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Angels&Demons

Forsaken Elite
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Everything posted by Angels&Demons

  1. I believe Xtopher is defending the stalker bow so much because he has one.. Since the bow is already one-handed, why not remove the reductions on it since you can already wear an usakoring shield with it?
  2. 11,500 d.coups.
  3. My friend and I tried to use stalker with the new bow. A fully geared SinX using 2 daggers was only hitting 5k to the stalker when it used santa poring hat. Also, the stalker can survive an asura with 2 tao's on. Again, using the bow with usakoring shield and santa poring hat and 2 immunes, a full asura champ did only 150k asura damage. I understand that there's a need for balance. But isn't a 1-hand bow with reducts making the stalker a better PvP character? I'm not flaming or anything, just asking. With the proper build, a full reducts stalker can even make asura miss.
  4. You guys keep complaining about the HP of emp is too high, but Predicament's castle broke. Only castle that wasn't broken was Payon. I suggest you guys try to break Payon during a whole WoE, if it doesn't break because of the HP boost, then you can complain. As for the safety wall, 1 magnetic earth, and they can't safety wall.
  5. They both got all the weapons for free? Totally agree.. This update to me is like the server saying.. "Hey, we don't want you working hard to get your elite weapons, we appreciate more the money you give to us. So instead of working hard, buy the stronger weapons. :thumbsup_still: "
  6. Selling Green Emperium Aura, Sacred Golden Wings, Cowring rucksack.
  7. It had been tried before. The guardians hit so fast that you won't be able to move once it hits you, therefore they removed it. They can also not make a new colored emp, just make the castle drops same of that in the Euro WoE castle.
  8. I guess a certain percentage of the current HP of the emp. Maybe around 50 ~ 100%?
  9. Exactly my point, why make WoE 1 hour if the only strategy that works is a last minute one. Might as well make WoE 5 minutes.
  10. Well, I guess increase the HP of the emp as well as put the sanctuary heal of the emp back to the previous heal. If that doesn't work, then proceed to plan B.
  11. Is Royal Mafia the only other guild to hold a 100 economy castle? Anyways, if they put 2-2 castle for American and European WoE, this might inspire guilds to merge / ally with each other making the defense more formidable and less likely to be broken every 2 minutes. But ofcourse, the sanctuary heal to the emp should be fixed or brought back to it's previous state.
  12. I'm not suggesting that they not use the skill. I'm saying that it'll be more fun for both the defense and the offense if not that many people go for the single castle available. The last time I experienced a guild that was able to defend Geffen for more than 2 minutes was Loli Kingdom, when they had the Guild Hideout buffs during the last few minutes of Euro WoE. And now, even Predicament can't even hold it for more than 2 minutes. Takes the fun away from WoE.
  13. It's not really adding another castle, just transferring one from American WoE to European WoE. And almost all guilds have slow gracers, if not all. And European WoE is like who has the fastest loading time wins.
  14. How about making US WoE 2 castles and move the other castle to European WoE. It would be more exciting for the defense of both Predicament and Influence if there were people constantly attacking rather than glimpses of an attack. And with 2 castles, there's the possibility of forming an alliance with other guilds, making WoE as exciting as it used to be. Like remember those times when people were hell bent on breaking Transcesion, Royal Mafia, Influence and Destiny castles? Those were the times..
  15. Predicament had like 30 people on during WoE. And the breakers don't actually kill the defense, they just go straight to the emp and whack it. Not only does the emp can't ygg, it also can't be sanctuaried (since they nerfed sanctuary). If a guild would defend it against let's say, half of the people going to Repherion (assuming there's another castle) it would be more fun for the defenders to be able to hold against attacks, as well as the breakers who would have more of a challenge breaking the castle.
  16. There are like, 200 people going to the same castle. I think that's a lot of people for 1 castle.
  17. Well, I've noticed that European WoE right now is more or less a battle of slow gracers and breakers. Even a strong guild can't defend against that many people going into a single castle. There's no more thrill. Are the GMs doing anything to solve this or any suggestions? Perhaps opening another castle?
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