It is what it is. If you understand Yay. Agree Disagree? First one might seem unbalanced but yah major down side can add other side effects to it to.
// Level 1 Change Cart. Level 1 Pushcart (55% Slower Walking Speed)
19013,Forsaken_Cart_Card,Forsaken Cart Card,6,,10,10,,,,,,,,769,,,,,{ skill 39,1; skill 154,1; },{},{}
// Ammunition.
1773,Forsaken_Arrow,Forsaken Arrow,10,30,,3,50,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bBaseAtk,50; },{}
1774,Forsaken_Bullet,Forsaken Bullet,10,30,,2,30,,,,0x01000000,7,2,32768,,1,,3,{ bonus bBaseAtk,20; },{},{}
// Script
// Forsaken Ammow
// Set Location For Quest.
// Areas with ?? Id Unkown.
ra_temsky.gat,34,134,4 script Munition Junkie 924,{
set @npcname$,"[Munition Junkie]";
mes @npcname$;
mes "Ah well hello there friend. I see your in the buisness of killing people yah?.";
next;
mes @npcname$;
mes "Well I've got some gear that will help ranged users out a bit. Interested?";
next;
switch(select("Arrows","Bullets","I changed my mind."))
{
case 1:
mes @npcname$;
mes "Okay, for my arrows Im going to need:";
mes "300 3carat Diamonds,";
mes "10 Piece of Shields,";
mes "1000 Lava,";
mes "1000 Leafring Cards"
next;
if (countitem(732) < 300) || (countitem(7108) < 10) || (countitem(7096) < 1000) || (countitem(??) < 1000) {
mes @npcname$;
mes "Come back and talk to me when you've gathered all the items.";
close;
}
mes @npcname$;
mes "You brought all the items, now put them around me in a triangle.";
delitem 732,300;
delitem 7108,10;
delitem 7096,1000;
delitem ??,1000;
next;
getitem 1773,1;
mes @npcname$;
mes "These aren't that easy to make, but there worth it good luck.";
close;
case 2:
mes @npcname$;
mes "Okay, for my arrows im going to need:";
mes "5 Bloody Edges,";
mes "400 Blades Lost In Darknes,";
mes "1000 Firering Cards,";
mes "1000 Aquaring Cards,";
if (countitem(7024) <5) || (countitem(7023) <400) || (countitem(??) <1000) || (countitem(??) <1000) {
mes @npcname$;
mes "Come back and talk to me when you've gathered all the items.";
close:
}
mes @npcname$;
mes "You brought all the items, now put them around me in a triangle.";
delitem 7024,5;
delitem 7023,400;
delitem ??,1000;
delitem ??,1000;
next:
getitem 1774,1;
mes @npcname$;
mes "These aren't that easy to make, but there worth it good luck.";
close;
case 3:
mes @npcname$;
mes "Alright, If you decide that you don't want to suck come back.";
close;
}
}