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  1. Since people seem to look for guides, I decided to make one myself as well. Seeing Kuoch updated his sniper guide as well, it made me want to write one, since people are starting to ask me in-game about biochemists. What is a Biochemist? Biochemist is technically a magic class. Basically most people will say it is all spam of Acid Demonstration and bolts and I kinda agree to it. However, if that is all you want to do, I would suggest you make a full bolter prof since that has better burst damage than us Biochemists. Although if you like the idea of never having to dual client just for fcp and the ability to break someone's armor and piss them off to no end, then read on :) .What you need to know before playing Biochemist? First of all, Biochemist can be awesome in both Excalibur and Kingslayer PVP. We don't really need much gears to be effective, even a knight set would really do. The most common combo of ND gears would be piamette ears and improved scarf which works magnificently. The downside of a Biochemist is the lack of fun things(a.k.a cards) to put in your headgears. You always need to have 3 kiels equipped at all times. This can be bothersome. Having a finite supply of bottles for acid demonstration also poses threat when pvping for long periods of time. Unlike Snipers, Bow Stalkers, Gunslingers, Clown and Gypsy who have unlimited supply of arrows or ammo, we have limited bottles which drains 2 bottles every cast of AD. It also hinders you to bring as much seeds/berries as you want, which means you need to be able to get stuff from your cart in pvp. Gear Requirements To be able to pvp well as a biochemist, you need at least: -A Knight Set, preferably a forsaken king set, vote or real doesn't matter -Either the legendary bio mace or Jormungandr's Rage. Preferably 2 of each. -Int Gaunts if you are low on funds, Int belts if you have them already, Urds Earrings would be better -Something to make you see Cloaked people(horong accessory, headgear that give sight lvl 1) - at least 3 kiels, if you have silver kiels I won't advice you to go Biochemist - Ring of Resonance(Blue Ifrit Rings) Stats Basically, a Biochemist must distribute stat points to every stat except luk. This basically means that doing the Knight Quest Part 1 which gives the +200 stat points is essential STR- at least 50-100. with 50 str, I can carry around 200 seeds + 700 bottles of each. if you think this is too low, feel free to add more here. I made it so like that since I can put seeds from my cart to inventory quiet fast. Agi- Enough for 195 aspd, add dex first] Vit- depends on the user's gear, at most you need 220k hp with dual raydrics/deviliing cloak equipped Int- Around 250-290 Base Int, unlike str, Int doesn't give a bonus matk if total is divisible by 10. Dex- total of 150 luk- unless you plan on critting someone, leave it at 1. Gear Setup Helm- if you are using knight helm, forsaken king helm or any 2 slotted helm, put 2x kiel in it. if you are using piamette ears, put kiel in it. Middle- Any Aura you can get, put kiel in it, preferably Butterfly Aura or Emp. Skull Aura if you need a bit more defense against champs Lower- If you are using piamette, use scarf and put kiel in here. If not, since you already have 3 kiels with the helm and aura, you can use Sacred/Fluffy/Royal Angel. If you have the Biochemist Cape, then use it and put maya purple card. any lower headgear with a slot, put maya purple in, having an extra one with forsaken soldier might help, but not necessary. The best of course is the Blessed ring as it gives you access to heaven's drive(hence you are immune to maya). Armor- I advice at least 2. One with GR+Tao, other with Tao+Tao. using angeling might help, but don't use it against a sniper or bow stalker, it is so easy to switch to a shadow armor and burst you to death. having RSX armor against snipers can help as well. Puppetring Tao and RSX Tao helps a lot. Weapon- if you have two JRage, you are rich and I would want to stab you in your sleep. but in case you did have, put 4x Kingring cards on one, the other put Phreeoni, Thanatos Maero, Dragoon Warlord, Valkyrie Randgris, Metaling card or any annoying card you can think of. I personally use Phree, Stormy Knight, DW and Valk. My reasoning behind it is : -phree makes your hit 505 with 150 dex, meaning you can hit people with cart revolution. This is useful for pushing people off their pneumas so you can hit them with acid bomb. -Stormy Knight, dragoon warlord, and valk randgris Auto casts their effects if you get hit at melee range if you have something that reflects physical attacks(Friggs Shield, Skull Aura, Avian wings). The dispell alone helps against melee sinx. Also, since you have stormy knight, the moment someone can be frozen, you can just use acid terror on them -4x Kingring for matk, switch to it if you are using bolts, then default the other weapon mostly. If you only have one, don't use kingrings Shield- Friggs would be the best(you need the extra hp) if not, knight shield and king shield would do. you need 2-3, usakoring, gtb and maya. Cloak- at least 2, one with 2x skoll, 1 with 2x rays or 2x devilings. I prefer