geldaz Posted June 22, 2009 Report Posted June 22, 2009 Genesis : I never said it had to be like,a lot of changes at once,If I didn't make myself clear,I apologize. I meant that if we're doing real changes,we must do REAL ones,that do benefit everyone,not just a few,and do actually help,not slightly minor things,like what they've been talking about in here,nerfing Snap and Backslide.
Zero Posted June 22, 2009 Author Report Posted June 22, 2009 "@VapoRub : :thumbsdown_anim: ." Is not on topic. Question: #4 Releasing the cards that would actually help Paladins out that you claim to work on BEFORE nerfing the class. Like what? What effect? 30~40% Max HP increase? Yeah never mind the Paladins it was a misunderstanding of mine from the start. Kevin, none of your posts are valid, just quit posting in general you don't even justify what you say. VapoRub I agree with your suggestion and your view on what's been happening to the balance of the classes. I'll support you. @geldaz: The suggestion of nerfing Backslide and Snap is to only work during LMS however as in Champions/Assassin Crosses won't receive an absolute nerf.
*Kevin* Posted June 22, 2009 Report Posted June 22, 2009 I stated enough my point of view , seems you cant understand it .
geldaz Posted June 22, 2009 Report Posted June 22, 2009 @Zero: I'm not saying they don't deserve a nerf,but, the Snap and Backslide thing are minor stuff we should care later,and for now,think about bigger issues. That's just my opinion ..
Zero Posted June 23, 2009 Author Report Posted June 23, 2009 I stated enough my point of view , seems you cant understand it . Uhh, it's not valid, two people already disagree with it and you can't back it up.......... pce. @Zero: I'm not saying they don't deserve a nerf,but, the Snap and Backslide thing are minor stuff we should care later,and for now,think about bigger issues. That's just my opinion .. Minor stuff but enough to start balancing out. Here's a thing, if you start small and hit off the easy fields, along the way you can find greater problems that need fixing and then put them up for a change.
*Kevin* Posted June 23, 2009 Report Posted June 23, 2009 What can i say .. lol ? First you say that i dont do anything else but flaming and posting useless comments and now you say you disagree ? Hmm ... interesting :) . In anycase , back IT what i said stays , if GMs do their work and kick runners and they should do , all these problems about basilica & company would vanish immediately . And this point , which i forgot what it was , is fixed . Same goes for champs once again , perfectly fine as it is .
Zero Posted June 23, 2009 Author Report Posted June 23, 2009 What can i say .. lol ? First you say that i dont do anything else but flaming and posting useless comments and now you say you disagree ? Hmm ... interesting :) . In anycase , back IT what i said stays , if GMs do their work and kick runners and they should do , all these problems about basilica & company would vanish immediately . And this point , which i forgot what it was , is fixed . Same goes for champs once again , perfectly fine as it is . Dude you're making absolutely no sense, you're misunderstanding everything basically and interpreting it to your incorrect understanding. The GMs do their work properly like they should but they aren't robots able to scan the entire map, visually in split seconds making sure no rules are breached. Snap and Backslide aren't an issue only during the ending like I said earlier it's a continuing issue throughout an entire LMS match. May a GM please just warn this guy if he posts, at all in here? &I never disagreed with you posting flames and pointless things, since I still think you do. I said that we disagree with your opinions.
Sensation Posted June 23, 2009 Report Posted June 23, 2009 End the personal vendetta here, it's not really topic related. See it as a final warning =) Stick to the main suggestion, ignore the other and if either starts it again, you'll gain a warn level increment.
» Pat Posted June 23, 2009 Report Posted June 23, 2009 Like what? What effect? 30~40% Max HP increase? I beg to god this was a joke.
Genesis Posted June 23, 2009 Report Posted June 23, 2009 I beg to god this was a joke. They had something along the lines of 30,000 more HP prior to the update.
