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Kittie

Forsaken Nobel
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Everything posted by Kittie

  1. I think for the professor staff, if the stave damage bonus is that high, then the MATK bonus should stay lower than 30%. It shouldn't be better than the previous valk staff, but just offer a different build strategy. I like the changes to the gypsy/clown weapon. I was thinking either a further damage boost, or increase in weight.
  2. Land at the MSP airport :)))

  3. The old soaring bow adds a bonus for falcon assault...I would try adding int to make your bird stronger. :)
  4. Kittie

    Suggestion

    So funny that you think Gypsies and Clowns shouldn't have it since their dex based, while Stalkers and Snipers are dex based but get to carry 400 seeds with no strength. Interestingly enough, stalkers get the weight limit bonus, but also get a huge redux bonus for no reason so they don't even need to carry that many yggs anyways. I highly doubt the clown/gypsy branch can be OP anymore especially with all the new additions. Every class has stepped up, putting gypsy, clown, assassin cross, and champion now on the backburner. I play Stalker too and I even think their bow is the best valk weapon, even considering it OP.
  5. Kittie

    Suggestion

    I would agree since these classes are probably the last classes of the "dex-based" group that needs to put their stats into Dexterity, then Agi, then Vit, and then the remaining into strength. They'll never have the carrying capacity of strength based classes, and their other dex classes (sniper and stalker) and magic classes already received the boost. It makes no sense why Gunslinger shouldn't have it, especially since their HP is still relatively low, meaning they need to put most of their stats into vitality. As for the clown and gypsy weapons, I feel like the boost isn't enough, (as they'll do roughly only 3.5k per hit on frigg users), so perhaps adding the increase limit boost instead of more damage will help with survivability. [EDIT]: If the new clown and gypsy weapons get increase weight limit, add them to the soaring bow for both classes too, since switching to the bow would make a person over 90% weight.
  6. dis butter bean is KOS.
  7. Idk if it's for all weapons, but I know for sure the gypsy whip is breaking everytime. Especially now that the guild hideout's meltdown is back.
  8. The new whips produce LESS damage than the elite harps...
  9. Wow looks great! I love new weapons and this will make people play the neglected classes. Can't wait to get all of mine. :]
  10. i wish you could +1 a post 20 times. the same post. LOL.

  11. Kittie

    Vote Token Items

    F Daggers are traded openly between players, letting the community set the prices. Vote items are only sold through the NPC, and can't be traded so whatever is 60 Tokens today will always be 60 Tokens in the future.
  12. You know I still want you hehehe. ;3

    WHERE U BEEN

  13. The violent sex can but I no getting married to u, heh

  14. Going OL usually kills the champ since they are going full asura, not double fbh. They aren't quick enough to switch, IMO. Playing champion became so mindless recently, no one even bothers to tss lately.
  15. Kittie

    Vote Token Items

    It's always been 60 tokens! I would feel screwed over if it was changed. I have a scarf on both my accounts. It takes a while, but the effect is worth it. Just be diligent and remembering to vote everyday is the first step towards getting it! :)
  16. Kittie

    Valkyrie Classes

    Sometimes I feel like if you start adding too many customizations to the game, it starts changing from just a high rate server to another game completely different from the original RO. All standard rules of gameplay are thrown out the door. I want to stress that this makes it nearly impossible for new players to establish themselves in the server since common conventions no longer exist. I've dabbled in different servers before when I was trying to test out third classes but I found a lot of servers that had different customizations to the classes and the general code of RO changed. It was so unattractive for me to really develop a character there since I basicially had to relearn everything about the game according to their rules. Skills were completely different, cards were all customized so nothing was the same. It was a nightmare to say he least. I say, if you are really trying to make this server newbie friendly, you'll reject this suggestion - no matter how little or big the change is. I really honestly believe this is not a smart move. Sure, current players will be able to adjust, but if think about if you were new. This server already has a lot of custom equipment, do we really need to change up the skills our classes get.
  17. Kittie

    Valkyrie Classes

    I disagree with this. I played a server with a 'subclass' system and it was the most unbalanced thing ever. The combinations of specific skills with each other was chaotic in PVP.
  18. Do you know I had a dream where we got married and had really violent sex? :3

  19. Love those colors! :] Mm...Cadmium Orange
  20. Whoever has the last hit is the one who breaks the emp, so I guess it could be possible - just don't go in there solo. You'll have to rely on luck to get the final hit and those who do more melee damage will have a better chance. That being said, I would think you should build your creator with a high melee damage output which will probably be strength based. Maybe throw in a berserk card for good measure?
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