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benchiiie

Forsaken Elder
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Everything posted by benchiiie

  1. 'twas on its 23rd page alreadY! :D
  2. disable Parry on one-handed sword users :D
  3. +1 :3
  4. I'm way better if you let this last post thing be mine >:)
  5. Maybe the problem would've resolved by creating or changing the LK weap into 2-handed(meaning, can't wear shield atm he uses it). since i found this stuff in RMS XD Parrying (Skill ID# 356, iRO Name: Parry) Type Active Max Lv 10 SP Cost 50 Target Self Requirements Two-Handed Sword Mastery Lv 10, Provoke Lv 5, Two-Hand Quicken Lv 3 Stay Duration Min-Max Lv: 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 sec Req. Weapon Class Two-handed Sword Effect You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword. This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate. When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed Other Notes Level Description 1 Block Chance 5%, 15 Sec 2 Block Chance 10%, 20 Sec 3 Block Chance 15%, 25 Sec 4 Block Chance 20%, 30 Sec 5 Block Chance 25%, 35 Sec 6 Block Chance 30%, 40 Sec 7 Block Chance 35%, 45 Sec 8 Block Chance 40%, 50 Sec 9 Block Chance 45%, 55 Sec 10 Block Chance 50%, 60 Sec Haha Thanks alot for RMS for giving me the info XD
  6. And I owned the ultimate NGA no one has ever found :3
  7. dot dot dot
  8. oh. i see the effects now, and realized about the thoughts you shared tho. imma ask again, if the 'Kihop' Skill has limits. (like skill effect cap at 100% additional base damage even the party has 11 or more members)
  9. Ray, if you're talking about the Solar Perception, Solar Opposition, Solar Wrath, Combo, you can't target all of the Emperium in 5 different castles ( pront, alde, pay, gef, sch) since Solar Perception only recognizes 1 map. unless the 'feeling reset' is enabled and fixed. But since anything hasn't changed for SG, i made this suggestion. and one more thing, i'll just tell that even with no decent equips ( like w/ fking set & L.weap and ice pick[0]Gloom,FBH,LKcard & Pally devo), a SinX can do a lot because i break emp like 3 times the time i used my SinX.
  10. Well said, Give him your items /gg
  11. 'twas like a GOOGOO bear :3 wait, that was my favorite gummy XD
  12. in my opinion, for it's good for PvP to equalize Clown and Gypsies with the suggestion, but i also suggest to add Lvl5 Dazzler for Legendary and Valk Weap for Clowns. Dazzler has one more thing that can't be done using Frost joke. Dazzling in Aegir's ! HAHAH! sounds funny, but a totally ease in raiding when a gypsy is dazzling in Aegir's Sunken Ship. Frost joke can't frost those freakin' Coelacanths haha ! +1 to the thread :D
  13. sir, i was thinking about what you said, 'added effects from thanatos and 2 atroce cards to the weapon'. maybe yes, with the atroce thing but the thana, i don't thing so. because i only indicated '5% chance of bypassing the defense of holy properties for 2 seconds'. and thanatos card has this effect : Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30 way different from what you said. (or maybe what i understand XD) i'm actually adding the effect of the incantation samurai card : Ignore normal monster's defense when attacking. Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped. which i changed to focus on holy property targets. And the thing you said that SGs' damage is 'par' with SinXs', i don't think so, because SinXs can use EDPs. Maybe i can change everything into this : Star Gladiator Valk Weap[2] Type: Weapon Class: Book Required Lvl: 150 Attack: 120 Weapon Lvl: 4 Slot: 2 Applicable Jobs : Star Gladiator Str+ 12 Dex+ 5 Vit+ 8 MaxHP+ 5% Adds 5% chance of increasing ATK by 50 for 4 seconds. Increases physical attack against Small monsters by 5%. Adds 5% chance of casting Lvl 7 Improve Concentration. Indestructible. [Refine Rate 9~10] Adds 2% chance of bypassing the defense of Holy Properties for 2 seconds. I now Also agreed with Hypsnosis that there's too many +'s in the weapon. so i took out the Imposito Manus, and lowered the level of Improve concentration and the chance of bypassing the defense of holy properties. I also made some changes in the Additional Stats now, and lowered the Additional MaxHP. The Additional Damage against Small monsters is now lowered :D I HOPE THIS THREAD CONTINUES :3
  14. WHAT WAS IT?
  15. I Hope my Suggestion Works :3

  16. I'm just trying to make out a balance on having SG as another type of breaker apart from sinX(which is undeniable better in breaking than SG). I'm taking a look of this SG Valk Weap suggestion to not overpower the Game.(Since i only made this for WoE purposes) In this Post, I only made descriptions for Valk weap coz i'm too tired to make another 1 for the legendary. Suggestions under this post are also acceptable if most people liked it. :D So here's the Effect of the SG Valk Weap I'd Like to Suggest : Star Gladiator Valk Weap[2] Type: Weapon Class: Book Required Lvl: 150 Attack: 120 Weapon Lvl: 4 Slot: 2 Applicable Jobs : Star Gladiator Str+ 8 Dex+ 12 Vit+ 10 MaxHP+ 5% Adds 10% chance of increasing ATK by 200 for 4 seconds. Increases physical attack against Small monsters by 25%. Adds 5% chance of casting Lvl 10 Improve Concentration. Adds 5% chance of casting Lvl 5 Imposito Manus on self when attacking. Indestructible. [Refine Rate 9~10] Adds 5% chance of bypassing the defense of Holy Properties for 2 seconds. You can notice that i only made it 2 slotted. It's because the weap is primarily can be used only During WoEs and the Only Cards that's best to compound is Abysmal Knight because it triggers more damage against boss type monsters, which I did not include in the weapon. I tried to balance the Additional stats in STR, DEX, & VIT. and Also Added +5% MaxHP. Adding chance of Increasing it's ATK will improve more damage to further elevate the damage done. Increasing ATK against Small Monsters makes it better not to use Desert Wolf Cards with the 25% additional damage. The reason Why I added a chance of casting Lvl 10 Improve Concentration is to Increase the Flee Rate, Attack Speed, and Hit by increasing its AGI and DEX. Imposito Manus to further Increase the Damage with 5% chance to make it more often to cast the skill because it only lasts for 60 seconds. I made This Indestructible because it's a Valk Weapon :3 and Lastly, by passing the defense of the Emperium matches the Ice Pick which SinX Breakers commonly use. Since the effect of defense-bypassing lasts for 2 seconds, it'll be enough i think to fix the chance to 5%. That's all TY :D Note: It's just a suggestion :3
  17. Too DETAILED. -1 /gg jks. +100000 :D
  18. 'twas just like this way, with the emp's Hp, breakers can't break castles at momentarily 5mins alone. that's why whenever the WoE reches it's last minutes, i may say i'd rather give up breaking than wasting my seeds =_=
  19. GMs are really picky on replying to Tickets =_=

    1. Enenra

      Enenra

      Please PM me the ticket you are referring to.

  20. helps you to maintain your armor unbroken and unables your char to knockback :D
  21. Ghost property is also the same as Neutral property. no need for it.
  22. Since Emp's HP is increased, breaking would be a REAL challenge to most. And releasing valk weapons and legendary weapons with breaker-efficient effects balances the thing. but i think the Emp is still too high to break. Since, i've tried SinX before, and always had chances of getting a castle in last minute breking :) +1
  23. -1 no one actually does non-donation ring so it's a waste. and raids are financially (in-game) supported by the party leader since he will benefit the most in the raid. there's nothing really needed to change.
  24. 22nd Page :P
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