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Everything posted by Fabre Stalker
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:3 ooohh sounds fun ill get to work right away~
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i feel as if we need them. O.o it would give bored people something to do! System All battlegrounds have the same basic set of rules. * The three PVP battlegrounds are Tierra Valley, Flavius, and Kreiger Von Midgard (KVM). Tierra Valley and KVM are single round, and Flavius is best two out of three. * The matches have various player number requirements; enough players must be assembled before matches can begin. * Players must be level 80 or higher in order to sign up with a specific recruiter NPC for Flavius or Tierra. KVM has 3 level divisions 80+, 60-80 and below 60. <-- would be diffrent for us of course! * After signing up with the specific NPC, players are moved to a special waiting area until the match begins. * Participation in battlegrounds is rewarded with various emblems or points, with the number gained depending on if you win or lose. These emblems or points can be exchanged for various rewards. * When a player dies in Tierra or Flavius match, there is a delay before that player can re-enter the match. If a player dies in KVM match, they have to wait till the match is over. * There are limits in place to participation in battlegrounds. Once you sign up for a battleground, there is a 5 minute delay before you can sign up for another match. * The battlegrounds follow War of Emperium mechanics rather than PVP mechanics. * Skill that cannot be used in War of Emperium cannot be used in the battlegrounds (such as Ice Wall, Teleport, and Warp Portal are prohibited). * A Kafra NPC is located in the atrium who offers Storage and Cart Rental services. * A Repair NPC is also located in the atrium. Teams The two teams are based on that of two characters: Prince Croix, and General Guillaume, who are battling for control of the Maroll Kingdom. * To play for the Croix team, talk to the Croix Army officers on the South side of the atrium that corresponds to the desired arena. * To play for the Guillaume team, talk to the Guilliaume Army officers on the North side of the atrium that corresponds to the desired arena. Each team must have the required amount of players, or the battle will not begin. Caution: As there are two Flavius and two Tierra Gorge arenas, it is important to make sure that the participating teams are in the same instance's opposing chatrooms when attempting to participate, or the battle will not start. In the case of KVM, the participants need to make sure that they are within the same level range, as the recruiter NPC automatically transports a player to an appropriate lobby depending on their Base Level. Battlechat To talk with your team during the match, use the /battlechat command. All text typed in battlechat will appear purple, and you will only be able to talk to your team when in battlechat. Party, guild, and open chat will not work until battlechat is deactivated. Tierra Gorge Tierra Gorge * Two forts are arranged at the north and south end of the map. * Each fort has a storehouse that must be defended, and by destroying the opposing team's store you win the match. * There is a third base at the center of the map. If your team occupies this point, you will be able to spawn here instead of farther back, along with receiving 3 guardians to fight alongside you. * There is a series of back routes that are blocked by barricades. By destroying these barricades your team can gain an advantage. * There is a 25 second wait period for players who are killed in battle until they respawn on the map. * The cooldown period during which a player cannot participate in another Tierra Gorge battle is shown in a player's Quest Window. * The winning team receives 3 Bravery Badges, and the losing team 1. Flavius Flavius * Victory is obtained by destroying the opposing team's crystal. * The crystal for each team is protected by 2 guardians that must be defeated before the crystal can be attacked. * When the crystal is destroyed, your team gains one point. Your team wins if you obtain two points. * Skills cannot be used on crystals. * The cooldown period during which a player cannot participate in another Flavius battle is shown in a player's Quest Window. * The winning team receives 12 Valor Badges, and the losing team 4. * If there is a tie, both teams receive 4 Valor Badge. Kreiger Von Midgard (KVM) Kreiger Von Midgard * In order to win, one team must reduce the other team's points to 0. In other words, it's a death match battle with survivors being the winners. o Each team starts with 1 point per player on the team. o Each team loses 1 point when a player dies. * Players have 5 minutes to decide the outcome of the match. If one team is not completely victorious after 5 minutes, that with most players standing wins. * After victory or defeat, players will be warped to a spot to collect their rewards and exit the map. This must be done within 30 seconds or the player will be forcibly ejected from the arena. * KVM Points are distributed as follows: o Levels 79 and below: Winning - 2 points, Losing - 0 points. o Levels 80+: Winning - 5 points, Losing - 1 