Rhapsody Posted February 15, 2009 Report Posted February 15, 2009 I actually watched and observed the whole hour of WoE. From what I saw, players were having a hard time with the guardians. I also noticed that guardians have some sort of skill that reveals cloaked people, as most assassins I saw cloaked was suddenly hit by the guardians, and they do about 5K damage on some people with I assume, 195 Aspd. And also, some people can't hit the guardians, possibly because their flee rate is high, and I watched someone fight a guardian doing like 32767 damage all the time, and not killing the guardian. Two guardians on an individual would really be a challenge. In my honest opinion, the guardian buffs were good, but it would be better if they had a downgrade of some sort since they are overpowered. Overall though, they really spiced up WoE. :)
Dr. Tran Posted February 15, 2009 Report Posted February 15, 2009 how about try instead of havin 195 aspd, get 192-193 aspd.
Tiago Posted February 15, 2009 Report Posted February 15, 2009 They won't be too overpowered if you reduce their HP a bit. I think the ASPD is fine like that... you can only have a few guardians anyway. And, ah, yeah, the flee is too high.
Amitsu Posted February 15, 2009 Report Posted February 15, 2009 do 190 and decrease guardian flee. guardians have 28mil hp around. a lil bit over powered for having more hp than the emperium lol. basically its an mvp with 1/4-1/5 the hp and does more DPS than a regular one
Halion Posted February 15, 2009 Report Posted February 15, 2009 I hitted Emp 3 times and did 20k :D No one attacks Infinite Castle for some reason prt_gld one. Nice WoE changes :D The guardias were bothering people... >_> Good defend but give them more damage around 5k per hit or idk =/ That way will be harder to reach emp room :D *merged* ~>Zelde
Cirrus Posted February 15, 2009 Report Posted February 15, 2009 y so dbl post?! Anyway, those Guardians really can kill. -.- If you get hit, you get delayed that much to not reach the Emp anymore before it breaks (these days everyone being breaker, it's bad to be left behind.) Hmm somehow I'd wish they have lower ASPD, maybe increase damage to compensate (to kill anyone unprepared wkekek), and make them killable..? I didn't try hitting them though. ...I put GTB on to get past some SG spam then the Guardian hit me... ouch. QQ
Perishable Posted February 15, 2009 Report Posted February 15, 2009 I like it! Don't change to the old one please :)
xBiscuit Posted February 15, 2009 Report Posted February 15, 2009 I say reduce HP, so people could have an actually chance of killin' it. That's all, I could say about the guardians. Other than that, it was a good WoE. :D
Amitsu Posted February 15, 2009 Report Posted February 15, 2009 yea in the emp room/ like an archer or something
Guest icy Posted February 15, 2009 Report Posted February 15, 2009 how about try instead of havin 195 aspd, get 192-193 aspd. Yeah! What he said!
Leaz Posted February 15, 2009 Report Posted February 15, 2009 Aw, dang mang. I missed out on some fun, it seems like. ):
peterx781 Posted February 15, 2009 Report Posted February 15, 2009 I agree with what tran and dina said. Lower their aspd to 193 or something but overall, woe was good.
no1i Posted February 15, 2009 Report Posted February 15, 2009 watever jay says i go with! but yaa decrease aspd! jaaja
Yusuke Posted February 15, 2009 Report Posted February 15, 2009 Put a guardian in the emp room, will pwn.
Ethereal Posted February 15, 2009 Report Posted February 15, 2009 Mm, I loved the guardians. Although they were evil... but kay. The swordsman guardians are fun to play around with. Although they did deal like 5k dmg per hit. ):. Overall, they were great. Like the others said, just a little less ASPD & a little more downgrade.
Kusanagi Posted February 15, 2009 Report Posted February 15, 2009 leave the guardians as they are, I totally loved fighting those things xP. I think this woe was probably the best Ive been up to now.
Spanky Posted February 15, 2009 Report Posted February 15, 2009 The guardians in my opinion are perfect. They are equal in strength with other players (not including the HP boost) but Guadians don't get to use Ygg Berries so it's fair for them to have a few million HP. The skill that uncloaks players is probably the best thing I've seen them do. One thing that I might suggest to change is one extra guadian in the Emperium Room. Also, instead of those slow Sword Guardians can we change them to Archer ones? Those are awesome O_O.
Kusanagi Posted February 15, 2009 Report Posted February 15, 2009 Sword guardians are meant to be stronger in atack power to compensate for the range they have.
pankiller Posted February 15, 2009 Report Posted February 15, 2009 there is something may help.... i have in my guns some cards that use only during the woe.... are easy and simple cards.... are this cards: Elder card: class: weapon card status: inflict 40%more damange in GUARDIANS during WoE hours other card is: increase solid card: class: sheld card status: recive 50% less damange from guardians during WoE hours this may help a little
Clasian Posted February 15, 2009 Report Posted February 15, 2009 those cards do help, but guards are classified as demi-humans. Normal set items that prevent dmg from demi and increase against demi are good enough, but its always good to have the elder card in a main gauche or something.
Genesis Posted February 16, 2009 Author Report Posted February 16, 2009 Pankiller's suggestion is a very good one. That way you aren't hindered by the double card reductions.