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Posted

I dont play only sinx , and i dont have problems with other classes .. so .. if you got any its coz you arent skilled enough so stop trying to make me look like the typical *OH NOES DONT NERF MY CLASS IM NOT EVEN STRONG ENOUGH* random nab , kthxbye .

My arguments are perfectly valid , if you cant accept it or if you want sinxes to be nerfed badly coz you keep getting owned , your problem .

I clearly stated a good suggestion without the need of useless nerfs .

Stop trying to blame me for your nub-ness .

Posted
blah

Can a GM just forum-mute him or something?

Anyways, Backslide and Snap as I said are very powerful evasive skills that absolutely move the entire character out of reach of any other player. They take advantage over others with this skill in order to survive when others have gained an upper hand, which rarely happens.

Example, If a Professor is battling a Champion and the Professor succeeds in stripping the Champion's shield, the Champion may either Snap away from the Professor's range or just Root him if he accidentally attacks.

Now that you think of it, Root is pretty damn abusive too... I mean, hold a character down for 1 entire minute. But that's not our case right now.

Also, I don't keep getting "owned" by Assassin Crosses and Champions during LMS, they increase the time limit however because of how overpowered they are, already being able to fly around the map to avoid contact with their enemies and hit off high offensive damage.

Posted

Talking with closed minded children it starts to seem pointless .

I'll close with saying that the nerf isnt the solution to every nub's problem , simple and clear .

Rules can improve the game-play much more than useless nerfs .

Posted

Only coz you keep on seeing it from the wrong point .

You are complaining about the runners who make time run out in LMS , i clearly gave you a good idea without the need of useless nerfs which would just bring more problems .

Oh and , CAPS ftl .

Posted

Disabled posting abilities for 1 day.

Stay on topic, don't be offensive and neither provoke others.

Thank you for your cooperation.

Posted
snap could be increased to 100 sp as champs tend to have more sp.

Make Fury not remove the sphere requirement. It's not meant to do that anyways afaik.

Posted

Well okay but it would still help. 5k SP lake quite a while to run out.

Posted

The problem with Snap / Backslide isn't the amount of SP it takes, but the speed it has to be spammed, launching players out of range during LMS.

If there was some delay added to Backslide and Snap during LMS, some players might have time to catch up to the opponent enough to maybe, tap them 3 to 4 times before they fly off again. Normally players can't even reach the player unless they're long-ranged. Nonetheless maybe this will kill the Assassin Cross' tendency to just Cloak, Sonic Blow Spam, Backslide, Backslide, Backslide, Backslide, Backslide, Backslide, Speed Pot to you Cloaked, Sonic Blow Spam, Backslide, Backslide, Backslide, Backslide vice versa

Posted

My point is, most assassins have about 100 sp because of the FBH cards, if the backslide cost would become 40 sp, they can do it twice and then they'll have to berry to just move away.

This will affect their survivability quite fast and they'll find that out after going across the map 2-3 times already.

Champs will be less affected as their mana pool is a lot higher, perhaps the delay would be a better idea for that one.

Let me show you another point of view though.

If they escape to avoid combat, you're not in combat either, so it means you have time to change your tactics and move elsewhere.

If you're a wizard and your sinx opponent doesn't have a GTB and spams backslide after a few sonic blows, bother with setting random ice walls across the map and around every corridor, minimizing the play field.

This will affect snap as well as backslide, they can break the walls easily, but it slows them down greatly.

Anyway, this suggestion will need some more player input before it can be accepted or denied.

We want suggestions to be a bit more community based and also decided which ones will be used/declined.

Unbalanced ones can be reverted or adjusted.

Posted

Even with a SP increase on both Backslide/Snap. Both classes that use it are always based off on STR, which means they can carry a good load of berries plus other PvP needs without any problem.

Backslide/Snap were meant so that the classes that can use it could get out of trouble with ease. Since SP issues don't seem to apply here, I do vouch for the delay to be increased.