having rays than deviling since for me having skull aura+Friggs shield + Biochemist Cape already gives me huge reducts against asura. and at least it doesn't make me vulnerable to a champ+prof gang. Boots- have at least 2, preferably 3. cards to use are 2x antique firelocks, 2x FBH(for bolting) and the annoying kyrie combo of Dragoon Wizard+ Amon Ra card(if you mainly use ring of resonance to get assump, remove dwiz combo as kyrie do not stack with assump) Accessories- If you have Urds earrings, either put Imp cards or Siroma Cards in them(depending on which bolt you really like). if not, just use int gaunts or int belts(int gaunts if you need the extra weight you gain since gaunts are lighter than belts, and +10 int isnt that huge mostly) Homunculus I Prefer Lif over all the other Homunculus in this server. For the reason it has the Urgent Escape Skill which boosts your movement speed. PVP against other classes I won't go in real detail. Most of this you will learn if you don't quit on your Biochemist once someone slaps on RSX armor or uses FCP. Most people nowadays quit at their biochemist once they can't kill a certain class. People, no class can beat every class, nor anyone can beat everyone. Especially now that new pvp rooms debuffs you, if it is at for_fild however, an LK with FCP can give you a problem, since it is widely believed that LKs are the most OP class in the server right now. But here are some tips i can give you new guys. Rayray's general rule of initiation with bio: START WITH BOLTS UNLESS YOU ARE SURE THEY DO NOT HAVE FCP. This works a lot due to the fact that your bolts have higher single bolt damage than any magic class(Imp/Siroma increases bolt damage, and your JRage does it too). -Always FCP yourself if you plan on PVPing. dedicate at least an hour or so for farming FCPs. -Homunculus can be a shield. I personally summon them(and not move) when fighting SB sinx or Asura Champs, 50% chance they will hit my homunculus and that small mistake can kill an SB sinx within a few spams. - Check your supplies, a biochemist without bottles is mostly dead. - Pick your battles. if you are starting to learn biochemist, dont go almighty and hit someone you know you can't kill, you don't get better that way, it just makes you pissed off and make people hit you until you get out of for_fild. Most newbies go in for_fild and randomly hit someone, and when someone kills them, they rage and ask "why kill me". DO NOT SHAME THE BIOCHEMIST CLASS, IF YOU DO I WILL PERSONALLY HUNT YOU AND MAKE YOU LISTEN TO 24 HOURS OF JUSTIN BIEBER SONGS. CONSIDER IT TORTURE. -going in pvp maps as a biochemist makes people think you are an fcp buff bot. 2 things can be done *be a dear and give them fcp *spam acid demonstration on them, knowing full well they dont have fcp -in woe, put bombs on the floor when defending, works well in narrow passageways, when they show up, spam acid demonstration - Acid terror carry over status effects. so having a dagger with 4x stormy knight and throwing acid terror to someone that can be frozen works great. -Equipping Blue Ifrit rings is awesome if you cant kill someone with your damage, hope for the random tarot :) - NEVER UNDERESTIMATE ACID TERROR. That skill has something that makes it unique for us biochemists. I will leave it to your imagination guys( you wouldn't expect me to spoil everything). Again, there is one situation that you will ALWAYS encounter that acid terror will shine. :) But since people asked, I will put basic information on fighting against most classes Biochemists: One of the most boring fights ever. Biochemists both with FCP will take a long time to finish. If needed, use blue ifrit ring to gain an advantage. If you are hybrid and can go near, spam mammonite(he probably will use raydric anyway). If he does good magic damage, it means he is on full int build and is using imp/siroma card. Figure out what what bolt it is, use the proof potion against it and equip 2x noxious. If it is one on one, just use gtb+ dual devs and you will win, but that is cheap so I use the noxious. Champ: annoying if he has good ping, easy if not. He has int so his mdef is pretty high, mostly you will deal 3k-4k bolts while you deal 6k-7k to others. Acid bomb to hell, if he pneuma just bolt or use cart revolution. mammonite if hybrid but make sure you have fsoldier on. Sniper: just do not wear GR armor, wear puppetring if he uses ship captain, and default noxious if he spams FAS(skoll if ds since he probably has thana). Stalker: bow stalker, refer to sniper. Magic stalker, refer to biochemist or just go GTB OR maya. Reducts stalker, wear garm armor and watch them screw themselves. SinX: wear gr armor and if you follow the guide, you have valk rand on weapon. if they are auto attack types(dagger or crit) this will screw them up. If they are sb type, wear a puppetring+tao armor if they had ship captain. Now, following this guide, almost every bio should have 250-280k hp(im on 270k on hybrid with fbh on), if you spam seeds well, that should be enough. If not, do what I do, use your homun as a shield. Just stand there and when you see the sinx getting near, summon your homun without moving. 