Code:
Radius (Lv3)
|- 1 - Drain Life (Lv5)
|- 1 - Soul Expansion (Lv5) --- 3 - White Imprison (Lv5) -- 3 -|
| |
|-------------------------------------- 1 - Stasis (Lv5) -- 1 -|--Recognized Spell (Lv 5)
|
Release (Lv2) -- 2 -|
Meteor Storm
|- 1 - Summon Fire Ball (Lv5)
|- 3 - Hell Inferno (Lv5)
|- 3 - Comet (Lv5) ------- 5 -|
|
Storm Gust |
|- 1 - Summon Water Ball (Lv5) |
|- 1 - Frost Misty (Lv5) |
|- 3 - Jack Frost (Lv5) -- 5 -|
|
Lord of Vermillion |-- Tetra Vortex (Lv5)
|- 1 - Summon Ball Lighting (Lv5) |
|- 1 - Chain Lightening (Lv5) - 5 -|
|
Heavens Drive |
|- 1 - Summon Stone (Lv5) |
|- 1 - Sienna Execrate (Lv5) |
|- Earth Strain (Lv5) ---- 5 -|
Quagmire --- 1 - Marsh of Abyss (Lv5)
Skill tree for Warlocks. Max level of the skill is in quotes, prereqs are listed on the lines.
Radius
Max Lv 3
Prereq: None (Warlock Basic Skill)
Type: Passive
Description: Increases the range of warlock magic skills and increases speed of casting.
[Level 1] : Range +1 Cell / Cast time - 4%
[Level 2] : Range +2 Cell / Cast time - 6%
[Level 3] : Range +3 Cell / Cast time - 8%
Drain Life
Max Lv 5
Prereq: Radius 1
Type: Damage / Recovery
Description: Strikes a single target with magical damage, and absorb some of that damage as HP.
[Level 1] : Neutral Element Magic Damage 500% / 10% Absorption of damage / 62% chance to absorb
[Level 2] : Neutral Element Magic Damage 500% / 15% Absorption of damage / 64% chance to absorb
[Level 3] : Neutral Element Magic Damage 500% / 20% Absorption of damage / 66% chance to absorb
[Level 4] : Neutral Element Magic Damage 500% / 25% Absorption of damage / 68% chance to absorb
[Level 5] : Neutral Element Magic Damage 500% / 30% Absorption of damage / 70% chance to absorb
Soul Expansion
Max Lv 5
Prereq: Drain Life 1
Type: Active / Damage
Description: Strikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage.
[Level 1] : Ghost Element Magic Damage 200%
[Level 2] : Ghost Element Magic Damage 300%
[Level 3] : Ghost Element Magic Damage 400%
[Level 4] : Ghost Element Magic Damage 500%
[Level 5] : Ghost Element Magic Damage 600%
White Imprison
Max Lv 5
Prereq: Soul Expansion 3
Type: Status Effect
Description: Imprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state you cannot take damage other than ghost property attacks. You can use this skill on yourself, however you will take 2000 hp damage when it ends.
[Level 1] : Success Rate 50%
[Level 1] : Success Rate 60%
[Level 1] : Success Rate 70%
[Level 1] : Success Rate 80%
[Level 1] : Success Rate 90%
Stasis
Max Lv 5
Prereq: Drain Life 1
Type: Status Effect
Description: Distorts the air around the caster, making it impossible for targets within its radius to cast magic.
[Level 1] : 10s Duration
[Level 2] : 15s Duration
[Level 3] : 20s Duration
[Level 4] : 25s Duration
[Level 5] : 30s Duration
Release
Max Lv: 2
Prereq: None (Warlock basic Skill)
Type: Active / Special
Description: Throws your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target.
[Level 1] : Throws a single magic stone at the target.
[Level 2] : Throws all remaining magic stones at the target.
Recognized Spell
Max Lv: 5
Prereq: Release 2, Stasis 1, White Imprison 3
Type: Self Buff
Description: By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. However, skills consume 25% more SP.
