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Showing content with the highest reputation on 04/19/13 in all areas

  1. This will save a lot of room and make it easier to know who the good players are overall rather than making different topics like who's good at this and what not.
    1 point
  2. Hi there, I'm now more than 2 weeks on this server and I noticed a few things about the maps in forsaken RO which I have wanted to talk about and ask about your -the players or GMs(?)- opinion. Let's take for example fcity. The map contains some bugs in it which could be fixed and improved by that, like: http://puu.sh/2Czu5.jpg - The GATs are set too low. Rising them up on the map-editor is really easy and would make a more decent and realistic move on the bridge. http://puu.sh/2Czxk.jpg http://puu.sh/2CzBn.jpg http://puu.sh/2CzCP.jpg - The textures are cutting them self, which lowers the quality of the grounds look. http://puu.sh/2CzEq.jpg - Or objects which are significant for the citys look are placed wrong. The architecture is normaly rather symmetrical. http://puu.sh/2CzIz.jpg - The Map-Overview isn't the one of the actual map. http://puu.sh/2CAUx.jpg - Shadows are wrong because they are mostly using the old payons shadows. And the personal worst thing for me: fcity and for_fild01's transition is just wrong. fcity is the old payon which has a different texture and model usages as for_fild01 has, namely pronteras textures with pronteras map. Also the so called 'custom-maps' like yggdrasil01 or poring_w01 are rather copies from Ragnarok. Same to all the 116 maps or so(sorry got bad research here lol), which has been used for single NPC's. In my opinion this is a waste of space and could be used for real custom maps. For example a new island with a new city which contains these NPCs and more... :/ (Though, I don't know about the maps for the "Fate Of The Gods" quest.) Maybe I'm too strictly with the maps and its texture, since I am a RO-Mapper and learned in a school which is similiar to an architecture one. Maybe people don't care about this as much as I do. But that's why I have wanted to ask for your opinion/view to see what you are actually thinking of it. In my opinion, maps can be used way more effective in interaction with scripts, monsters and more, since you are able to form a story as you like; and are able to form the map which is the keeper of the NPCs, monster and more(once again, I didn't saw the maps from the "Fate Of The Gods" quest yet). It would make the game more attractive. By the way, is it possible if I receive the fcity files...? The city is no where on the overall-RO map and I wanted to map it as island with some more additional maps, but for that I need its 'border-informations'. Greetings Edit: fixed some wording
    1 point
  3. You need 100 Tokens to be able to see the options of what to purchase from the NPC. If less then 100 tokensnthey will tell you that you do not have enough,
    1 point
  4. Regarding the homunculus. So far right now they don't completely work(Like Vanilmirth), I believe Bishop is looking for a fix. Aid potion had some use before when we had annihilation event. But, it is the same with priest's heal where it only has use during WoE. A high rate server cannot really do justice much to healing skills. This server has been ygg dependent from the start. It is our equivalent of mastela fruit from low rates. If you don't use yggs, there is no way in hell you would survive for more than 5 seconds. I do agree on some that some skills were forgotten, and we are constantly working on that(like letting stalkers use trans skills). If you had some suggestion, please make a thread for it so the community can pitch in ideas and makes it easier for us to see and implement it if possible.
    1 point
  5. I can probably make something like this happen if it gets enough support.
    1 point
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