50% chance that he would hit the homun and it dies, but it leaves him about 1-3 seconds just standing there, should be enough to kill him with bolts or bombs since he has no shield. LK: Default skolls if you know he has thana blade, noxious if he only does spiral. Use puppetring armor to remove his ship captain, and just spam as hell. his hp is high so I use blue ifrit ring as well. if he has no fcp(like every class listed besides Bio) he should die on your spam. Pally: kinda the same with LK, but why would you be fighting a pally? Unless he is an STR type, I doubt he will damage you. Clown: A good clown is the best class on the server because of tarot. If your hp is high enough, you can afford to go GTB friggs and survive his AVs. Prof: If you are not cheap as hell and tried to tank prof's bolts, 2x noxious and proof potions should do the trick. This is what I do on gvg/br since it raises my survival rate since I won't get one shot by physical attacks. Wiz: same with prof but easier. WS: Another boring fight, just don't let him get near much and spam as hell, blue ifrit ring and valk randgris helps a lot. Priest: only priest worth noting is actually Holy Light(melee type doesn't damage as much, and you can counter that with gr + valk rand). Wear angeling armor and you done. Star Glad: again, valk randgris, and few star glads will ever target you. Soul Linker: spam like hell, they got crappy hp anyway Gunslinger: same strategy against sniper Ninja: INT biochems only hope is to kill the ninja before he spams flip tatami. hybrids on the other hand can mix it up with mammo and bombs. shouldn't be too hard on a small map. Super Novice: tons of hp, no GR, spam like hell. Chances are he will lose seeds before you do. Wear blue ifrits as well FAQ Q: I have limited budget, I cannot afford to get JRage, Cape and Urds all at once. Which one should I get first? A: I would get Urds first. considering you had legendary mace, you would need your bolts to actually hurt. So go for Urds. The downside here is Cape is kinda rare. You might have a hard time to get it once you got the tokens for it. Q: Do I really need to switch shoes, I am fine with 2fbh shoes anyway. A: Suit yourself, Although I find that always using 2FBH wastes seeds due to the fact that you use it for sp as well, and your hp is a little crappy without Antique Firelocks/GEC. 220k hp seems decent on a one on on one situation, not much if you are in PvP room or WoE or any Player Vs Player events like GvG. Q: Who would win in a Biochemist Vs Biochemist fight with identical gears? A: the one who has more HP and the one who switches to his maya shield at the right moment. Q: Would you advice going hybrid with Mammonite? A: Only if you can get your hands on 2 Jrage and Loki's seals/Urds. Otherwise you will be lacking somewhere. either HP or melee damage or acid bomb damage. Right now I am good with an Int build Biochemist. and if you are thinking of fighting someone that used devs+gtb +gr+fcp on you, a 50 STR biochem that has incant card on jrage and used BOS and hit mammonite would still good damage on them. the loss of GTB and the elemental damage increase is huge. Q: Worst enemies for Biochemist? A: LK with FCP. a sniper if you dont have RSX+tao. and a good champ that has good ping. That's about it. Q: Easiest enemies in your experience? A: Melee SinX. they get screwed over by reflect dispel so bad. Q: Do you use stripping cards and coma? A: only as a last resort. Coma is one of the cheapest tactics to kill people ,but at least it is a legit way to kill people. it might be your only resort against a beefed up LK. Q: Best weapon card combinations for you? A: My personal card combination is a defensive one. I use the fact that reflect is considered a melee attack, so it allows cards like valk randgris to go off when you get hit. With that in mind, i put the cards that I think will help me against any class I encounter. No one can kill anyone, but at least I try to have a certain defense against anyone. At the moment of writing, I am using Phreeoni, Stormy Knight, Dragoon Warlord and Valk Randgris on weapon. I am starting to think that dragoon warlord is not needed. Ill let you guys know if I find a better one. Only use this if you had some kind of reflect (Friggs, Skull Aura). Q: If you would rank the best biochemists in the server, who were they? A: I do not know myself. But honestly, I haven't seen a full damage biochemist like Enrique(Rusty Trombone) that can manage to do what he does, despite the low hp he would have. Giap was a good one as well, but he switched to his WS now. Jayjay(Amicable) was too passive but he taught me tons of things for biochemists. Not sure how good I am as people see, but I probably would make it to the top 3 biochemists. Q: Why are there so many biochemists now? A: the new pvp rooms dispell fcp. so they practically have a field day there. Although it made me happy that the class is getting recognition, it annoys me that most people I see just don't know how to use the class. I mean tons of biochemists now give up the moment their enemy can use pneuma or has fcp. Q: if you dont have urds, what is the best range of matk? A: Around 10k matk is ok for me, that should hit 2.5k-4k bolts depending on enemy. 