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Showing content with the highest reputation on 02/02/14 in all areas

  1. I know that this has been suggested before, several times I might add, but nothing has been done about it yet despite two or three of the past suggestions having been accepted. So, here we are again. As many of you are aware, there is a huge issue of people abusing the warp feature, whether that be continuously warping to avoid being killed; warping, using a skill, and warping again; or getting 2x pally buffs and doing the previous. It's especially bad amongst the Sniper/Wizard/Champion userbase (usually the ones that couldn't fight even if you just stood there for them). Now, I propose, as many others have done so before me, that some kind of delay be placed upon @warp and kind of on @go. I'm suggesting something along the lines of: 3-5 second delay on @warp after dealing/taking damage. This prevents users from attacking you, then warping away, and also ensures that somebody you're fighting can't just spam warp to avoid damage. For @go, I suggest something similar, but only if they deal damage. That would keep people from @warping to a pvp field, using an attack, and @going to a town to avoid being killed. If the second option isn't possible, then I suggest doing the same for @go as I suggested for @warp, since @go, while less of a problem with wizards, can still be overly abused by every other class. Now, I know some people are going to whine about the idea, and most of those people will be those that abuse the feature themselves, but think about it. This is a pvp server. Abusing the system to gain an advantage is technically punishable (i.e. sprite-stopping with songs), and it's just outright discourteous to others. If you're worried about missing an event, you usually have 5-10 minutes to get to that event, so all you'd have to do is stop attacking for 5 seconds and @go (if my original suggestion is doable), die, or just walk up into the glowing portal to fcity. Remember, this is a pvp server, and most maps where it's abused are pvp maps, so before you tell me to just stay out of pvp maps I want to remind you that I go there to pvp. Warp abuse isn't pvp.
    2 points
  2. Seeing as the majority of unofficial PvP is in for_fild01, we could just disabling warping from that map. This would restrict warping when you are ON the map, but you can warp TO the map fine. Any delay you put on @warp will cause people to complain (they use it for hunting). Seeing as it is global, it would become quite annoying for those not in PvP. By restricting warping from for_fild01, it resolves the issue, and leaves other non-pvp maps untouched.
    2 points
  3. yes you can :D what's your time zone? im in gmt+0 xD where the time starts :P
    1 point
  4. LOOOL! Y'all are like a bunch of lvey dovey lovers rpg kinda FF players... :p xD
    1 point
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