads she posts in. I wish that to not happen here. Thank you for your cooperation. Link to comment Share on other sites More sharing options...
Millenia Posted July 3, 2009 Report Share Posted July 3, 2009 bout skills i think maybe restrict coma from occurring in some skills and removing coma from certain classes Link to comment Share on other sites More sharing options...
Genesis Posted July 3, 2009 Report Share Posted July 3, 2009 I agree with the above post. Everything else seems perfectly fine to me as it is. Change is difficult, but it's only been what? 1~2 days? It is too soon to be changing anything. PS: The guild thing was fixed. PSS: eAthena is behind kro/iro, all these changes were confirmed on those two servers before implementation, just to clear things up. PSSS: Removing Coma from the Swordman Class/Champions/Assassin Cross I believe would resolve alot of issues, the remaining classes might find this to be helpful. Link to comment Share on other sites More sharing options...
Terroryst Posted July 3, 2009 Report Share Posted July 3, 2009 Can you please fix Sight? I have to sight them while they're so close and I can't walk around with it. :[ Link to comment Share on other sites More sharing options...
Millenia Posted July 3, 2009 Report Share Posted July 3, 2009 Can you please fix Sight? I have to sight them while they're so close and I can't walk around with it. :[ Just came to post about this, and I quote: Sheryl says: *If you use sight *and uncloak someone *and they recloak *you have to cast sight again to uncloak them Can we have it back to normal, please? :3 Link to comment Share on other sites More sharing options...
Zero Posted July 3, 2009 Author Report Share Posted July 3, 2009 I agree with the above post. Everything else seems perfectly fine to me as it is. Change is difficult, but it's only been what? 1~2 days? It is too soon to be changing anything. PS: The guild thing was fixed. PSS: eAthena is behind kro/iro, all these changes were confirmed on those two servers before implementation, just to clear things up. PSSS: Removing Coma from the Swordman Class/Champions/Assassin Cross I believe would resolve alot of issues, the remaining classes might find this to be helpful. Sad to mention that for 1~2 days, enough havoc has been provoked because of this update that has forced players to quit or find major dislike to the server. Thank you for the guild fix. I cannot find any of these changes having been made in any archives of kRO/iRO, please provide information on history of these so I may revert my belief to your side instead. Lord Knights need Coma however since sometimes they just can't whack off enough damage from classes with Usakoring and so are forced to use Coma. Otherwise I really can't argue there except for the fact that Strip Shield should then be removed from Creator if Coma is to remain there. Here's a scenario, Enemy runs out of FCP, Creator can remain FCPing themselves making their shields continue intact until they run out of bottles. Creator simply has to strip enemy shield then Coma them. If against an Assassin Cross the creator may spam Kyrie Elison (Amon Ra, Dragoon Wizard) to lessen the hits taken from Assassin Crosses while wielding a Usakoring Shield to infinitely reduce the damage taken. This would then make Creators overpowered. This scenario was created with the intent of Coma being disabled from Assassin Crosses and Assassin Crosses used here in this example as them being one of the strongest classes in the server as we know. Also, I suggest Coma get removed from skills absolutely except for Tarot and Hocus Pocus (self-coma). Link to comment Share on other sites More sharing options...
Genesis Posted July 3, 2009 Report Share Posted July 3, 2009 I pmed you it, I'd also like to note that we were using the old item database code that had an extra "0" on all coma effects. If edge for example ( which is 1% ) was used it would actually give 10% chance of coma instead of 1%. This has been fixed now. Reflecting Coma/Effects seems to only work on the Paladin Class seeing as their reflective skills are considered actual hits. I tested it for 5 minutes straight. Link to comment Share on other sites More sharing options...
Icon Posted July 3, 2009 Report Share Posted July 3, 2009 I think he meant that they'll remove coma through skills for those classes but they'll still be able to use coma gears/cards. I'd like to see coma removed from acid demonstration, at least. IMO, that is overpowered. Link to comment Share on other sites More sharing options...
Zero Posted July 3, 2009 Author Report Share Posted July 3, 2009 I pmed you it, I'd also like to note that we were using the old item database code that had an extra "0" on all coma effects. If edge for example ( which is 1% ) was used it would actually give 10% chance of coma instead of 1%. This has been fixed now. Reflecting Coma/Effects seems to only work on the Paladin Class seeing as their reflective skills are considered actual hits. I tested it for 5 minutes straight. Just yesterday I was reflecting Coma as a Champion against a friend for fun. I had double Orc Lords on. Generally speaking too, Coma should remain the same at the same % it used to be I mean, it's a tactic that some classes are forced to use due to their limited offenses. I'm just concerned about the Coma being available via. skills like Bowling Bash, Envenom, Demonstration etc.. I thank you for the Private Message, any further information regarding it has been sent to you via. PM. Link to comment Share on other sites More sharing options...
Genesis Posted July 3, 2009 Report Share Posted July 3, 2009 Coma changing was a mistake, I didn't have time to do the changes we did manually last night so I just used our old item_db. Today ( a few hours ago ) was when I updated the mob database and item database. Just to clear that up. *Edit* The past few days I've been looking at how coma works and all. I only see 2 possible options that can be done: 1. Leave it as it is ( perhaps lower it chances if need be ). 2. Restrict the coma effect from certain classes. Link to comment Share on other sites More sharing options...
