Jump to content

Sensation

Forsaken Nobel
  • Posts

    1632
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by Sensation

  1. You were a GM, you were able to make a difference, yet resigned by your own free will. I don't have anything to add nor will have anything to add in the future. Happy new year and have fun. P.S. Click on SMART in my previous post, it's a link.
  2. Define the suggestions SMART and we're really able to work on those updates/suggestions a lot faster. But as Genesis mentioned, we only gain things like; we want more x, give us quest item y, increase duration of skill b. What we're thinking then, item x can be anything, quest item y can be anything, does the quest has to be long, short, involve killing mvps, group questing, super rare drops or just tons of drops of 100 different items. Increasing skill duration, how long minimum, compared to what is it short etc. It's nice listing what we haven't done, but try listing what we did, putting everything in a negative light isn't making us working harder on it. I personally don't want overly grateful people thanking me non-stop, but all we see is on every update, why didn't you do this or that, instead of e.g: "hey thanks we're seeing progress in the implementation of all the updates, keep up with the good work". P.S. Battlemode without the double space tapping never was accepted, just the double typing removal (and it works for me on this server, broadcaster & chats etc).
  3. Too much ranting, cool off and try again in a few weeks. Rejected.
  4. There's no superman in your sig though.

    Neither a 'hoe'.

  5. I felt the urge to reduce the unnecessary usage of a huge font. Anyway, comparing a mage class that already had lower health, stalkers who are rendered fairly useless with FCP + GTB versus a ranged class who has perfect skills to hit & run and kill people, tarot piercing certain things that other skills cannot, AV/VA, cloaking (card, but still), slow grace(with or without soul link) and probably more. Clowns or Gypsies aren't that underpowered, they're just used to a lesser extend and thus seem weak, but the few people who do put effort in it(consistently), were able to make fights challenging for their opponents. The suggestion is not yet rejected, yet will be considered, merely stating why it isn't completely necessary to apply the change.
  6. Official suggestion was about the Tao Gunka to be decreased for Snipers & Stalkers(which doesn't work at the moment?). It won't be changed on such a short base, they survive longer than usual? Well, they should, that was the whole point of adding some competition. Paladin changes, no, there won't be any, they have it good already, increased movement speed on their peco, increased weight on their peco, default reflect and ways to reduce ranged damage. Can suck up about 2-3x more than the weaker classes they easily defeat anyway, too much reasons to not boost them more. But but Champs & Assassins kill you too easy? Find a way to balance them out, don't nerf the weak classes and don't boost yourself to compensate the stronger ones. Rejected.
  7. The reason why they don't get the skill either, is because their health is a lot higher than the mage class and they don't use a weapon that takes up 2 slots and are able to use their shield by default. A bow Stalker or a Sniper doesn't have that advantage.
  8. About the Elite Weapons giving Increased weight and not giving the classes a bonus is that I personally choose to not give them a too big advantage. If you lost your weapon, you're not useless, you can still berry, just not use skills, it's a choice you made to take more berries than you could carry, not ours. It'll require the ones who gain a benefit to have a strategy while fighting. The whole modification process isn't half complete, but if you make a suggestion, do it in a kind way instead of bashing the changes, we're not paid for doing the job, so please be a bit more grateful for the changes we apply to make this server a better and more fun place to be.
  9. Accepted.
  10. Client changes/modifications I'd like to inform you all what has changed so far and what will change. I am not completely aware of all the edits, but I'll do my best to sum them all up for you. /wi or /window is on by default; Battlemode fix, no more ddoouubbllee typing; Smaller Font Size & Tahoma Font by default / Larger Font Size & Arial Font by default depending on the client ; No WoE Damage / WoE damage depending on the client; ASCII disabled; Can spam 25 lines again; Extended Chat Box(Extend the Main/Battle chat box max input chars from 70 to 234); Extended Chat Room Box(Extend the chat room box max input chars from 70 to 234); Equip Inspection. Those are the ones I can think of at the moment, it will be updated as soon the next client is available, this list also includes feature changes that I already have, but aren't released to the public yet.
  11. For those with patching issues. And you can just run Fkenro.exe instead of running it via the patcher.
  12. Dear players of Forsaken RO, After very long hours we've been able to grant you access again to the server. The new client will be available through both the patcher and from > here <. The client, nor the server isn't complete, so we'd like that if you find any bugs to report them through the ticket system or > here <. For broken scripts, please inform Apo about it > here <. Thanks for your time and may you enjoy the Forsaken experience to the fullest again. - Forsaken RO Staff
  13. People who will figure out how to enable it again will gain an advantage, let's hope there won't be massive QQ this time when it's implemented.
  14. Sensation

    Help

    Quad core can't be utilized to it's full potential yet, neither does dual core. If you want to buy it for long term, go with the quad core, it'll still take a lot of work load from system processes which makes your whole computer run more smooth. Do get a good GPU and perhaps even an external sound chip, it has it's own processor to take the workload of your own processor, which will only benefit game play.
  15. extract frostjoke.txt from the grf, change the lines in there, merge with grf and done.
  16. There's no simple way to make the damage toggle on or off, it'll need multiple clients to allow the difference. The problem with the client is that I am unable to compress it.
  17. Sensation

    3rd Classes

    We still wouldn't implement an incomplete class branch.
  18. Sensation

    3rd Classes

    Almost isn't completely, so there you go, you have given yourself the answer why they're still not balanced or implemented.
  19. Large ego's are needed to compensate other stuff. We're thinking about changing things for the better through card modifications, it's taking some time and discussion. Hopefully we'll be able to release the first update by this weekend.
  20. Thanks, you know why.

  21. HR scales different, stat bonuses are only till a certain level (99) so they don't add up after that at all, explaining the odd difference. Yet I have to disagree somewhat, I've seen Assassins with 18-20K HP and it was fairly easy to gain too, paladins with 30k and LKs with ~25K.
  22. It's fixed in our revision, just not in the server yet, tests have to be done and yes, we're working on a 'big' update, or at least, we try :)
  23. Sensation

    Nokia N900

    It's a 5 digit phone, need to calculate the decimal numbers before you can call; it's a phone for geeks.
  24. I never mentioned 2 castles for the European WoE, you all assumed I did. I said/meant; Begin Lower the amount of castles for the American WoE to 2, so it will increase the competition during the American WoE. A second European day seems reasonable, so that's a good idea. End Seeing there's potential and a commerce balance reason to add a European WoE day, we'd need to see some options. Sunday is GvG already, Tuesday is GvG, Wednesday is American WoE, Friday is the current EU WoE and Saturday is American WoE 2. Technically it'll leave open Monday & Thursday, where Thursday would be some odd choice. Feel free to comment.
×
×
  • Create New...