12k matk if you had 2fbh shoes on. Q: my bolts suck even with 15k matk, what gives? A: Matk is not like physical attack. matk has a range it follows. it is basically random depending on range, so boosting matk in my opinion is pointless if you dont have urds. For the range, on a full int biochem(290+ base int), you get around 16k matk with butterfly aura on, your bolt damage should average 6k and will normally hit 8-9k as you spam. You will get a rare 10-12k though in between but that is the average. Q: How do you combat RSX+GR + 2x deviling + GTB? A: Not that easy to fight, but not impossible as well. First, you have to have tons of seeds with you and on cart since this will be a long fight. 2nd, switch your two accessories, put the ring of resonance and a strip armor accessory. if you follow my guide, your weapon should have dragoon warlord in it as well. you can also remove my stormyknight and put metaling card. Basically you try to strip him off the armor first(to test if he is stripped, if you had stormy knight he will be frozen, or if not try to cart revolution him and see if he gets pushed back). the ring of resonance is there for the random tarot as well and see if you can break shield armor or whatever. If he had fcp, with that much seeds on you, you can probably out last it(also having auto pneuma acc helps). chances are, if he is a SNIPER he will run out of seeds faster than you because he needs it for sp as well. also when doing this, switch to your kyrie shoes. (this is if you are not using the ring of resonance). Everything has a counter. With 100 str. i have 300+ seeds on me and even more on cart. If he plans to fight for a long time, and if this is pvp room, he will run out of seeds before you even get from your cart. Also, use a converter when trying this. he has 2x deviling and gtb. even if you have low damage, you should be hitting around 1k per hit with his setup. it might be little, but any damage will count when you are trying to do this, he has low hp anyway with gr+rsx. Strip chance is high enough(base 7%, it will never go lower than that even if enemy is dex class). so you dont have to worry much. you have fcp, abuse it. if he has fcp too, drag the fight on. if he uses sniper with ship captain, use tao+puppetring to force him not to use ship captain which lowers his overall damage, same with LKs that uses it. Q: U SO SXC BCUZ OF THIS GUIDEZ, CAN I HAZ S3X WIT U? A: The answer will always be a no. I am in a committed relationship sorry. APPENDIX A Biochemist Hybrid Section As most of you know, I have been testing Hybrid Biochemist for weeks now. So far it has been good, however, you do need to have some expensive stuff to be able to use it. Now if you mained Biochemist as an INT based bio, and have bought all those stuff I put in there, you practically had everything you will need except a few things. If you are using an STR based class and got loki's seals already, all you need to get is at least Jrage and a good lower headgear(preferably blessed bio cape or cursed bio cape) Stats for Hybrid It doesn't matter if you are using Loki's seals or Urds for the build. Preferably you have both and you just switch around whenever you need it. I won't put exact stat numbers on STR VIT and INT, you have to play around where you are comfortable with it. STR- Get around a total of 1.4k-1.8k Attack in the stat window with Crazy Uproar buff on. you can lower str to get higher INT for matk and just use STR foods to compensate, or vice versa(using int foods and higher STR) Agi- 195 aspd Vit- around 220k-260k hp should be fine on dual skolls. Rule of the thumb is you should have at the very least 220-240k on dual raydrics. Int- this is where it gets tricky. Preferably, get int that at least damages 1.5k AD each it, Mostly that is a total of 350 INT OR if you use bolts alot, get around 8k matk or higher.. Dex- total 150 luk- none of course. GEAR Gear shouldn't be too far from the INT based build, because let us be honest, you are still an INT based biochemist with a twist. You still hit people with Acid Bomb as it is your main skill. So the trend would still be have 3x kiels AT ALL TIMES. Helm- any 2 slot headgear and put kiel in it. However, if you want to switch around and have HOD(Kiels) with you, put 1kiel and 1 maya p in it(your aura and lower headgear SHOULD HAVE kiels then to get 3 kiels total). Aura- preferably Emp to save stats, or Skull Aura for the reducts since your HP is not as high. Kiels of course. You can use butterfly aura too, but only if you are using bolts as well(imp or siroma on the urds). If you use butterfly, get your matk to around 10k or more, but you sacrifice a little vit or str for it. Lower- EITHER Blessed or Cursed ring, although I prefer blessed for the heaven's drive since 10% increase in mammo is not that high really, and I can use HOD if needed. kiels if you will be using HOD, mayap or fsoldier if not. I don't usually use fsoldier because you hardly will get stoned. unless they dumb enough to wear GR puppetring on you, Weapon- Jrage of course, that has Thana, Phree, 2x TG or 1xTG 1x Valk randgris. Then get one more jrage that has my favorite card combo of dwarlord, stormy