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railgun

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railgun last won the day on October 28 2018

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  1. Hello and good day. I have read your suggestion and I think you need to be more specific to which audiences you are targeting and what kind of changes to balance these classes that you may have. Insert your suggestion to each char and accompanied by the reason/point why you suggested that. It make it easier for developer to accept and adjusting according to what you suggested and don't forget to tag GM Genesis and Developer Team in your suggestion headline. For example: 1.Remove Allows use of Guard Lv. 4 from SG's and TK's Dragonist Armor. Reason: As c0okiee has pointed on the same topic in suggestion forum, SG and TK has already got Tumbling skill (When you leave this skill ON, there's 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death). There is no reason to add skill Guard LV.4 (which block an attack at 18% Chance with 0.3 delay) to them as it is redundant and make them very tanky. 2. Reduce ranked TK's HP (from tripled Maximum HP and SP to double Maximum HP and SP if possible by the system) Reason: There is a point from gunxsword11's view on TK. Ranked TK has very high HP due to ranker (Any LV 90+ TaeKwon Ranker players will have tripled Maximum HP and SP, and be able to use all of the TaeKwon skills). It wont be surprising after the latest enchantment updates that a Ranked TK's HP with full enchantments can reach 700K+ HP which is equivalent to a normally-equipped paladin. Now, this is the pinnacle of OP-ness. The reasons are that they are combat, melee, high damage output char with very high HP to back them up alone. It is like having a paladin to tank a whole guild at the same time they have the damage and skills (single enemy:bless ring) or (multiple enemies:cursed ring) to kill those who attack them or the defending enemies. Ranked TK can be considered as One Man Army in WOE. At double HP, their HP should be within 500K+ which is higher than a LK but lower than a paladin. 3.Reduce the damage of Full-Enchanted Champ. Reason: Well I know this is not within the suggestion topic. After reading what Nas has written above, champ do need some adjustment. As Nas said "champion is the winner. With end game items on it, it's like walking grim reaper(anything passed it basically ded). (50% people was on 2ol for this reason) *with unneeded of kihop". After the enchantment update, a full champ's asura is now capable of killing any chars lower than 350k HP on GR+TGK, 2 Rays, 1 Usakoring Frigg or any paladin with normal-equipped with GR+TGK, 1 Ray+1 Skoll, and GTB frigg. Yet, they do not need a party filled with 30 members on a map for the skill "Kihop'' to add the damage. Thus, you got 1 grim reaper that can 1 hit kill most people in PVP. This is just an example of a suggestion that is easier for people to understand with the points and reasons given.You should also welcome other reader's replies. Then you need to defends all of your points which each of their counter-arguments they might bring. DONT EVER reply like this: " Case close" Because its not even a solid argument and its counter-productive. That's all from me and the people who given the points like c0okiee, gunxsword11 and Nas. Thank you for reading it.
  2. Hello and good day. I have read your suggestion and I think you need to be more specific to which audiences you are targeting and what kind of changes to balance these classes that you may have. Insert your suggestion to each char and accompanied by the reason/point why you suggested that. It make it easier for developer to accept and adjusting according to what you suggested and don't forget to tag GM Genesis and Developer Team in your suggestion headline. For example: 1.Remove Allows use of Guard Lv. 4 from SG's and TK's Dragonist Armor. Reason: As c0okiee has pointed above, SG and TK has already got Tumbling skill (When you leave this skill ON, there's 20% chance of dodging an enemy ranged Physical or Magic attacks. It is not removed after death). There is no reason to add skill Guard LV.4 (which block an attack at 18% Chance with 0.3 delay) to them as it is redundant and make them very tanky. 