point. Battlegrounds Items Valor Badges and Bravery Badges are the two reward items that can be obtained in battlegrounds. They can be traded in for a variety of different equipment. Tierra Gorge rewards you with Bravery Badges, and Flavius rewards you with Valor Badges. KVM battlegrounds use Reward Points instead of badges. Possible Rewards: The equipment may have either the prefix Valor or Bravery depending on which medals are used to obtain them. Not all equipment can be obtained by both badges. Different badges cannot be mixed to pay for one item; you must pay the full badge price with one type of badge only. (The NPC will ask which type of badge you wish to exchange.) KVM Reward Points can only be used to purchase items from the KVM Logistics Officer, and Badges can only be used to purchase items from Erundek. All battlegrounds equipment is character bound (except iRO, which can be placed into storage). Weapons * Any Type: 100 Badges (Valor or Bravery) / 2,000 KVM Reward Points (KVM Items Only) Armor * Armor: 80 Badges / 840 KVM Reward Points (KVM Items Only) * Garment: 50 Badges / 630 KVM Reward Points (KVM Items Only) * Shoes: 50 Badges / 580 KVM Reward Points (KVM Items Only) * Accessory: 500 Badges / 1,200 KVM Reward Points (KVM Items Only) Consumables * Tasty White Ration: 10 Badges * Tasty Pink Ration: 10 Badges * Military Ration A: 5 Badges * Military Ration B: 10 Badges * Military Ration C: 10 Badges ^ taken from RO Wiki! XD! Tierra The object of this game mode is to destroy the opponent’s food storage by any means necessary. There are quirks though. No matter how strong you are, food storage will only take 1 damage from you. And it has quite a bit of HP . There are ways to win faster though. One is to have your breakers run right to the food storage and pray your enemy don’t defend their storage. Second is to take the flag in the center of the map. Doing this will summon guardians to fight on your side. You can use these guardians by making them follow you. They can defend or attack, depending on who they follow and to where. When you capture the center flag, you will need to defend it too though. The enemy can retake that flag and take control of the guardians from you. That will totally ruin your day. D<! i think if we add like 2m HP to the food storage it would be harder and make the guardians stronger! ;o it could be interesting if we added this! Flavius Flavius starts very much like Tierra. You enter the room and wait for 19 on your side and 19 on the other side. Once completed, you are summoned to the arena. You start on opposite sides of the map with your guardians in the middle left and middle right. Each side has 2 guardians each. The objective is to destroy all the guardians of your enemy and keep your guardians alive. Once you destroy the 2 guardians of your enemy, a third guardian will appear at the middle area of your enemy’s side. Once this guardian is destroyed you may now damage the control crystal on the same location. The Crystal only takes 1 damage per hit, regardless of strength much like the food storage of Tierra. Once done, you get one point. Garner 2 points best of 3 games, you win. Flavius is a longer game mode but offers the most rewards; 9 valor badges for winning, 3 for loss. Both Flavius and Tierra Battleground arenas require a 2 minute cooldown after every battle. So you will have to wait 2 minutes after a fight to reenter the arena. ^ maby if we made it like 5 vs 5 or 10 vs 10 it would work for our server! ;o Ideas anyone?
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oooooo i like this idea alot~!
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:3 i agree wif chu 100% the mvps are to easy one shoting them is lame its alot more fun when you have to work to earn your mvp >_>...not just...one shot it...they are pretty much just monsters now rather then bosses.
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i think people who run should be forced to fight after awhile just like LMS but i also disagree on the being warped out i love watching my guild fight if i die.
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New Novice Map, Gm Center, Quest Items, And Fixes Galore!
Fabre Stalker replied to Genesis's topic in Updates
well i remember when i was new i got killed non stop but it only made me mad and want to become strong to kill them in return >_> (in which i did of course) -
New Novice Map, Gm Center, Quest Items, And Fixes Galore!
Fabre Stalker replied to Genesis's topic in Updates
you do know that newbies quit because alot of us tend to kill them right? -
New Novice Map, Gm Center, Quest Items, And Fixes Galore!
Fabre Stalker replied to Genesis's topic in Updates
we shall watch and see. -
New Novice Map, Gm Center, Quest Items, And Fixes Galore!
Fabre Stalker replied to Genesis's topic in Updates
wooo mvp hp drop! lets watch our economy die even more thanks to that. -
Costume: Demon In game name: Fabre Stalker
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LET WOE BE 100X MORE INTENSE!
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The Cat Says LET THERE BE WOE 2.0!
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or it could be made where you just can use skills on the guardian stones :P or mabbeh that would be to hard?
