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Posted

#1

More leveling locations.

Lighthalzen, Thor's Volcano and Forsaken Fields get repetitive.

Why not kind of uh, updating this server's RO to the updates every other RO server is in you know, with Satan Morroc and all, releasing Moscovia mobs, buffing them up a bit and giving them more experience to hand out and uhh... you know, doing it instead of saying you'd do it? lol..

Who's in for this?

#2

Disabling usage of Vending Skill in for_war (Map for NPC shops)

#3

Reducing Thanatos Card to +10% Damage addition to Champions. You guys actually overpowered the overpowered class, smart ones.

#4

Releasing the cards that would actually help Paladins out that you claim to work on BEFORE nerfing the class.

#5

Give Acolyte, Mage & Sniper classes more HP. I've noticed that Clowns / Gypsy no longer really need much a boost since their Tarots make up for it.

---

Flaws with creating cards that would do so is that we would then be more at loss considering we need 2 slots in armor to SLIGHTLY live through some battle, removing a slot to give them a card that adds more HP could only harm them more, example, if we use RSX + GR to survive neutral attacks, we'd have to remove RSX making the armor breakable which means absolutely losing the armor & enabling push-back or we'd lose GR which is essential to survive neutral attacks. You guys are smart, you can make out all the other horrible backlashes created if creating a card to give them more HP.

#6

Reducing the Sonic Blow speed or something by a lot. It's still highly abuse-able.

#7

Enabling Basilica in LMS or either adding a powerful delay to Snap & Backslide during only LMS so the Theif / Champions can quit evading absolutely everything or absolutely fleeing from final battles, causing there to be no winners.

The End.

Gameplay would be better in my opinion, making these vital.

Posted

They made Thanatos give +28% which is a bit too much.

It raised their Asura damage up drastically (since it's a new damage % addition) and actually made their TSS far too powerful too even against Skoll (since again it's a new damage % addition)

&Yeah none of this is ^^kawaii~^^

Posted

1-7 YES!

2- I say ENABLE THE WARP ON THAT PLACE! D:<

5- Question, why is RSX STUPID D:<!??!?! Look let's say you got a manteau, valk manteau but RSX tells us that can not be knocked back, but we are. D:< STUPID!

6- DUH SHOULD BE

Posted

We've had satan morroc for a while now, I remember Defiance ( a GM that retired last year) tested it and confirmed it was working. I also don't recall every saying I was going to do it and never doing it...

Posted

Also:

#2 I agree.

#4 We should have those cards ready by next week. ( read: should )

Posted
We've had satan morroc for a while now, I remember Defiance ( a GM that retired last year) tested it and confirmed it was working. I also don't recall every saying I was going to do it and never doing it...

Beautiful & Beautiful to the post below but...

Why haven't anyone fought Satan Morroc, nor have there been any mobs of Satan Morroc even in DBs? Saying "Because people haven't tried" isn't a great reason since I'm sure MvPers would be delighted to fight this MvP.

We don't even have Moscovia monsters (in the maps) or their monster drops.

and I don't necessarily mean you saying stuff to do and not doing lol. you're not the only GM here, you're only the main administrator (which is something great obviously...)

Posted

@mi Satan Morroc the mob is there, it's in the database. I'll look into what you are saying seems strange.

Posted

We do have Moscovia monsters, but I believe it is bugged right now. The GMs were trying to fix this. They were there before and will be again. =3

Posted

Thanks Genesis for your consideration on looking onto these and helping.

Although you should also look on to class balance a bit more than almost anything else, since this server is proven to be more PvP based, class balance affects PvP which is in the end, gameplay, a value players look for apart from great staff service.

&We have Moscovia monsters, but they're not killable for experience and I'm looking forward to them getting buffed up a bit and being used as alternatives from lhz, thor & for_filds

Posted
#6 It is not highly Abusable I can spam 3-4 SBS on a Average while I see Clowns/Gypsys doing 5-6 on Average with AV.

Actually, it's the opposite. o_o; The only time I've seen Clowns / Gypsies spamming AV 5-6 times is when they use you-know-what.

Other than that, 5-6 SB's isn't that hard. Okay well it is for some, but other than that, yeah.

Posted

When 1 Soul Linked Sonic Blow can basically rip off 2/3rd of a class' Health Points, I think being able to spam it at a per second rate is considered abuse-able. Wouldn't you agree?

Posted
Although this is annoying, I feel like doing this would cause too much backlash. I mean like no one wants to give up playing their precious sins and champs :'(

Forgot to comment on this, classes that can whip off 32k+ ~ 70k+ damage easily shouldn't be blessed with wonderful evasive skills.