2. Reduce ranked TK's HP (from tripled Maximum HP and SP to double Maximum HP and SP if possible by the system) Reason: There is a point from gunxsword11's view on TK in the same topic in General forum. Ranked TK has very high HP due to ranker (Any LV 90+ TaeKwon Ranker players will have tripled Maximum HP and SP, and be able to use all of the TaeKwon skills). It wont be surprising after the latest enchantment updates that a Ranked TK's HP with full enchantments can reach 700K+ HP which is equivalent to a normally-equipped paladin. Now, this is the pinnacle of OP-ness. The reasons are that they are combat, melee, high damage output char with very high HP to back them up alone. It is like having a paladin to tank a whole guild at the same time they have the damage and skills (single enemy:bless ring) or (multiple enemies:cursed ring) to kill those who attack them or the defending enemies. Ranked TK can be considered as One Man Army in WOE. At double HP, their HP should be within 500K+ which is higher than a LK but lower than a paladin. 3.Reduce the damage of Full-Enchanted Champ. Reason: Well I know this is not within the suggestion topic. After reading what Nas has written in other topic in General, champ do need some adjustment. As Nas said "champion is the winner. With end game items on it, it's like walking grim reaper(anything passed it basically ded). (50% people was on 2ol for this reason) *with unneeded of kihop". After the enchantment update, a full champ's asura is now capable of killing any chars lower than 350k HP on GR+TGK, 2 Rays, 1 Usakoring Frigg or any paladin with normal-equipped with GR+TGK, 1 Ray+1 Skoll, and GTB frigg. Yet, they do not need a party filled with 30 members on a map for the skill "Kihop'' to add the damage. Thus, you got 1 grim reaper that can 1 hit kill most people in PVP. This is just an example of a suggestion that is easier for people to understand with the points and reasons given.You should also welcome other reader's replies. Then you need to defends all of your points which each of their counter-arguments they might bring. DONT EVER reply like this: "I was not born yesterday" Because its not even a solid argument and its counter-productive. That's all from me and people who given the points like c0okiee, gunxsword11 and Nas above. Thank you for reading it.
  3. There's already same suggestion in Sniper Suggestions topic below. Just post your points there instead of making redundant suggestion topic. Sniper Dragonist Armor effects: [Sniper] Dex+20, HP +10%, Allows use of Guard Lv. 4 From what I see here, the effects given are already better, balanced and worth that 12-14k price that you mentioned. Dex+20 [Increase the "Squshie" class attack damage] HP +10% [Increase the "Squshie" class HP] Allows use of Guard Lv. 4 [Increase the "Squshie" class survival] The new mystery box and voucher system updates already served that purpose. If you are the top donor, you should be able to get all the prizes including the grand prize and the rare prize.
  4. There is no need for pneuma and safety wall to stack together. 1. Spamming pneuma on emperium or stone barricades in WOE is one of the method used to avoid safety wall been cast on the emperium by the defending guild in the castle. In the absence of a prof or magnetic earth skill, pneuma is spammed on the emp by a champ or priest of the invading guilds to so that their breakers have a chance to hit the emp. 2. RSX card is not useless. It is mostly used as the default armor with GR+RSX combo in the events such a GVG and BR. 3. If you are worried about priest's survivality who already got assumptio skill that reduced the damage taken by them, there is high priest guardian ring to make them even harder to kill: [High Priest of The Guardian] Vit +35, Int +10, Max HP +25%, Max SP +10%, After cast delay -5%, Walking speed +15%, Enchant armor with Ghost property, Increases effectiveness of Healing skills by 90%, 6% chance to Heal self when receiving physical damage. Reduce Vit def by 10%, Reduce damage taken from Demihumans by 5% 4. Does your scenarios take into account of WOE? Because you cant be pushed back in WOE and can stay in stacked safety wall and pneuma longer if there is no prof that to magnetize you (since their priority is to magnetic emperium first) and ganbantein is hardly ever used because of the needs to carry extra gemstones by the high wizard.
  5. I don't agree with this. Its unfair for those that have spent years and so much effort to reach their current ranking in top 10. Even if they are no longer active, their ranking should not be decrease like that. Those newbies should just complete the taekwon mission at regular interval untill they manage to reach top 10 ranking and replace those inactive players from their rank. There is no shortcut to reach top 10 because the reward for it is tremendous for the taekwon.
