I'm going to start this by being straight forward. I think the class is a bit over powered.
At the moment they can spam two skills: Throw Tomahawk and High Speed Cart Ram. Both can be spammed without kiel cards thus they always have fsoldier, maya purple, and even sacred wings because of adrenaline rush. They can also use pnuema making them damn well immune to range. With their tanky attributes combined with their really high damage output they just seem a bit over powered. I get hit with 45k tomahawks from some smiths while I'm on skolls and friggs(usakoring).
I understand why they were given tomahawk and pnuema. They needed a way to fight back against ranged classes, but the combination of the two skills is just too strong in my opinion. They can rsx+pnuema and spam tomahawks and there isn't anything a ranged class like sniper/stalker/clown can do. The class isn't meant to be this powerful. I believe they are meant to be support buffs and support party damage while throwing stuns on enemies.... Not high damage dealing nukers who can just hide under pnuema all day.
Lastly, when buffing them you have to remember that they already have high survivability with all the yggs they can carry in inventory/cart.
Here are my suggestions for change. I don't believe all of these have to be implemented.. maybe just one or two.
1. Change the pnuema on the WS valkyrie hammer to Endure. This way they can endure and walk through/away from ranged damage but are still able to be hit. Pnuema needs to be removed. (Making it a chance to cast on being hit isn't really better unless you make it like .5% because we have anti-arrow pnuema cards already and when hit with 195 atk speed you cast it like crazy)
2. Reduce the damage modifier of tomahawk. The skill is more powerful than their main damage skill (cart ram) which doesn't seem right.
3. Increase the delay after cart term/tomahawk. I know this might be some sort of skill edit but they can spam HIGH dmg with redux on which is kind unbalanced.
4. Reduce their max hp. If you want them to do high damage then make them a "glass cannon" such as champ. Champions get by just fine with 215-235k hp and whats more smiths can carry more YGGs.
Last notes: I think the GM team did a great job making the class playable and fun but it is a bit too over powered. This happens from time to time where everyone jumps on a OP class bandwagon (LK super spiral, Clown tarot bow, Stalker super redux bow) and whitesmith at the moment is no different. It has become the go-to OP class for some people. The fact that its so powerful also dissolves the differences between the good smiths and bad ones (my point being you don't have to be skilled to use it).
Let me know what you guys think!