Posted
#3

Reducing Thanatos Card to +10% Damage addition to Champions. You guys actually overpowered the overpowered class, smart ones.

I disagree. Champs suffered a huge nerf already when Thana TSS was removed. Yes, they can deal alot of damage, and yes that damage can be tanked with the correct immunes. I don't see them being nerfed any further, but if they are, Thanatos wouldn't be nerfed by that much.

#4

Releasing the cards that would actually help Paladins out that you claim to work on BEFORE nerfing the class.

It's required that we see what Paladins needed boosting after the nerf, now that I for one have studied Paladins closely and played Paladin since after the nerf, we'll be working on the cards. Expect them by next week.

#5

Give Acolyte, Mage & Sniper classes more HP. I've noticed that Clowns / Gypsy no longer really need much a boost since their Tarots make up for it.

This will come with new cards.

#6

Reducing the Sonic Blow speed or something by a lot. It's still highly abuse-able.

And it is highly tankable.

#7

Enabling Basilica in LMS or either adding a powerful delay to Snap & Backslide during only LMS so the Theif / Champions can quit evading absolutely everything or absolutely fleeing from final battles, causing there to be no winners.

Basilica, not needed. But I agree on the delay to snap / backslide during LMS.

& While we work on ~pretty things~ they go down well with players and help support the server, gets more people to vote, etc. Now, if you have any suggestions for cards it'd be appreciated if you share.

Posted
I've noticed that Clowns / Gypsy no longer really need much a boost since their Tarots make up for it.

Perfect sense.

Posted
I disagree. Champs suffered a huge nerf already when Thana TSS was removed. Yes, they can deal alot of damage, and yes that damage can be tanked with the correct immunes. I don't see them being nerfed any further, but if they are, Thanatos wouldn't be nerfed by that much.

They didn't suffer anything, Asura itself was one of the greatest factors of their overpowering, so giving them a +28% Damage increment really doesn't help nerfing them. They Asura stronger and TSS even harder now, they were not nerfed by removing the original Thanatos effect. With correct immunities, you still are bound to die. Examples, all with GR, use 2 Devilings, die to TSS or Palm Push Strike. Use 2 Raydrics and you die to Asura Strike or TSS, use 2 Skolls and you die to Asura Strike or TSS since now, TSS hits 15k+ and Asura does over 83k+ against someone with full reductions.

This will come with new cards.

As I mentioned earlier, problem with new cards is that we will sacrifice a necessary slot already used to try to survive as it is. Unless you guys make some Extra-Powered RSX that adds HP + Indestructibility + Anti-Push-back, then it'd be alright or some Ghostring + HP card of some sort. Otherwise, why bother risking a slot that's crucial to survive for a card that would add more HP when we already have Tao Gunka?

And it is highly tankable.

Highly tank-able for some HP based classes, if the Assassin Cross isn't Soul Linked that is.

Basilica, not needed. But I agree on the delay to snap / backslide during LMS.

Basilica isn't needed yeah I know to be honest it's more abuse-able than Snap / Backslide since it can house more people. I guess I exaggerated there, we can both agree.

& While we work on ~pretty things~ they go down well with players and help support the server, gets more people to vote, etc. Now, if you have any suggestions for cards it'd be appreciated if you share.

Yeah but.. focus a bit more on the solid game-play itself.

@ » Pat : Clowns/Gypsy are the only class that can break shields, Stone Curse, Freeze, remove buffs through GTB, absolutely stop movement of a class & Coma by skill at a faster rate than Hocus Pocus in the game. They can shower the enemies with Arrow Vulcans of massive damage or have the enemy die via. Coma and with the proper maneuvers (Cloaking, Slow Dance, Tarots) stop the enemy from even touching them. All you need is tactic in order to pull it off. If you can survive until the end of an LMS for example and have to finish off a duel, wear unbreakable equipment & tarot spam the enemy until their shield breaks, then coma via. tarot. If they're still FCP'd wait out 5 minutes and do as I said.

Posted

I would love to agree on everything especially on champs because I never live on an asura unless I use my shield. But yeah Sonic Blow is fast, and it is tankable with hp based classes, but if we reduce its speed or even add a delay on it, we will have a LOT of QQing threads here(just like when they tried nerfing GTB card). Yeah I play a sinx too, but not sb since I am horribly bad at it. I can counter most sb sinx even with soul link using f king shield + usakoring card. Oh yeah they can spam fast with 3 kiels, but you can spam yggs too without kiels. So I think that suggestion, even though I would really, REALLY like it, won't go through, especially they already weakened the soul link effect to it(remember the time it is still the normal effect of soul link? I won't even need a kiel for it, since it could kill in one shot most of the time, because it made sb 40k each, and that is just with Incant.)

Posted
#1

More leveling locations.