knight, valk randgris and metaling. Shield- the same, friggs usakoring, gtb and maya. Armors- basically the same, gr tao, puppterting tao, rsx tao, dual OL, evil druid tao. against physical attackers, Garm+tao works as well(also against reducts people.) Cloak- 2x skoll, 2x raydric, 2x devs, 2x noxious, 1x sinx 1x ray Boots- 2x fbh, this build barely changes shoes ACC- I don't care if you are using Loki's or Urds(see STATS), I use either one of these cards, just use whatever you are comfortable with. errende ebecee, horong, STR runes, INT Runes, Siroma , Imp, Wikebine Tres, Owl Baron(or whatever the lex acc is). I ADVISE TO STILL GET URDS IF YOU CAN. THAT WAY YOU CAN SWITCH YOUR URDS OUT FOR RING OF RESONANCE WHEN USING MAMMONITE AND STILL NOT LOSE DAMAGE. TIPS AND INFORMATION FOR HYBRID BIOCHEM . 1. This build is way harder to use. Needs expensive stuff, tons of switching, THANA CARD, and good general knowledge of all the classes to fight. NOT FOR PEOPLE WHO WANT AN EASY WAY OUT. This build is for people that want a little challenge in their class. 2. Uses EVERY BUTTON IN MY SKILL BAR EVEN ON BM and I still need to double click items in inventory to switch some of it. If you are not comfortable using BM, do not try this as you will screw yourself over. 3. Uses Converters, so Dispell makes your life harder 4. You should always know what your average acid bomb damage to EVERY CLASS. That means, you should have fought everyone before trying it out. It should be 2nd nature to you to know when is the enemy using raydrics, devs or skolls. and use the attacking skill for it(AD, BOLTS, Mammonite) 5. Crazy Uproar buff is now useful for you 6. Amistr Homunculus might be a better alternative here, use speed potions for the speed if you used Amistr 7. My Bolts on 350 int still hit 4k-6k to people when I am using Siroma/Imp Cards. If that go lower, they might have a different armor, or used coldproof/.fireproof potion. Always have cursed water for emergency like this and mammo the hell out of them. 8. Puppetring armor does wonders for you now 9. Evil Druid is needed when you go HOD helm. 10. Using Foods is basically a necessity to gain full potential 11. Heavens drive is useful to show people up, but having marine sphere card on acc and using cursed ring should do the trick as well. 12. Getting good stat that you're comfortable with is tricky. Your acid bomb damage should be high enough to force people to go raydrics, you should be able to close distance fast to use mammonite, needs a little better ping to spam mammonite too. DETALE armor is also needed, if you ask me why, you shouldn't play this class then. 13. Fighting other biochems should be easy now with it. You can use devs+ gtb on them and if they did that on you, they are dead. 14. Mammonite is not your main skill, it is when they get close, makes your bolts/bomb useless or just plain stupid to wear raydrics against you 15. You play as a normal biochemist. If you have the right gear setup and right stats, your Acid Bomb and Bolt damage should still be on par with Full int biochemist. It's just that your HP suffers a little bit. 16. High burst damage class like SB sinx will give you trouble. always turn on sight and keep spamming heavens drive before they get close, or take a leap of faith and put on evil druid armor and hope he uses the poison/undead element. 17. I personally use 2 Stat build for this. the one I normally use has around 260k hp on 2 skolls. The rare one, which is a more damage oriented stat build, has around 200k hp but it deals 6k-8k bolts so I can't complain there. 18. Mammonite takes time to practice when you got used to using acid bomb and bolts 19. Do not mammonite people that uses skoll+ray armor(it is pretty obvious). thana makes your mammonite unstable, it is better to just spam bombs then get near and hit with unstable damage. 20. Use Puppetring armor, they get stone, use fire converter, spam mammonite if they are on raydrics. if not spam, acid bomb or fire bolt if you are using imp cards. 21. People who uses ship captain hat should be afraid of your puppetring armor 22. Full reducts people succumb to garm tao armor, which people rarely use. I keep one on cart just in case. 23. If you get stoned for a reason against a champ, wear dual OL and remove usakoring shield and raydrics for good measure. you ain't gonna live anyway, might as well bring him down. incidentally, if you are using skull aura + avians and friggs, if you go gtb shield or any shield that doesnt have reducts, his damage will be so high anyway that you will kill him without OL. 24. With your low HP, just be wary of your surroundings. If you see many snipers, don't default GR Tao, default puppetring since they will mostly FAS anyway. if you see tons of champs, default GR + tao and raydrics. you should have a gear setup depending on the enemies. 25. for_fild01 has no rules on what you use, unlike in pvp room where it debuffs stuff. If people go full buffs on you, get it too. and stop whining about it. 26. Chasing someone to hit with mammonite? stunlock with 2 - 3 casts of acid bomb, move , repeat until you get near. 27. Team battle: you shouldn't play as a hybrid, go play like a normal biochem and just spam like hell. they won't need a low hp character to go melee in BR/GVG anyway. 