1.
Item: Vote Scarf
Suggested Added Effect:
[Acolyte Class]
Int +20, Agi +20
[Gunslinger Class]
Dex + 20, Int + 20
[Ninja Class]
Vit + 20, Str+ 20
[soul Linker Class]
Int +20, Agi + 20
[super Novice Class]
Int + 20, Str + 20
Reason: Add more versatility to the scarf, increasing Int and Agi will enable 195 ASPD to be reached easier and the necessity of INT/SP in Champion/High Priest builds. It will not add to the power of Asura Strike, as you Sacrifice STR for damage, DEX for Instant Cast, and Vit for maximized HP, so Champion class will not get overpowered.
Edit:
Gunslinger : Enable Scarf to be useful for this class in order to make things fair. Dex increased for the damage boost, as they are at a disadvantage against other classes due to them not having a shield as an option while being offensive. Int for increased SP so that not so many Yggdrasil Berry/Seeds are eaten up while using SP consuming skills.
Ninja Class: Enable Scarf to be useful for this class in order to make things fair. Str and Vit increased to increase the damage of Final Strike, the most damaging skill a Ninja has, which isn't that good to be honest. I guess INT could also be raised because of a Ninja's ability to use magic, but I think more HP/damage with Kunai/damage with final strike is better. Opinions?
Soul Linker Class: Enable Scarf to be useful for this class in order to make things fair. Int raised to increase the damage of it's offensive skills.. even though they do nothing in PVP. Agi so ASPD is reached easier. This class really needs some help but these stats seem to help it the best ATM. No Vit since they tank-whore like no one else.
Super Novice Class: Enable Scarf to be useful for this class in order to make things fair. This class is a lot more versatile and USEFUL with the Tao Gunka upgrade. Str and Int stat increase suggested so that it can fit both of the offensive routes it may choose to take, magic using or pure str-damage based. It has enough HP with the Tao increase, so Vit not needed. Opinions please.
2.
Item: Assassin Cross Card
Suggested Added Effect:
[Mage, Priest Class, Merchant]
Increase resistance to Neutral Property attacks by 7%
Decrease Vit defense by 10%
Max HP + 3%
Reason: Mage/Priest Class/Merchant classes are easily nullified with a few cards/equipment changes. I think adding an incentive in the Assassin Cross to those certain classes would make them be used more as they would be able to go about PvP with some stealth while not being destroyed by Thanatos users/Asura Strike. I don't suggest more offense oriented classes (Champion, Clown/Gypsy,Gunslinger) because they are a force to be reckoned with no matter someone wears, while the Mage class is stopped by GTB, INT Priests as well, and Merchants can be Decreased Agi'd(Whitesmith)/Stopped by abuse of neutral damage resistance+gtb(Creators).
3.
Suggestion: Re-instated buffed up WoE Guardians. The reason they were removed was an oversight when an update was added I believe, and they made WoE much more interesting. You had to be stealthy and avoid them or be stuck in a painful stun-lock situation which made WoE much more exciting and made people use teamwork in order to get to the Emperium Room instead of the FFA we see now, I loved it. It wasn't removed for any reason besides an accident, so I say instate it back again.
4.
Increase Sanctuary/Heal effectiveness to what it was before an update seemed to have "nerfed" it.