Hell, if there's a reasonable delay for backslide, I would also vote for it to get a small range increase. That way backslide could still be used by knowledgeable Sinx's to avoid AoE damage or other dangerous situations. Most sinx's would even still stick to backsliding, cloaking and walking away anyways.

As per snap, I say the same thing. Hell, it's even more of an issue that it can be aimed. Also, after doing Snap, you can't do an Asura Strike for the next two seconds, we could do the same with TSS.

Now that we're in the topic, High Jump should get the same nerf.

As per the original post:

#1

More leveling locations.

We're always on the new updates that eAthena releases. However, we like to keep our distance from the newer releases until they are proven to be safe. With this method, we've saved the server from countless crashes and serious in-game issues such as item duplication. The newer stuff will come with time, just be patient.

#2

Disabling usage of Vending Skill in for_war (Map for NPC shops)

On it and I'm actually thinking removing it from all of the cities too, while improving the merchant mall map for a bigger map.

#3

Reducing Thanatos Card to +10% Damage addition to Champions. You guys actually overpowered the overpowered class, smart ones.

Reasonable enough.

#4

Releasing the cards that would actually help Paladins out that you claim to work on BEFORE nerfing the class.

Gen already replied on this one. Once we see how PvP flows after some changes, we'll patch what needs to be patched.

#5

Give Acolyte, Mage & Sniper classes more HP. I've noticed that Clowns / Gypsy no longer really need much a boost since their Tarots make up for it.

---

Flaws with creating cards that would do so is that we would then be more at loss considering we need 2 slots in armor to SLIGHTLY live through some battle, removing a slot to give them a card that adds more HP could only harm them more, example, if we use RSX + GR to survive neutral attacks, we'd have to remove RSX making the armor breakable which means absolutely losing the armor & enabling push-back or we'd lose GR which is essential to survive neutral attacks. You guys are smart, you can make out all the other horrible backlashes created if creating a card to give them more HP.

I'll see if we can tamper with those class' base HP modifiers.

#6

Reducing the Sonic Blow speed or something by a lot. It's still highly abuse-able.

Highly Plausible. Would encourage some class balance.

Posted

Now here I am hoping that Zeit's reply ends it all. Again Hoping that what Zeit said about this backslide/snap issue will indeed be implemented.

Posted

Kick the backsliders and snappers.

It's not the willin' fighter's wasting time.

Besides SinX's and Champs use backslide out of LMS too.

:/

Posted

We can kick people, but our view can only reach so far. Each LMS I've hosted, I've witnessed two fights going on in my range of view, tops. Besides, outside of LMS, Backslide/Snap bring the same issues into class balance; providing both classes with an effective method of creating distance at will.

Posted

Of course, champs need snap to tss. They can't just walk away fast enough.

and, SinX's use backslide to get out of situations skill spams.

People will only backslide when it's them and another group of people, that are usually friend's and they want to gang the person.

So, I'm pretty sure you could be able to see the person backsliding.

Posted

PPS is good enough to create distance to TSS. Even if the enemy gets and RSX armor, it's already dropping 30% MHP which is a great advantage for a champion.

One backslide works as well to break the skill spamming. In fact, why sinx's don't just Slide and Cloak is beyond me.

All the other classes tolerate ganging by walking away, I don't see why Sinx's/Champs shouldn't.

Posted

Well my main character is a Champion and it isnt that easy, Snap shows wrongly your position when done while being atacked, basically thats the problem with snaping x _ x, also you cant do asura, and really... theres no longer balance importance x _ x, everyone just Gang when they find it hard to kill someone.

Posted
Well my main character is a Champion and it isnt that easy, Snap shows wrongly your position when done while being atacked, basically thats the problem with snaping x _ x, also you cant do asura, and really... theres no longer balance importance x _ x, everyone just Gang when they find it hard to kill someone.