Zero Posted June 23, 2009 Author Report Posted June 23, 2009 No no honestly Paladins don't need much HP, what I thought was a nerf was an official nerf according to a staff member that somehow isn't found in any sites, the only "official" information about any skill changes is this http://ro.doddlercon.com/wiki/index.php?ti...l_Skill_Changes and yet we've barely entered "Episode 12 - Nightmare of Midgard, Destruction of Morroc " while these skill changes aren't even implemented in any officials. The "nerf" I'm talking about too is the massive reduction speed on Paladins. They were reduced a bit toooooooo much making it difficult to catch up to any class, mainly Champions that have a tendency to just Snap -> TSS -> Snap -> TSS. and thank you Sensation for butting in and giving us the warning, with hope that this discussion may continue.
» Pat Posted June 23, 2009 Report Posted June 23, 2009 They had something along the lines of 30,000 more HP prior to the update. I know but let's say a pally has 300k HP. After the update, it would be 30k less. Ergo 270k. Now adding a card that adds 30% HP would result in 351k HP. So, I just didn't get how this would 'nerf' the class.
Ophelia Posted June 23, 2009 Report Posted June 23, 2009 I know but let's say a pally has 300k HP. After the update, it would be 30k less. Ergo 270k. Now adding a card that adds 30% HP would result in 351k HP. So, I just didn't get how this would 'nerf' the class. Keep in mind Paladins damage is partially based on their HP, and they are meant to tank damage and also have devo. Devo isn't as easy as it once was after the nerf-- I actually had 50k less. With the new cards I suggested to reach a decent HP it means not using FBHs and not being able to us OL.
Rayray Posted June 23, 2009 Report Posted June 23, 2009 I dunno why people are still fighting over snap/ backslide in LMS. But I agree with Zero. Yes GMs can disconnect/ @kill those who run right? So what is the problem of putting delay on Snap and Backslide? You won't be able to use it to run anyway since GMs would @kill you, so it shouldn't be a problem if they put delay on it. And strategy on it, I only use backslide on LMS when I switch to shield or other armor or when being ganged. That is the only problem though with delay on Backslide or Snap. The Ganging. A lot would be ganging and you die since backslide is nerfed or snap is nerfed. other than that, it is alright to me, it is in LMS only anyway. If they put this rule in PVP, I would have said something else.
Genesis Posted June 23, 2009 Report Posted June 23, 2009 Once the last 2~3 people are fighting in LMS they have 5 minutes to finish the match or there is no winner. Would this change not fix the problem?
Zero Posted June 24, 2009 Author Report Posted June 24, 2009 That is the only problem though with delay on Backslide or Snap. The Ganging. A lot would be ganging and you die since backslide is nerfed or snap is nerfed. other than that, it is alright to me, it is in LMS only anyway. If they put this rule in PVP, I would have said something else. Dude, Theif based and Champions are the only ones with those skills and yet they're the strongest classes in this server, and you're afraid of getting ganged as the strongest classes in the server...?
Impulse Posted June 24, 2009 Report Posted June 24, 2009 It's hard to have a discussion with people who are unwilling to reason and can't see past their own experiences. Again, suggestions are made for the benefit of the server, not to accommodate individuals. I really think with all of the items that have come out that are increasingly gaining more and more stats and doing more and more things, gameplay has been whacked WAY off of balance. Especially since most of these items stay within the same groups of people. Honestly I think releasing less OP items or nerfing some of those effects would do the server good. Like, instead of +20 all stats, +20 this that and the other, with an interesting effect. It's more creative and gives incentive to mix up different items. I mean, we have what, a bazillion recolors now? Try making them all have a little bit of a different effect. Green emp aura, +20 int. Blue emp aura, +20 str. Have some creativity with your new stuff. I guess I could make another thread for this. if status effects would work, pvp would be more interesting
Rayray Posted June 24, 2009 Report Posted June 24, 2009 Well I am not that afraid of gangs, that's why I told you I agree to you right? I just said that because I know a lot would be QQing if this suggestion goes through. But anyway, I like having delay in those two skills.