Lighthalzen, Thor's Volcano and Forsaken Fields get repetitive.

Why not kind of uh, updating this server's RO to the updates every other RO server is in you know, with Satan Morroc and all, releasing Moscovia mobs, buffing them up a bit and giving them more experience to hand out and uhh... you know, doing it instead of saying you'd do it? lol..

Who's in for this?

#2

Disabling usage of Vending Skill in for_war (Map for NPC shops)

#3

Reducing Thanatos Card to +10% Damage addition to Champions. You guys actually overpowered the overpowered class, smart ones.

#4

Releasing the cards that would actually help Paladins out that you claim to work on BEFORE nerfing the class.

#5

Give Acolyte, Mage & Sniper classes more HP. I've noticed that Clowns / Gypsy no longer really need much a boost since their Tarots make up for it.

---

Flaws with creating cards that would do so is that we would then be more at loss considering we need 2 slots in armor to SLIGHTLY live through some battle, removing a slot to give them a card that adds more HP could only harm them more, example, if we use RSX + GR to survive neutral attacks, we'd have to remove RSX making the armor breakable which means absolutely losing the armor & enabling push-back or we'd lose GR which is essential to survive neutral attacks. You guys are smart, you can make out all the other horrible backlashes created if creating a card to give them more HP.

#6

Reducing the Sonic Blow speed or something by a lot. It's still highly abuse-able.

#7

Enabling Basilica in LMS or either adding a powerful delay to Snap & Backslide during only LMS so the Theif / Champions can quit evading absolutely everything or absolutely fleeing from final battles, causing there to be no winners.

The End.

Gameplay would be better in my opinion, making these vital.

yes

yes

no , champs arent overpowered imo , u can reduce their damage easily

yes

yes

no , sb is fine

no , altho i hate backsliders but for some people its part of their tactics

Posted
@ » Pat : Clowns/Gypsy are the only class that can break shields, Stone Curse, Freeze, remove buffs through GTB, absolutely stop movement of a class & Coma by skill at a faster rate than Hocus Pocus in the game. They can shower the enemies with Arrow Vulcans of massive damage or have the enemy die via. Coma and with the proper maneuvers (Cloaking, Slow Dance, Tarots) stop the enemy from even touching them. All you need is tactic in order to pull it off. If you can survive until the end of an LMS for example and have to finish off a duel, wear unbreakable equipment & tarot spam the enemy until their shield breaks, then coma via. tarot. If they're still FCP'd wait out 5 minutes and do as I said.

Alright. Let me resume your post.

Blah blah blah, learn to play your class. Blah blah blah.

Nobody ever said Gypsies/Clowns need a damage boost. On the one hand you say Champion's Asura damage should be nerfed and on the other hand you say classes with OHMYGODLOW HP don't need a boost, whatsoever.

I also did not get what exactly has changed since the last time this topic has been discussed. Has Tarot become stronger? More effective? Is there a Tarot card that increases the Gypsy/Clown's HP? No.

You're just not making any sense at all.

Oh& wearing unbreakable equiptment results in ~130k HP (=instant kill).

Posted
Actually, it's the opposite. o_o; The only time I've seen Clowns / Gypsies spamming AV 5-6 times is when they use you-know-what.

Other than that, 5-6 SB's isn't that hard. Okay well it is for some, but other than that, yeah.

Most clown/gyspy I see use it. :/

Posted
Nobody ever said Gypsies/Clowns need a damage boost. On the one hand you say Champion's Asura damage should be nerfed and on the other hand you say classes with OHMYGODLOW HP don't need a boost, whatsoever.

I also did not get what exactly has changed since the last time this topic has been discussed. Has Tarot become stronger? More effective? Is there a Tarot card that increases the Gypsy/Clown's HP? No.

You're just not making any sense at all.

Oh& wearing unbreakable equiptment results in ~130k HP (=instant kill).

I never said that you don't know how to play your class I was telling you reasons as to why Gypsy/Clown don't need the HP boost.

Wouldn't you think that maybe it's Champions and Assassin Crosses themselves that are actually super-overpowered if to be honest, Clowns/Gypsy aren't the only ones that have troubles to survive them?

I already mentioned the classes that need HP boosts for obvious reasons,

Snipers don't have shields, they can't defend against magic or head on powerful damage, TSS for example annihilates them instantly, Bowling Bash can annihilate them instantly, High Priests with RSX can annihilate them instantly because of Pneuma, they're forever prone to dying by Coma without being able to defend themselves unless their builds are STR, which would fail even harder. They're vulnerable to too much and giving them 1h Bows would be just too damn fucking stupid.