28. Killing in woe is fun now. station yourself in narrow passageways and hit anything that moves. 29. You shouldn't coma with this build unless fighting an LK with FCP. 30. PVP and Die a lot of times. That's how you learn. CREDITS - To Jayjay(Amicable) for giving me some tips on using Biochemist. :D - To Enrique(Rusty Trombone) for showing me how great biochemist really is. - To Airi for her REALLY BIG HELP on Hybrid Biochemist. She was the inspiration why I used hybrid. - To my Elith Guildies, for helping me test out a few things - To the countless people I fought in for_fild who really helped me see the strengths and weaknesses of Biochemists So there, I hope you liked my Biochemist guide and I hope it helps some of you guys :)
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  2. Just suggesting if we can use MoL to donate because some of the players are minor and doesn't own a credit card and a lot of players will be able to donate through MoL. Just Suggesting :)
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  3. Ok, this is my Sniper PvP guide from 2010. It's still viable. I filled out a few kinks and edited a few things. I'm pretty sure you guys can still find this very helpful for those who need tips and tricks on how to run a decent Sniper out there. Requirements: A well funded player. Stats: Alright, so I've been playing sniper for a while now and I've done a few builds that works out fine when pvping and here are a few builds that you can try or mess around with. Feel free to change them up a bit to the way you want it. Str: 80-130 (Due to ygg holding, you would have about 150-180 ygg berries WHILE holding a forsaken sniper bow. But you can either hold Ygg berries or Ygg seeds. I hold ygg seeds not berries. Therefore giving me a lot more to use and a lot less chance for me getting out ygg'd. Also, if I can hold to 150-180 berries, I can hold double the amount when using Ygg seeds. So I'll highly recommend you use ygg seeds over berries. But if you can't get yourself ygg seeds, feel free to use berries.) Agi: xxx (You really don't need agi since when having a full Forsaken Set on, you would have max aspd either ways. But if you don't have max aspd, add a few agi until you have 195 aspd. Int: xxx (You really don't need to add stats to int, because it's pretty much pointless. But if you want sp, feel free to do so. But I highly suggest you don't add any points into your int. Vit: 100-150 (This is basically your choice on how much hp you want, so I'll just round up things for you. With the given stats I gave you, you should have about 200-220k hp while having a tao gunka on. But using 2 tao gunkas you should have just a good well amount of 300k+ hp. So whatever you feel best having, add some points to vit. Dex: 260-290 (Now this of course is how much you're going to deal damage to a player. With the current stats I gave you, you should have about 2500-3200 Atk WHILE having sniper buffs on. With 3200 atk, you can do 18-20k DS damage to another player, if they are not using a shield, but if you do come around another player that is using a shield, you would be doing 7-8k DS damage. So my option for you is to at least get a default. of 3000-3200 atk, which is a fair amount of damage when using DS. Luk: xxx (Luck is not needed what so ever when PvPing, unless you're going for a lame crit build when doing it, have fun. But I highly suggest you don't. Now that stats build are out of the way, now we can talk about gears. These are the gears I usually carry around when dueling/PvPing. But if you don't have enough armor or coupons, I'll just suggest which is best used. Forsaken Valk Helm: In this helm, I would say the cards you can use are these following few. -Kiel: (Kiel isn't really needed when spamming DS, but I know most players default kiels in helm due to a lot of other classes need kiels to spam skills. But Kiel isn't needed. So for myself, I do use kiels when playing sniper, due to my laziness of decarding for other cards, but there isn't really any other choice in what card to put in helm.) -Maya Purple: (This is something I would recommend that you default when PvPing, since a lot of players do cloak and most players are playing sinx. So defaulting is best in my opinion. -Forsaken Soldier (This is also a must when PvPing. Due to Puppetring, you often get stone cursed a lot. So having a Forsaken Soldier card defaulted is something I recommend defaulting) Emperium Aura: See above. Ruck Sack: See above. Forsaken Armor: For armors, I carry a few when PvPing, so I'll tell you what is needed and what you can have on the side. -Ghostring+Tao Gunka: (This is of course for you to survive an Asura. NOTE: You can only survive an asura when having a shield equipped. So don't expect tanking an asura without one. So for this, I know that most players have this defaulted and most players has this for an armor, so I would say you should have this this armor in inventory when dueling/PvPing. ) -Tao Gunka+Tao Gunka: (I myself usually have this armor defaulted at all time. Due to the new effect for sniper, which is great to have. With 2 Tao