  6. From all the inputs above, the proposed Prof Valkyrie Book is edited as be below: STR + 40, INT + 25, MATK + 25%, HIT + 100, Max HP + 25% Increase damage on medium size monsters by 20%. Unbreakable. Add a 5% chance of auto casting Level 10 Soul Siphon on the enemy when attacking. Add a 3% chance of auto casting Level 10 Sonic Blow on the enemy when attacking. When the weapon is equipped with Professor Guardian Ring, the effects are as below: [Professor of The Guardian]Vit +25, Dex +20, Max HP +25%, Max SP +20%, Matk +10%, Walking speed +15%,2% chance to cast of Soul Siphon with increased damage by 300% when receiving physical attacks,2% chance to cast of Counter Instinct when receiving physical attacks,Reduce Vit def by 10%, decrease damage taken from magical attacks by 15%, Enable use of Lvl 5 Counter InstinctReduce damage taken from Demihumans by 5% When equipped with Prof Valkyrie Book, decrease damage taken from magical attacks by 15% and Lvl 5 Counter Instinct are disabled. As for additional +25% ATK, the current Professor Cursed Ring already has the +20% ATK in its stats: Professor Cursed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +15% SP +5% Matk +20% Int +35 Attack +20% There's a variety of battle prof can be made just by selecting the type of Prof Rings. Players can equips Prof Bless Ring for more MATK damage, Prof Cursed Ring for more melee damage and Prof Guardian Ring for more HP and survival.
  7. Maybe the Professor Valkyrie Book can be modified with Prof Guardian Ring to cancel out the Lvl 5 Counter Instinct skill when both are equipped. Its like Paladin Guardian Rng that reduce shield boomerang and shield chain's damage by 100% when equipped. That way the prof wont be too tanky.
  8. Yes, you are right. I was basing the weapon from the High Priest Strike Eagle and Prof Highness staff. The skill set of prof should be sufficient on its own without other char's skill since a prof is a versatile char. Prof is tanky on its own if you count in the energy coat skill. Their safety wall, fiber lock and blinding mist also help in their survival. Adding dex is helpful too. I dont know whos having a prof guardian ring to test, kinda rare to see that equip in server. Need more inputs from other players too and those who have prof guardian ring. Thank you.
  9. Hello and Good day. As the title stated above, I would like to suggest a new Valkyrie weapon (Book class weapon) for battle Prof type character. The last time of a book type weapon was available for prof was Forsaken Professor Book ( an old forsaken elite weapon artifact which rarely found now days). The stats of the Forsaken Professor Book are as stated below: Int +25 Str +15 Max HP +10% Increase damage on demihuman by 15% Attack 150 The good thing about using book type weapon is that it stacked with the passive Study skill in which a level 10 will give Attack +300 & +5% ASPD. Combined with Hindsight skill, double bolt cast, Ifrit rings, it will be a spectacular sight to see when one engaged in a melee battle. From my observation of the battle priest type using High Priest Strike Eagle weapon, I would like to suggest a new Professor Valkyrie Book with the following stats: STR + 40, INT + 25, MATK + 25%, HIT + 100, Max HP + 25% Increase damage on medium size monsters by 15%. Unbreakable. When attacking there is a 5% chance of casting Strip Shield. Add a 5% chance of auto casting Level 10 Soul Siphon on the enemy when attacking. Add a 3% chance of auto casting Level 10 Sonic Blow on the enemy when attacking. Add a 0.1% chance of auto casting coma on the enemy when attacking. Adding chances to auto casting Asura Strike for prof might be overkill, but maybe the developer can think of other skills suited to be in the weapon. Pairing the Professor Valkyrie Book with Professor Cursed Ring or Professor Guardian Ring will produce a new variety to Professor class besides the reduction type and the bolt type. Feel free to suggest any stats which can be good for the weapon. Thank you.
  10. Nope, adding adding Jupitel Thunder wont make it worst. It can be spammed faster than Cold Bolts. Now you have the additional slots to put in 2 cursed wiz runes in Urd's earrings and you can just stave immediately after the enemy changed to GTB shield. Hwiz bless give more variety of attacks compared to Hwiz guardian in which the wiz just cast 1 OP skill all the time.