High Priests I thought about it and they don't need it too much although considering they have no powerful offensive skills, whack Elite weaponry and just no way to actually fight enemies back unless they go PD (which means low HP and instant death to skills), they should get an alternative to be able to fight in a PvP-oriented server, we have yggs anyways & we don't need active buffers really since everyone comes extra-buffed up before battle anyways. Not like they can go off and Asura strike.

Champions don't need more HP, they've got powerful offensives and OLs don't even kill them anymore.

Gypsy/Clown on the other hand can use Shields to have some defense and absolute invincibility to Magic & 2 powerful offensive skills followed by a gypsy's really annoying speed reduction skill that's like a Quagmire that penetrates GTB.

Gypsy/Clown can BREAK shields with Tarots and cast COMA on targets with Tarots, even if you STRIP the shield, the target is royally fucked because your tarot can stop them in place to further Stone Curse or Freeze them and make them absolutely immobile without any chance of retaliation to further COMA the target by a single skill. Let's not forget what Coma does, it instantly reduces the target's HP/SP both to 1. After that, the target dies. They don't need more HP, they just need more tactic, I've seen Clowns kick ass before only using an Assassin Cross card, Tarots, Arrow Vulcan and Improve Concentration. A good example would be a player named Lampshade that I've seen kill a full donation "pro" Assassin Cross and Creator using only those things mentioned above and a bunch of Non-Donation items excluding an Elite Guitar. They don't need an HP boost when they can defend themselves quite good.

Breaking it down to you, Gypsy/Clown abilities that no other class have -- Randomly : Break shields/headgears, Stop a class in place for a long period of time with no catalyst, randomly cast Coma while dishing out over 7ks of damage (per hit) with Arrow Vulcan. Leaving players with 2 choices, wear GTB + Forsaken King's Shield and receive massive damage or wear Usakoring + Forsaking King's shield and possibly die to Coma from a ranged distance.

Posted
A good example would be a player named Lampshade that I've seen kill a full donation "pro" Assassin Cross and Creator using only those things mentioned above and a bunch of Non-Donation items excluding an Elite Guitar.

You used a player as an example that used /data/ to remove his delay so he could spam constantly, tarot at the same time, along with JT. Just pointing out you used a very bad example.

Posted

Nah the worst would be another , even less skilled that lampshade ( who still fails badly against me ) , who has no chance with or without cheating .

Champs ... can be really good if used well and there are 2 skilled champs in the server , or as far as i remember , i dont think they need boosts or nerfs , they do well as they are ( actually they do even more damage than i remembered ) .

Sb is fine as it is .

Basilica in LMS / delay on backslide and snap won the 3rd place for the most idiot suggestion i've ever heard .

Posted
Nah the worst would be another , even less skilled that lampshade ( who still fails badly against me ) , who has no chance with or without cheating .

Champs ... can be really good if used well and there are 2 skilled champs in the server , or as far as i remember , i dont think they need boosts or nerfs , they do well as they are ( actually they do even more damage than i remembered ) .

Sb is fine as it is .

Basilica in LMS / delay on backslide and snap won the 3rd place for the most idiot suggestion i've ever heard .

Alright regardless of Lampshade cheating or not, Clown/Gypsy still have Tarots and nonetheless there are tons of Clown/Gypsy out there that use the /data/ crap and don't get caught, it's basically legal for how much get away with it.

Either remove Shield Breaking then or keep them as they are, that's what I see for this one.

Again the main focus, Tarots can Break Shields, impede movement, Coma, de-buff and cast random status effects on enemies by choice at a ranged distance. Shouldn't ask for more HP if you've already got that.

Champs don't need a nerf but they don't need the boost given to them by the "nerf" on Thanatos either. If you're not aware, the change done to Thanatos helped Champions out drastically.

Sonic Blow, Soul Linked is far too powerful at its spam-able rate, mainly on a "mediocre" Assassin Cross, so I stand strong.

Congratulations "Kevin" you won 1st place in the most idiot forum user for that idiot, unnecessary, indecent comment/attempt to flame that forced me to retaliate with this.

Basilica was removed from LMS because it is abuse-able. Snap and Backslide are abuse-able in LMS and they have not been removed. Snap can make Champions absolutely evade battle thanks to their spam rate and near infinite SP they have (yggs & INT required for Asura) and Backslide was never intended to backslide, THAT fast in which with /bangbang and Backslide can make an Assassin Cross run from battle against close-ranged melee classes. Let's not forget that both those classes -already- have powerful offensive skills, they don't need powerful evasive skills to flee from battle that much during LMS, extending time. Let's also not forget that they already also can carry over 260ish yggs in battle. You just don't want your ~precious~ Assassin Cross' chances to win LMS reduced now don't you?

Crap I wrote a block of text. fuck it




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