[Level 1] : 20s Duration
[Level 2] : 30s Duration
[Level 3] : 40s Duration
[Level 4] : 50s Duration
[Level 5] : 60s Duration
Marsh of Abyss
Max Lv: 5
Prereq: Quagmire 1
Type: Debuff
Description: Curse a target with the marsh of abyss, slowing their movement and decreasing their dex/agi. This skill only applies half the reduction to players.
[Level 1] : Agi / Dex - 6%
[Level 2] : Agi / Dex - 12%
[Level 3] : Agi / Dex - 18%
[Level 4] : Agi / Dex - 24%
[Level 5] : Agi / Dex - 30%
Summon Fire Ball
Max Lv: 5
Prereq: Meteor Storm 1
Type: Active / Damage
Description: Summons a ball of fire near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time.
[Level 1] : Max 1 Fire Ball / Deals 100% Fire Element Magic Damage / 30s Duration
[Level 2] : Max 2 Fire Ball / Deals 150% Fire Element Magic Damage / 40s Duration
[Level 3] : Max 3 Fire Ball / Deals 200% Fire Element Magic Damage / 50s Duration
[Level 4] : Max 4 Fire Ball / Deals 250% Fire Element Magic Damage / 60s Duration
[Level 5] : Max 5 Fire Ball / Deals 300% Fire Element Magic Damage / 70s Duration
Crimson Rock
Max Lv: 5
Prereq: Summon Fire Ball 1
Type: Active / Damage
Description: Summons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun.
[Level 1] : 500% Fire Element Magic Damage
[Level 2] : 550% Fire Element Magic Damage
[Level 3] : 600% Fire Element Magic Damage
[Level 4] : 650% Fire Element Magic Damage
[Level 5] : 700% Fire Element Magic Damage
Hell Inferno
Max Lv: 5
Prereq: Crimson Rock 3
Type: Damage / Status Effect
Description: Conjures the fires of hell to burn a target. The skill causes [burning] status effect, which continually deals fire element damage over time.
[Level 1] : 500% Fire Element Magic Damage
[Level 2] : 550% Fire Element Magic Damage
[Level 3] : 600% Fire Element Magic Damage
[Level 4] : 650% Fire Element Magic Damage
[Level 5] : 700% Fire Element Magic Damage
Comet
Max Lv: 5
Prereq: Hell Inferno 3
Type: Damage / Status Effect
Description: Calls a comet from space to crash down down into the ground dealing huge fire element damage in a 15x15 radius. The skill causes [burning] status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast takes increased damage. This skill requires two Warlocks to be together to cast.
[Level 1] : 800% ~ 2000% Fire Element Magic Damage
[Level 2] : 1000% ~ 2500% Fire Element Magic Damage
[Level 3] : 1200% ~ 3000% Fire Element Magic Damage
[Level 4] : 1400% ~ 3500% Fire Element Magic Damage
[Level 5] : 1600% ~ 4000% Fire Element Magic Damage
Summon Water Ball
Max Lv: 5
Prereq: Storm Gust 1
Type: Active / Damage
Description: Summons a ball of water near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time.
[Level 1] : Max 1 Water Ball / Deals 100% Water Element Magic Damage / 30s Duration
[Level 2] : Max 2 Water Ball / Deals 150% Water Element Magic Damage / 40s Duration
[Level 3] : Max 3 Water Ball / Deals 200% Water Element Magic Damage / 50s Duration
[Level 4] : Max 4 Water Ball / Deals 250% Water Element Magic Damage / 60s Duration
[Level 5] : Max 5 Water Ball / Deals 300% Water Element Magic Damage / 70s Duration
Frost Misty
Max Lv: 5
Prereq: Summon Water Ball 1
Description: Covers a 15x15 area in a freezing mist, causing damage and inflicting [Freezing] status to targets that enter. Targets caught with [Freezing] status have their defense, attack speed and movement speed lowered, and take longer to cast spells.
[Level 1] : 30% chance to cause freezing status
[Level 2] : 40% chance to cause freezing status
[Level 3] : 50% chance to cause freezing status
[Level 4] : 60% chance to cause freezing status
[Level 5] : 70% chance to cause freezing status
Jack Frost
Max Lv: 5
Prereq: Frost Misty 3
Description: Deals water element damage to all targets in [Freezing] status effect.
