I believe the High Wizard one is fine, granted for them to save stats and have high reductions, they can't have 3 Kiels on them, or take out INT belts for more cast time reduction. The Champion weapon has been fixed, IIRC, to 13% more damage to demihumans. I'll leave no comment on the Super Novice weapon, any insight, albeit in a different topic, would be okay.
Just hang tight. We didn't say any of these suggestions will exactly be done, but something has to be. We'll take everyone's suggestions into consideration.