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xD thanks...>-> im geting annoyed at waiting
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*mutters* i still cant get on it fails to connect =.=
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*does CPR on topic* LLLIIIIVVEEEE! o.o
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i agree on that buffing guardians to make them hurt would be worth it :P mewuhehehehahahaha then you got to worry about them AND other guilds
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I think its time we have a update >_> WoE 1 is to easy why not add WoE 2.0? bigger castles harder to get to emp no more last min breaks you have to WORK to get the castle! What are the major differences between WOE 2.0 and WOE 1.0? 1. Castles are much larger in size. 2. Castles only have one portal which is at the castle entrance. So, there will be no pre-cast at Emperium Room or Portal Casting. 3. WOE 2.0 Guardians are much stronger. Their strengths are similar to those found at Thor Volcano. 4. WOE 2.0 castle comes with more defensive structures. 5. The Guild Leader don’t need to pay zenies to hire Guardians. The Guardians will be spawn by the Guardian Stones. However, the Guild still needs to invest in the Guardian Research Skill. 6. At the beginning of WOE 2.0, there will be no defensive structures. The Guild Leader/a Guild Member will have to construct the defenses. (So, during non WOE hours, you will not see Guardians walking around in the WOE 2.0 castle) 7. Normal WOE protocol applies - no knock back, reduce in damage, reduce in flee, cannot cast Ice Wall, etc… in addition to these normal WOE protocols, TK class cannot perform High Jump. 8. Introducing Link Flags to move quickly inside the castle for the members of the Castle Owner. 9. The old strategy of taking the emperium hostage and breaking it the last minute can no longer be applied. 10. It takes more than 2 minutes to get to the Emperium if all the castle defenses are up. Sending in a sole Assassin Cross for a last minute break will not work. Fortress Gate 1. Looks identical to a series of Barricade, but its invulnerable to any form of attacks. It’s the first line of defence blocking any intruders from reaching the Emperium directly. 2. The only way to lift the Fortress Gate is to destroy both of the Guardian Stones. 3. You can raise back the Fortress Gate by repairing both the Guardian Stones. Guardian Stones 1. Each castle have two Guardian Stones. 2. Unlike the emperium, you can use any skills on the Guardian Stones. Examples: Heal, Kyrie Elisen, Eske, Storm Gust, Soul Breaker, Asura 3. When one of them is destroyed, an announcement will be made. And the Guardians which were spawn by that stone which is now destroyed will also vanished. 4. When both of the Guardian Stones are destroyed, another announcement informing the players that the Fortress Gate has been lifted will be made. 5. The Guardian Stones can be repaired, but only after 5 minutes after it was destroyed. 6. Any guild member can create/repair the Guardian Stone. Make sure these items are in your inventory when talking to the NPC. Oridecon (1) Elunium (1) Stone (30) Blue Gemstones (5) Red Gemstones (5) Yellow Gemstones (5) 7. When repairing/creating a Guardian Stone, each piece needs to be assembled in the proper order as prompted by the NPC. 8. The guild member must place the corresponding gemstones based on the visual display by the NPC. A red, blue, or green aura will need to be matched up with the corresponding color gemstones (use the yellow gemstone for the green aura). The guild member will have to match up several times. 9. When all the pieces are correctly assembled, the Guardian Stone will re-appear and the initial Guardians will spawn immediately (number of Guardians spawn will depend on the Castle Defense Level). If a step was performed incorrectly, you may loose some materials and have to start over again. 10. To continue the Guardian spawning process, the Guild Leader would have to talk to the NPC Guardian in the Emp Room (NPC Ef). The Guild Leader only have to instruct this NPC once to continue spawning of Guardians. This NPC is also able to debrief the Guild Leader on the status of the castle defenses. Guardians 1. There’s only one type. They are known as Sword Guardian. 2. As you can see they are about 5 times stronger than the Knight Guardians you used to see in WOE 1.0 (more attack power and more HP) 3. Like all guardians its a monster. So, you can buff it, Their only attack is close ranged neutral melee attack. a Ghostring card and a Deviling card will substantially reduce their attack power. 4. They are by default Boss Protocol. Immune to status. Able to detect any hidden players. 5. Mi Gao card and Elder card do not work on these WOE 2.0 Guardians. However, Thara Frog card, Hydra card, Abysmal Knight card and Alice card will work against them. 6. At present, the Build up the Guardian Skill do not apply to these Guardians. Even though we know them as Guardians, its coded as Boss Protocol monsters. 7. The initial number of Guardians spawned at the beginning of WOE will depend on the Castle Defense Level. # 0 - 30 Castle Defense Level: 2 Guardians per Guardian Stone # 31 - 50 Castle Defense Level: 3 Guardians per Guardian Stone # 51 - 70 Castle Defense Level: 4 Guardians per Guardian Stone # 71 - 100 Castle Defense Level: 5 Guardians per Guardian Stone 8. One new Guardian per Guardian Stone will be spawned after an interval of 5, 15, 30, 45 and 60 minutes respectively. After 60 minutes of successfully defending the castle, the defending guild will have anywhere between 14 to 20 Guardians. 