Its probably just me, but I sort of miss the individuality of people making guilds because they aim for a particular castle. Its like they develop their own legacy because people see them along with other guilds that are standing on the top. People see them and say, "Oh, its xxx guild! They rock. They defended Kriemhild without fail." Others say, "oh this is the guild that holds Skoegul. They aren't so bad, but they need more coordination. But at least they can hold their castle pretty well." The more guilds that own a castle, the more motivated the other guilds to challenge those top guilds. Well, this sort of event happens because of the castle drops. Having more castles makes these castle drops less rarer and more available into circulation. If only one guild owns a castle, then there would be monopolization of the said drops. I've been exposed to the castle economy system, and the longer a guild successfully defends their castle, the larger their economy becomes (larger economy = more chances of getting rarer drops). We don't even have an active guild recruitment thread. The only reason why I'm saying this is because most guilds could care less about their players. They don't dress them up because they barely had reason to. WOE is never taken seriously because it has become mainly something only a few people enjoy. Only Limitless has the proper WOE attitude I must say. But if there were more choices aside from one castle, then there would be more reasons for guilds to expand their armies. Lower people would then go to several guilds and try to make their way to the top. There is also a possibility of having more economic trends, most likely a pair of pros and cons, but at least there would be more versatility. The people here are filthy rich already. If they had an army to feed, then their wealth would be put to good use. They could hand out guild salaries to those who cannot afford yet. Its never Limitless' problem, its just there are no other castles to attack. Limitless has proved themselves in terms of organization and gameplay, so there's no doubt they got the right WOE attitude. Another point is, only the guild leaders enjoy the castle drops. If the "Economy Point" system is introduced, then the drops can be used to feed their army' needs.
Well, thats just based on experience. I've been playing WOE for too long that I missed the old school way.