Millenia Posted July 3, 2009 Report Share Posted July 3, 2009 I'd like to see coma removed from acid demonstration, at least. IMO, that is overpowered. /ok Link to comment Share on other sites More sharing options...
Zero Posted July 3, 2009 Author Report Share Posted July 3, 2009 I replied to you concerning the changes and suggestions via. Private Messaging then however I still urge players to continue making suggestions on their part on any difficulties they find in-game that were not present pre-modification update. Edit I think then that the restriction is the only way to lean to due to some classes requiring coma as their only way to kill. Reducing Coma chances would ultimately reduce some classes' ability to kill in PvP. Link to comment Share on other sites More sharing options...
Genesis Posted July 3, 2009 Report Share Posted July 3, 2009 "I think then that the restriction is the only way to lean to due to some classes requiring coma as their only way to kill. Reducing Coma chances would ultimately reduce some classes' ability to kill in PvP. " Of which class(es)? Link to comment Share on other sites More sharing options...
Xiolong Posted July 3, 2009 Report Share Posted July 3, 2009 I'm not sure if the update has effected this or not but the delay of spiral pierce seems to be a bit high even with a couple of kiels. I was wondering if this was changed or is planned to be. :questionmark: Link to comment Share on other sites More sharing options...
Zero Posted July 3, 2009 Author Report Share Posted July 3, 2009 "I think then that the restriction is the only way to lean to due to some classes requiring coma as their only way to kill. Reducing Coma chances would ultimately reduce some classes' ability to kill in PvP. " Of which class(es)? Well, wait. You can't just restrict them from skills? Link to comment Share on other sites More sharing options...
Millenia Posted July 3, 2009 Report Share Posted July 3, 2009 oh btw, bas should go back to how it originally was~ Link to comment Share on other sites More sharing options...
Genesis Posted July 3, 2009 Report Share Posted July 3, 2009 Well, wait. You can't just restrict them from skills? You misread what I said: 1. Leave it as it is ( perhaps lower it chances if need be ). 2. Restrict the coma effect from certain classes. #2 being the class, completely, or leaving it as it is. Or perhaps lowering it's chance of casting from things such as an edge. ( need to check if this is possible ) Link to comment Share on other sites More sharing options...
Zero Posted July 3, 2009 Author Report Share Posted July 3, 2009 You misread what I said: 1. Leave it as it is ( perhaps lower it chances if need be ). 2. Restrict the coma effect from certain classes. #2 being the class, completely, or leaving it as it is. Or perhaps lowering it's chance of casting from things such as an edge. ( need to check if this is possible ) Well, then unfortunately I suggest absolutely restricting it from the classes you've mentioned before that have been done. In other words, I guess... that part of the suggestion is complete even if it didn't turn out precisely as expected. But then the scenario of the Creator versus Assassin Cross would be absolutely played out further creating a few more dilemmas. Link to comment Share on other sites More sharing options...
Sensation Posted July 3, 2009 Report Share Posted July 3, 2009 But then the scenario of the Creator versus Assassin Cross would be absolutely played out further creating a few more dilemmas. Isn't that what class balance is about, that 1 class isn't capable to kill all? Look, it does look like a hard change for those who played their assassin from the start. But there are other classes out there too that could use some help when it comes to killing others and defending themselves. As I see it, we're slowly approaching that class balance, magic will become overpowered again until you equip your GTB. Magic always was feared, but also was able to be countered, even without GTB. Anyway, nice clean suggestion. Link to comment Share on other sites More sharing options...
Xiolong Posted July 3, 2009 Report Share Posted July 3, 2009 Oh! And you don't get resurrected if you warp after you die! I think the update changed that too. :tongue: Link to comment Share on other sites More sharing options...
Ryoji Posted July 3, 2009 Report Share Posted July 3, 2009 Default LoD & Edge & Gtb. Lolz. Yup. Coma helps other classes kill classes. It came down to a game of skill and strategy to who can Lolstrip + Lolcoma first for all classes! =D Now you too can enjoy! ^^ Yey~1! Link to comment Share on other sites More sharing options...
Millenia Posted July 3, 2009 Report Share Posted July 3, 2009 the whole creator argument seems invalid to me ive played creator as my main for months now and creators HAVE to depend on coma 50% of the time to get anywhere.. not because we suck, don't know how to play, etc, but simply because GR is commonly used, put that with devs / combat knife / sacreds / deviling hat / etc.. we're fucked. Link to comment Share on other sites More sharing options...
Ryoji Posted July 3, 2009 Report Share Posted July 3, 2009 I think it makes creators no different, other then they can surprise ppl moar... Leni does make a point.. Creators usually are forced to rely on AD, Coma, or Mammo... Which without a Thana, Mammo isn't too great.. So with reduces, you do too little dmg with AD. But if you raise your int too high and they put on dmg mods, you go over. QQ Which is why so many fail at creator. <3 It's science, ppl. Link to comment Share on other sites More sharing options...