9. In a situation when there is more than 2 Guardians per Guardian Stone, once a Guardian dies, it will have to wait for the next spawn time before it can be re-spawned. However, when there is only 2 Guardians per Guardian Stone and they got taken out, they will respawn immediately. (i.e. at any one time, there should be a minimum of 2 Guardians per Guardian Stone) Barricade 1. There’s a total of three barricades blocking the path of any intruders between the Fortress Gate and the Emperium. 2. Made up of a series of Barricades preventing anyone from crossing it until its all destroyed. You can cast over the Barricades. 3. Unlike the emperium, you can use any skills on the Barricades. Examples: Heal, Kyrie Elisen, Eske, Storm Gust, Soul Breaker, Asura 4. They too can be repaired/created, but only by the Guild Leader of the guild controlling the castle. Make sure these items are in your inventory when talking to the NPC (Control Device). Trunk (30) Steel (10) Emveretarcon (10) Oridecon (5) 5. Each component needs to be added several times to the barricade in a random order. You’ll have to pay attention to the specific text que’s in order to properly rebuild the barricade. Barricades must be repaired in order, starting with the one closest to the Emp Room (NPC: Control Device No 3) 6. Once you use all the pieces correctly, the barricade will re-appear. In most cases if you use the incorrect items the rebuilding process will end then and you will have to restart. Link Flags 1. There are three types of flags as far as I am concern. - The two flags outside the Castle, which will teleports you directly to the Emp Room. - At the back of the Emp Room, there’s a row of ten flags. Each of this flag will teleport the user to a location somewhere inside the castle. I will call these “Link Flags” - Any other flags foundinside the castle (besides those ten behind the Emp Room), will teleport you only to the EmpRoom. Some have your Guild emblem on them, others don’t. They both work the same. 2. Only Guild Members of the Castle Owner can use any of these flag. 3. Where does the Link Flags lead you to? LF-01: First and Second Guardian Stones. LF-02: Zones 1-1 and 1-2 (between the entrance and the Guardian Stones) LF-03: Zones 1-3 and 1-4 (between the entrance and the Fortress Gate) LF-04: Zones 2-1 and 2-2 (in front of the First Barricade) LF-05: Zones 2-3 and 2-4 (between the First Barricade andthe Second) LF-06: Zones 3-1 and 3-2 (between the Second and Third Barricades) LF-07: Zones 1-1, 2-1, and 3-1 LF-08: Zones 1-2, 2-2, and 3-2 LF-09: Zones 1-4 and 2-4 LF-10: Convenience Center (Kafra employee and NPC Steward for Treasure Room) 4. Convenience Center - It even comes with a nice green garden for you to relax during a fierce battle. There are no flags inside the Convenience Center, so the only way out is the portal which led you in the first place. And where does this portal lead to? Nope… not the emp room,… it will be as if you were entering the castle from the outside. So, yeah… it will be like walking thru the only portal in the castle - at the entrance. (better tell your hunters to remove traps… ) Castle Announcement The 1st Guardian Stone has been repaired successfully The 2nd Guardian Stone has been repaired successfully Both Guardian Stones have been erected, bolstering this stronghold’s defenses When a Guardian Stone is constructed, an initial number of Guardians will spawn immediately depending on the Castle Defense Level. When both Guardian Stones are erected, the Fortress Gate will also be erected (Invulnerable to any form of attack) The 1st Guardian has been summoned from the Gate House The 2nd Guardian has been summoned from the Gate House The 3rd Guardian has been summoned from the Gate House The 4th Guardian has been summoned from the Gate House The 5th Guardian has been summoned from the Gate House An additional Guardian will be summoned by each Guardian Stone in five intervals - after 5 minutes (1st Guardian), 15 minutes (2nd Guardian), 30 minutes (3rd Guardian), 45 minutes (4th Guardian) and finally after 60 minutes (5th Guardian). The Guild Leader will have to speak to the NPC in the Emp Room to begin the spawning of Guardians. The 1st Barricade has been reconstructed The 2nd Barricade has been reconstructed The 3rd Barricade has been reconstructed Barricades has been erected. Some announcements may refer to them as 1st Fortress Gate, 2nd Fortress Gate and 3rd Fortress Gate. The 1st Guardian Stone has been destroyed! The 2nd Guardian Stone has been destroyed! All of the Guardian Stones have been destroyed! When a Guardian Stone is destroyed, all Guardians summoned by that Guardian Stone will also be lost. When both Guardian Stones are destroyed, the Fortress Gate will also be lifted giving access to any intruders to the 1st Barricade. The 1st Barricade is destroyed The 2nd Barricade is destroyed The 3rd Barricade is destroyed When the 3rd Barricade is destroyed, the intruders will be able to reach the Emperium. The Emperium has been shattered The castle has been captured by a new owner. Rebuild this stonghold’s Guardian Stones and Fortress Gates to secure your guild’s new aquisition With each new owner, the castle defenses will have to be reconstructed.
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>.> waaaaaaaaay to OP to even enjoy playing.
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