Gunkas stacking, having 300k+ is great. So I would say this is also a must when dueling and PvPing.) -Evil Druid+Tao Gunka: (This armor is of course use for fighting sinxes. IF they are using poison element. When having this armor on sinxes would be doing to about 0-400 dmg per hit. Which is a great armor, not unless you're fighting a well rounded sinxes that buy his own converters. But I would say have this as an extra armor on the side when dueling. This armor isn't a must, but it helps from time to time. -Angeling+Tao Gunka: (This is also a great armor to default when fighting classes that requires to use elemental conveters. With this armor on, you reduce damage taken from attacks by 2-5k Which is a big difference. This isn't a must have armor, but it's nice to have the armor. -Puppetring+Tao Gunka: (This armor isn't really helpful due to tons of people having forsaken soldier now. But it catches people off guard when they default kiels and maya with no soldier. I also mainly use this armor against Clowns, since most clowns require 3 kiels to spam Arrow Vulcan so it stone curses them time to time. So this isn't a must, but helps to have the armor on the side.) -Ghostring+RSX: (This armor helps a lot when fighting Pallys and Creators, since they can't break your armor, so with this armor on it should help.BUT since you don't have a Tao Gunka on, you won't have as much hp, so watch your health bar.) Forsaken Sniper Bow: Now of course, this will be short. These are the bows I have carrying with me at all time. Most aren't needed, but it's fun just using them. -Incantation Samarai+Turtle General+Turtle General+Skeleton Worker: (This is of course the damage dealing bow. have this defaulted when PvPing. Pretty straight forward. -Thanatos+Turtle General+Turtle General+Skeleton Worker: (This is only you have a Thanatos laying around on the side, if you don't have one, skip down to the next bow. This bow is obviously self explainatory. Catching a player with rays on while using a thana, helps a lot! Also fun to seeing your damage hop up to 50-100k.) -Stormy Knight+Stormy Knight+Thanatos Maeros+Valk Randgris: (Eh, basically a fun bow just to play with. Nothing special, just sits in my inventory half the time. -Metaling+Dragoon Warlord+Whitesmith+Stormy Knight: (Strip bow, but strip doesn't work so often when using it on bow, or maybe it doesn't work at all, but idk. I just have the bow so, either range strip needs to be fix, or maybe they changed it.) Forsaken Shield: Shields helps a lot. So carry them around with you! -Usakoring: Of course, best card to reduct damage, have it, use it. -Golden Thief Bug: This is of course self explainatory, no need for me to explain when you should use this. Forsaken Cloaks: Now cloaks are pretty much just important as armors when playing sniper. Here are a few cloaks I use when playing a sniper. -Skoll+Skoll or Skoll+Sinx: (I have both cloaks so, it helps a lot since im tanking thana while cloaking, so it helps if they try auto attack you and you're spamming cloak skill.) -Raydric+Raydric or Raydric+Sinx: (I only carry a double Raydric cloak with me, but if you like, you can play with a Raydric/Sinx cloak if you to cloak often, but other than that, not really needded with the Raydric/Sinx. Having 2 Raydric is of course for the asura tanking.) -Sinx+Pouring: (This cloak I have defaulted at all time when playing sniper, the DS boost with pouring helps but not so much. But every little bit foesn't hurt.) -Deviling+Deviling (For Tanking asura while using a bow. NOTE: This doesn't work all the time if they have a thana asura so, don't expect defaulting this to work all the time with fighting a champ. Forsaken Shoes: Eh, shoes isn't a big deal, but here is what you can use or carry with you. -Fallen Bishop+Fallen Bishop (For best damage when using DS have these on, of course.) -Dragoon Wizard+Amon Ra ( It's nice to have kyrie spammed on you every now and then when being attack, but not really needed when PvPing. Belts: Of course, this is also straight forward. -Forsaken Dex Belt -Forsaken Dex Belt Now I'll explain another few things you should have/use when playing sniper. -Now if you're having trouble on deciding on what arrow to use, here are the few selections of arrows I use. *Immatrial Arrow: Only works best when you're attacking someone that has a Ghostring on. While they have a Ghostring on, this is where you see your damage works best. But if you're using this arrow and you seeing 2-4k DS damage, I suggest you change arrrow, since they obviously don't Ghostring on. Common sense right? *Shadow Arrow: One of the best arrow to default at most. When using this arrow, you do a good amount of damage of DSing people. Also if you catch a player with these arrow while they have Holy armor on, you will get a huge damage boost on them. *Holy Arrow: This also apply for shadow arrow, except it boosts damage on players who wear Undead armor. *Wind: I carry this on the side just so I can basically have a wind element arrow, if my other 3 arrows fails me. Tactics: Just a few basic tactics you can do when PvPing, and a few tips that can be helpful. -USE TRAPS! You have traps for a reason, use them. Ankle snare/Skid