I've seen Champions quickly Asura while snapping towards me without a delay and snapping away within a half second time limit (I don't know how the hell they can Zen, Fury & Zen that quick but they do), I've even had some Champions ask to practice that ability on me which proved possible to be done.

Thank you Zeitgeist & Sensation for considering to fix these problems.

Thank you to the community as well that gave their opinions and insight into these suggestions.

Posted

I don't know why but I just remembered this,but as we're talking about backslide,I've noticed when you get trapped by an ankle snare,you can backslide,but you can't move,like,you're still in the trap. Maybe just make it disable backslide while trapped? It's one of the FEW ways of a sniper to get their enemy,and eh,that skill ruins it.

Posted

As if traps can stop a Champion from TSSing you to death. They can Pneuma over a Sniper's attacks and TSS over 20k (per sphere) worth of damage if you're equipped with a bow.

I honestly think a class with ridiculous-powerful melee doesn't need ridiculous-powerful ranged too.

Posted

it seems only champs and sinx(katar users since they can grimtooth) can fight as a ranged and melee at the same time right(stalkers can't since bows and swords use different stats to raise damage)? so it only seems fair to change their escape mechanisms.

Posted
it seems only champs and sinx(katar users since they can grimtooth) can fight as a ranged and melee at the same time right(stalkers can't since bows and swords use different stats to raise damage)? so it only seems fair to change their escape mechanisms.

Eh?

LK: Spear boomerang / spiral pierce and bowling bash

Stalker: Bowling bash with bow / DS

Clown/Gypsy: Can actually hit insane melee damage esp. with thana, I could take out most middle-class chars using melee only / AV

Ninja: With shuriken / dagger you can alternate between sometimes powerful close-range attacks and final strike / fuuma.

Gunslinger: Can switch between desperado and rapid shower, the former actually being considered semi-melee (doesn't reflect but bypasses pneuma, is close range and goes through defender).

and ofc

Sinx: SB / melee / grimtooth.

Champ: Asura + PPS / FO.

I'd say Sinx and Champ aren't alone in being able to fight both melee and ranged. Sure other classes may not be as powerful damage-wise, but they can still adapt. Plus with thana any class can hit insane amounts of damage with melee.

Also, I quote:

Effect: Directly teleport to any chosen cell. You can not move to or over non movable cells this way, e.g. up a cliff. Uses up 1 Spirit Sphere. If under Fury state, you can use this skill without the need for Spirit Spheres. After using this skill, you cannot use Asura Strike for the following 2 seconds.
Posted
Eh?

LK: Spear boomerang / spiral pierce and bowling bash

Stalker: Bowling bash with bow / DS

Clown/Gypsy: Can actually hit insane melee damage esp. with thana, I could take out most middle-class chars using melee only / AV

Ninja: With shuriken / dagger you can alternate between sometimes powerful close-range attacks and final strike / fuuma.

Gunslinger: Can switch between desperado and rapid shower, the former actually being considered semi-melee (doesn't reflect but bypasses pneuma, is close range and goes through defender).

and ofc

Sinx: SB / melee / grimtooth.

Champ: Asura + PPS / FO.

I'd say Sinx and Champ aren't alone in being able to fight both melee and ranged. Sure other classes may not be as powerful damage-wise, but they can still adapt. Plus with thana any class can hit insane amounts of damage with melee.

Also, I quote:

However Champion and Assassin Cross' power prevails over any other class mentioned in the list, even against Lord Knight if the Champion plays it right (Assassin Cross' meet a real match against Lord Knight) but the matter of being here is that they just Snap and Backslide around the map in LMS like crazy as soon as the enemy has an upper hand which is rare to happen as it is. Classes with the game's optimal offenses should actually fight instead of flee. Else, shouldn't every other class get these skills then?

In addition against your quote: I've witnessed some Champions, Asura in less than 2 seconds after snapping next to me, it's a quick process of Snap/Asura, Zen/Fury/Zen, Snap away from opponent.




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