Zero Posted June 24, 2009 Author Report Posted June 24, 2009 iawtc! The cap for what immunity is should be raised, I think. http://forum.forsaken-ro.net/index.php?showtopic=10134 @calintz: Oh lol yeah people cry over everything. Mainly when it balances their classes out more with every other since they think they're "pro" playing an overpowered class.
*Kevin* Posted June 24, 2009 Report Posted June 24, 2009 As it is now , its perfectly fine for both champs/sinx/palas/insert random job here . The only problem is about unskilled guys who just flee all the time during a LMS to piss others and not let them have fun/gain event qps ; the solution to this is the one i just said yesterday and it will be always the same : If anyone keeps fleeing ( anyone ) for more than xyz mins he gets disqualified , as simple as i said . I dont see why we have to take off important skills from each char when the solution is the easiest on tihs earth . And , no , sorry to let you know but , no sorry i'm not QQing over this . If you really want it , its not about ppl who flee , but only coz you cant beat it during fights , your problem . For those who read the first word and the last sentence only thinking they are omgsoprolol i'll repeat it for the last time : The only good solution to fleeing people during LMS or such is disqualify them .
Zero Posted June 24, 2009 Author Report Posted June 24, 2009 As it is now , its perfectly fine for both champs/sinx/palas/insert random job here . The only problem is about unskilled guys who just flee all the time during a LMS to piss others and not let them have fun/gain event qps ; the solution to this is the one i just said yesterday and it will be always the same : If anyone keeps fleeing ( anyone ) for more than xyz mins he gets disqualified , as simple as i said . I dont see why we have to take off important skills from each char when the solution is the easiest on tihs earth . And , no , sorry to let you know but , no sorry i'm not QQing over this . If you really want it , its not about ppl who flee , but only coz you cant beat it during fights , your problem . For those who read the first word and the last sentence only thinking they are omgsoprolol i'll repeat it for the last time : The only good solution to fleeing people during LMS or such is disqualify them . What the hell? Lol. I can't understand most of what you said, can you just like, get out of this thread?
Tiago Posted June 24, 2009 Report Posted June 24, 2009 Apparentely he thinks this is a 'QQ' thread and we want the Snap / Backslide delay because we're noobs and can't deal with it. Your argument isn't even valid. Both Champion and sinx are already pretty overpowered when compared to other classes and they can still run away from every fight by spamming 1-2 keys.
Sensation Posted June 24, 2009 Report Posted June 24, 2009 As a GM I'm fine sitting out my time waiting for either group to give up. If you want to nerf backsliding without adding higher cool downs, increase the mana consumption. If they have to berry every 2-3 backslide, they'll think twice before wasting it on such skills. Seeing most people are using 2xFBH, their sp is lower than low, 40 sp each backslide will do the trick, snap could be increased to 100 sp as champs tend to have more sp. Anyway, it's your time that you waste in LMS, not mine, feel free to spam backslide, it won't get you anywhere if you fail to kill the other.
*Kevin* Posted June 24, 2009 Report Posted June 24, 2009 Seems people can't reach to understand a proper written suggestion , i barely forgot the average age of the players . When i used to do LMS , GMs used to disqualify runners , why is it such a big problem to do it now too ? At least like this there wont be the need to nerf jobs who dont need a nerf . Remeber that the solution to problem , isnt always the NERF NERF NERF . Keep it in mind .
Tiago Posted June 24, 2009 Report Posted June 24, 2009 PROPERLY WRITTEN? You gotta be kidding. And no, I've been noticing certain unbalance ingame, and some classes do need nerfing. Otherwise no one would manage to keep the gameplay balanced. Don't try to avoid nerfs with invalid arguments only because you play an overpowered class. That's not a good idea, you'll be ruining many others gameplay.