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Showing content with the highest reputation on 08/16/12 in all areas

  1. The problem with that is all the guides that were written before were now lost in the archives. took me several minutes to find some of my references before(like kuoch's sniper guide). The reason I want a discussion board for the classes is.. discussion. people used to discuss regarding certain classes which helps everyone. The wiki shouldn't have character guides created by players imo.
    1 point
  2. Okay, whatever. I just don't want fRO to keep going towards the boost direction. We need a variety and different combination of pvp. Not anymore power and advantages.
    1 point
  3. Star Gladiator is one of the most underused classes on the server. They have amazing potential yet are greatly overshadowed by the other classes. I have a couple suggestions that I think should be implemented to make the class a viable option to those who are tired of the same old cliche classes. 1. Create/Implement a command that resets your oppositions. So, you made a Star Glad and you're ready to go, hell you may have even spent time making him elite, just to find out he can only really fight three classes. Opposition is the best skill for star gladiator and its limited to only 3 classes because we can not reset it. We have a command for resetting perception (@feelreset), can't we get one for resetting oppositions? I don't think it's fair to have us create multiple star gladiators on one account just so we can fight more than three classes. This is the most important suggestion. Without this the rest are still kind of pointless. 2. Buff the elite book. The elite book is in essence useless. The only use for it as it is now is if you have a thanatos card. I do more damage on my star glad with no weapon at all than with an elite book with 3 turtle generals and a civil/skel worker. Even with a thanatos on someone with immunes your damage isn't that different from the normal bare handed damage. The book needs a big buff in order to be useful. The book currently: 10 int, 15 str, max hp +5%. Suggested Change: 10 agi, 15 str, max hp+ 5%, flying kick damage + 10% 3. Increase their hp from tao. Before the tao fix my hp was almost acceptable, but now it's pretty rediculous. with 182+70 vitality i get 225k HP on skolls. On immunes I'm sitting at approximately 200-210k. This isn't enough to really pvp with. So, I would think maybe giving them more HP from tao or from a weapon. Tao Gunka currently gives SG a 30% HP boost. Suggested Change: Make this 50%-55%. (I lean more toward 50%) 4. SG valkyrie weapon. It doesn't need to be anything too special. Make them do maybe a smidgen more damage than barehanded but give them other bonuses such as HP/SP/Attack speed. If you're interested in making a valk weapon here is my suggestion: 200 atk 20 agi 20 str max hp 10% flying kick damage +12% Attack speed +20 Roundhouse kick/Tornado kick damage +30% I've geared the specs on the valk to give benefits for the auto attack and combos instead of just flying kick. You won't be nerfed by wearing the weapon because of the flying kick benefit but you'll be able to use the combos. The most important suggestion (in my opinion) is suggestion 1.
    1 point
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