We realize we lack class difference, but that isn't our biggest problem, it's communication.
We're trying to improve defense, but to due to some recent accident with a guilds man(not giving a name, it's obvious) we might have to change our tactics.
Snipers are hard to play good in WoE, a good sniper is mainly trapper and that job isn't made for everyone, I've seen a lot people fail trying to do it (not praising myself, but I'm quite a good trapper/sniper imo).
The massive amount of assassin cross's playing the server also comes back in every guild, most guilds are dominated by the amount of assassin cross's and most people don't know how to not play those multi-button classes.
Assassin cross's can dominate PvP quite well, but their job in WoE isn't to kill the enemy, not the first priority, it's emp breaking. Saying this I must compliment Seek N Destroy a bit, because a few of them seems to know that and also succeed in that.
Setting up defence in the emp room in this castle was our only option, we've analyzed more positions, but it's too dangerous to do it elsewhere unless we have some good alliance with "insert guild name here", so they can back us up or take down enemies before they come to the emp room.
Breaking that overwhelming force is possible, but as stated earlier communication and experience is what we as a guild still lack, it's becoming chaos if someone suddenly wipes a part of the guild and we have some gaps in our defense.
People don't know how to respond to it and start making mistakes, that's where it went wrong.
Anyway every WoE we learn from our enemies and our enemies can learn from us, it was a good WoE and many more good WoE's will come.
And thanks Genesis for that almost perfectly analyzed WoE report.