trap/Sandman. Use them! Traps can help a lot! So don't forget about them. -ARROW REPEL! They come close, you repel, easy as that. If they have RSX on, cloak run away set a snare, and spam DS! Easy right? -Uncloaking a sinx, or whoever that is using a sinx card: This is easy to do, but can take a bit to get use to. You of course arrow shower them out of cloak. But right after you arrow shower, use true sight right after. Using true sight after the arrow shower will. cancel the sprite delay right away, letting you spamm Ds right after. -You have a shield, USE IT! I know you won't be able to spam DS but holding a shield helps a lot so don't be afraid to use it when needed. -If the player you are fight apparently use Pnuema, push him out of it using a Skid Trap. How? Easy, simply place a Skid trap down, arrow shower the trap towards the player and then that player will be pushed out of the Pnuema. If that player has an RSX on, you can either wait until the Pnuma disappears or rush that person with a strip/dispell dagger with a shield. I myself rush with a dagger. FCP do exist, so you can't always hope you will get a strip, but its worth a shot. These are my hotkeys when I am playing BM, maybe just an example on what you guys might needs or ideas you can use. 2nd Bar- QWERTYUIOP Wind Walk/Attention Concentrate/True Sight/Ygg Seed/Double Strafe/Arrow Shower/Arrow Repel/Sandman/Freeze Trap 3rd Bar - ZXCVBNM Shadow Arrow/Immaterial Arrow/Holy Arrow/Wind Arrow/Ankle Snare/Skid Trap/Focus Arrow Strike/Detect 1st Bar - ASDFGHJKL Combat Knife/Forsaken Shield/Strip Dagger/Grimtooth/Forsaken Bows/Kobold Hat/Valk Helm/Cloak As for now, this is my guide to a PvP sniper. Sorry for any grammar mistakes, I did this whole guide on my phone. I only covered the basic things of sniper. If there is any error in my guide, or any helpful suggestion, do tell me and I'll analyze it. Thanks for reviewing my guide, feel free to ask me questions if you have any. Thanks for giving your time to look at my guide, it isn't perfect, but it's something to help those who really needs help with anything sniper related. Edit: Hello! Someone reminded me that I had this guide so, I'll update it time to time, and share my knowledge that I have on this class! Sniper Soaring Bord: This bow is HIGHLY recommended. Great all around bow. 1H and pretty much has the effect of everything you want! Also brings in a ton of damage, so who wouldn't love that! Sadly enough, the strip doesn't work well with it. So I still suggest you use a knife when it comes to stripping your opponent. Frigg Shield: Of course another recommendation I would say. It has a reflect ability, which is great for a sniper to have, hence the fact that you can reflect strip! So have this shield on, a guy tries to attack you, you'll strip him in less than 2-3 second! Great way to have a quick start in a fight. Ship Captain Hat: This hat is great and brings a great amount of damage into battle. This does about 3-5k more damage than the kobold hat if I remember. If you're planning to vote for a hat, this hat is worth voting for and pretty much works on all the other classes. Also, there are a few new items that I don't own and never tested. (Rings/Auras/Weapons/etc) But, I'm sure they're going to save you stat points if anything. So, you can figure out the rest if you own those items. But if you have any questions just post here and find me in game and I'll try to help with anything necessary involving my guide. Later, happy pvping.
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  4. Yah Sir A quest the More Excited and with more Adventure's ( Please Dont let Us do the Raid lol it's Kinda Hard )
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  5. ^ that's the prime example why this suggestion should not be approved. "My sinx lost to a sniper because of strip, we must nerf that class". Just because you get stripped, doesn't mean that strip for snipers is godly. i would've raged on their ability to wear shields now but I just tried to find ways against it. with that kind of thinking, then we should nerf every class there is then >.< ill start with a list 1. i cant hit ninjas on my sinx, lets nerf their cicada 2. WS breaks my sinx's armor, we should nerf their buffs 3. Profs bolts hurts when i use dual daggers, and their dispel removes my WS buffs, let us nerf them 4. LKs spiral pierce has longer range then my sinx and i cannot hit them, let us nerf the range of spears 5. Creator's acid bomb breaks my armor as well, let us make the skill not break any armor 6. I get comaed by a tarot spam, let us remove coma from tarot 7. i died from a reflect paladin, let us nerf their reflect, i cannot kill them with sinx 8. Champs use blade stop and it annoys my sinx, let us nerf them and remove that skill too 9. oh and their asura hurts me when i dont use a shield, let us nerf asura damage too again, just because sinx cannot kill a certain class, doesn't mean it is overpowered. p.s. i hope you get my sarcasm regarding the list. and btw Cyclone, i wonder why you would have any problems against snipers, you usually warps out whenever you get dispelled or stripped anyway.
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