Jump to content

Miracle

Forsaken Supreme Counselor
  • Posts

    533
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Miracle

  1. maek mi sig n i use :3

  2. Want to be friends? :]

  3. im yer mader, clin ur rum!!

  4. Aurorororororrorororororororororrororororororororororororororora.

  5. Offender : .ƒear ƒactor. Offense : Feeding himself kills in @Warp gef_fild13, the Euro WoE Map. Proof : Him in the map with his dead alt chars. http://i475.photobucket.com/albums/rr112/P...9/cheating1.png His name to prove it was him. http://i475.photobucket.com/albums/rr112/P...9/cheating2.png Doing /where to prove that it's indeed the Euro WoE map, and showing his dead alt chars. http://i475.photobucket.com/albums/rr112/P...9/cheating3.png
  6. Irrelevant posts removed. Try to stay on topic with what is being discussed and give relevant forum posts please, thank you.
  7. So pink omgawd.

  8. You like to eat?.. Fatty. >:

  9. I can't wait for those new quests. :)

  10. Hey man, keep those great updates coming.

  11. Nice avatar, did you make it?

  12. Miracle

    New Event Item

    I actually agree with an event rewards item that gives +30 to all stats and contains one slot. People will be vulnerable to the freeze status, unless they've voted enough for the scarf. The maximum amount of headgear slots they'll be able to have is 3, which means they'll be vulnerable to either stone curse, hidden players, or by the inability to spam, depending on what headgear cards they decide to place on their headgear. It will bring some versatility, while not being completely overpowered to PvP, and drain the economy of it's huge amount of Event Coupons. If you disagree with the above suggestion, that's fine, but adding new items that are useful to our veterans, at a high cost, will increase the demand of event coupons, making our events more widely attended and increasing their value in our economy. Our event coupons need a boost in their usefulness within the veteran community IMO, though our items that we contain right now are great, lets add more diversity!
  13. I whole-heartedly disagree with this suggestion. Clowns are fine offensively as it is. Tarot debilitates players by breaking their equipment, casting coma on the enemy, dispelling their buffs, and cutting the enemies attack by 10% or up to 50%. This is off-set by their mediocre, but still decent damage. They don't need to be dealing more damage, and we should balance out the classes by helping those that need help, not by nerfing the classes that are fine the way they are, and certainly not by making them more powerful. I do agree that Clowns might need a little more HP, but that can be easily done by modifying Tao Gunka's effect.
  14. Thanks Veracity, nice to meet you.

  15. Thanks stranger.

×
×
  • Create New...