  11. Hello. I have noticed lately that most high wiz are using hwiz guardian ring in woe, gvg and br. The hwiz bless ring is dropping in price and can be bought at 1.5k tokens or below which is really low considering that a donation hwiz cape is mostly sold at 2k tokens. Players prefer to use hwiz guardian ring due to the high damage produced by the its napalm vulcan skill on the enemies and the fact that it is a ghost property attack will do more damage on enemies who are defaulting to ghostring armor in woe, gvg and br. As for Hwiz cursed ring, players mostly used it for farming purposes and rarely seen in the market. The bless, cursed and guardian ring are supposed to vary based their enhanced skills. For example the bless ring is the best for a single attack using cold bolt skills. The Hwiz cursed is the best with its wide area AoE such as SG and LoV which is good for farming and the Hwiz guardian can punch out the biggest damage on singular target and can spread out to 3x3 cells hitting all the target in 9 cells with spread damage. The Hwiz bless cold bolts skill is less efficient as water element is the mostly used element in woe, gvg and br can be easily countered by water reduction equip, card, and etc. Hwiz bless user may also spams meteor storm but it is easily counter-able with the spams of magnetic earth skill. therefore I want to suggest a bit buffs up for the Hwiz bless ring in colored font below: Current Hwiz blessed ring: High Wizard Blessed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +10% SP +10% Matk +20% Int +35 Increase Damage with Cold Bolt by 15% Buff up Hwiz blessed ring: High Wizard Blessed Ring: Walking speed +15% Reduce Damage taken from Demihumans by 5% Reduce Vit def by 10% HP +10% SP +10% Matk +25% Int +40 Increase Damage with Jupitel Thunder by 5% The addition of Matk and Int is for higher damage with stave crasher and meteor storm. The Jupitel Thurder skill is for an alternate single cast skill attack with wind element which is not easily countered by element reduction equip and cards. This is just my suggestion for a buff up. Everyone else can also add their suggestion and share opinion on how to improve the current Hwiz bless ring. Thank you.
  12. -1 Adding consumables to vote items like EDP, YGG, Candies and etc gonna affect the eco and will just hurt the farmers which are mostly newbies. Those supplies already added to Casino Rewards in the latest update. There is no need for more addition of consumables in the vote rewards. Is there even a need to give reasons to vote anyway? Its just twice daily, can be done in less than 5 minutes each session. The players vote for their server are mainly to make FRO stay at top server in most vote site. This is to promote FRO server to new players so the population wont drop and stay stable. Its not hard to give 5 minutes of your time so that the server population can be maintained.
  13. Well, I understand your frustration. Funny thing indeed when you see a dead high wizard keep warping around the map for awhile, sometimes up to 1 hour (LOL). I mean if your farmer already dead, what are you doing warping it around the map. I have seen this so many times in abyss_03 and lhz_dun map. If you pmed someone with (/am) on, keep spamming it till there's an answer from the player. If the player are farming, they will notice the pm spams eventually. Unless they are not in front of their PC leaving to a program to spam the warp and cast skill for their farmer. I suggest you to pm the name of the farmer that you suspect is a bot. If there is no answer or just automatic answer from (/am) for a long time, just @request a GM to do bot check at that map. Since Gepard should be able to block all BOTs, then the farmer should be able to answer the GM question easily.
  14. Hello there. Based on the ring effects, Lk Bless Ring: Walking speed +15%, Reduce damage taken from Demihumans by 5%, Reduce Vit def by 10%, HP+ 10%, SP+ 20%, Str+ 20, Vit+ 20, Attack 15%, Increase damage done with Bowling Bash 10% Lord Knight Cursed Ring: Walking speed +15%, Reduce Damage taken from Demihumans by 5%, Reduce Vit def by 10%, HP +10%, SP +10%, Str +20, Vit +20, Attack +15%, Increase Damage done with Spiral Pierce by 10% Lk Guardian Ring: Str+ 20, Vit+ 35, Max HP+ 10%, Walking speed+ 15%, Reduce damage taken from Demihumans by 5%, Increase damage of Brandish Spear by 50%, Increase damage of Spear Boomerang by 50% I think the reward is already there in the LK guardian ring which is the second skill damage increase of Spear Boomerang. Correct me if Im wrong in case Bless LK and Cursed LK ring also share the same damage with Spear Boomerang of Guardian Ring. If Guardian Ring must reward such as higher damage than other rings due to extra efforts invested on making it, then all players will opted to wear only guardian IMO. Thank You
  15. sir can u help to begin the dragonist armor quest

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