[Level 1] : Water Element Magic Damage 300%
[Level 2] : Water Element Magic Damage 400%
[Level 3] : Water Element Magic Damage 500%
[Level 4] : Water Element Magic Damage 600%
[Level 5] : Water Element Magic Damage 700%
Summon Ball Lightening
Max Lv: 5
Prereq: Lord of Vermilion 1
Type: Active / Damage
Description: Summons a ball of lightning near the caster that explodes when attacked. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time.
[Level 1] : Max 1 Ball Lightening / Deals 100% Wind Element Magic Damage / 30s Duration
[Level 2] : Max 2 Ball Lightening / Deals 150% Wind Element Magic Damage / 40s Duration
[Level 3] : Max 3 Ball Lightening / Deals 200% Wind Element Magic Damage / 50s Duration
[Level 4] : Max 4 Ball Lightening / Deals 250% Wind Element Magic Damage / 60s Duration
[Level 5] : Max 5 Ball Lightening / Deals 300% Wind Element Magic Damage / 70s Duration
Chain Lightening
Max Lv: 5
Prereq: Summon Ball Lightening 1
Description: Deals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target. Higher levels of the skill increase the amount of times it can chain.
[Level 1] : Wind Element Magic Damage 300% / 5 Chain
[Level 1] : Wind Element Magic Damage 400% / 6 Chain
[Level 1] : Wind Element Magic Damage 500% / 7 Chain
[Level 1] : Wind Element Magic Damage 600% / 8 Chain
[Level 1] : Wind Element Magic Damage 700% / 9 Chain
Summon Stone
Max Lv: 5
Prereq: Heavens Drive 1
Type: Active / Damage
Description: Summons a magic stone near the caster that explodes when attacked. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time.
[Level 1] : Max 1 Stone / Deals 100% Earth Element Magic Damage / 30s Duration
[Level 2] : Max 2 Stone / Deals 150% Earth Element Magic Damage / 40s Duration
[Level 3] : Max 3 Stone / Deals 200% Earth Element Magic Damage / 50s Duration
[Level 4] : Max 4 Stone / Deals 250% Earth Element Magic Damage / 60s Duration
[Level 5] : Max 5 Stone / Deals 300% Earth Element Magic Damage / 70s Duration
Sienna Execrate
Max Lv: 5
Prereq: Summon Stone 1
Description: Causes petrification status to a single target and all targets nearby.
[Level 1] : 50% Success / 3 x 3 Area
[Level 2] : 55% Success / 5 x 5 Area
[Level 3] : 60% Success / 5 x 5 Area
[Level 4] : 65% Success / 7 x 7 Area
[Level 5] : 70% Success / 7 x 7 Area
Earth Strain
Max Lv: 5
Prereq: Sienna Execrate
Type: Damage / Debuff
Description: Causes the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.
[Level 1] : Earth Element Magic Damage 360% / Divest Weapon & Divest Helm Effect Chance 3%
[Level 2] : Earth Element Magic Damage 420% / Divest Weapon & Divest Helm Effect Chance 5%
[Level 3] : Earth Element Magic Damage 500% / Divest Weapon & Divest Helm Effect Chance 7%
[Level 4] : Earth Element Magic Damage 600% / Divest Weapon & Divest Helm Effect Chance 9%
[Level 5] : Earth Element Magic Damage 700% / Divest Weapon & Divest Helm Effect Chance 11%
Tetra Vortex
Max Lv: 5
Prereq: Comet, Jack Frost, Chain Lightening, Earth Strain 5
Type: Damage / Debuff
Description: Summons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. Targets struck by Tetra Vortex will receive one status effect from Burning, Freezing, Stun, and Bleeding status ailments.
[Level 1] : 4 Element Magic Damage 500% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding
[Level 2] : 4 Element Magic Damage 600% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding
[Level 3] : 4 Element Magic Damage 700% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding
[Level 4] : 4 Element Magic Damage 800% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding
[Level 5] : 4 Element Magic Damage 900% * 4 hits / Random one status of Burning, Freezing, Stun and Bleeding