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BOTS IN FORSAKEN STARTED NOW

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Posted

ders a lot of bots in FOR_FILD02

i saw like dis day / ders 10wizards and sages are camping in dat map....

any GM cannot solve dis problem . . .

do something!!!!!!!!!!!!!!!

Posted

I was there yesterday with my high wizard (Radagast) collecting berries, and i didn´t see anyone botting.

How can i notice if someone is botting?

Posted

The most easy way to spot a botter is to notice if some characters are warping away from you at inhumanely speeds. Most bots are made for melee classes, although there have been bot programs for wizards too. If you think you've spotted a boter, don't hesitate to @request us. You don't need to include a name, just the map you saw the bot in, we can check on in with that.

Posted

Well yea I saw quite a few botters in for_fild02 too. I don't think blocking would help much. It'd be better to implement some mechanism to block bots from warping to that map, or to access the storage. Others got any good idea?

Posted

Blocking would help alot. It puts other botters in fear,that botting would have them blocked from the server,and it hould be to the whole server.

Posted

we can't stop people from botting altogether but banning them would be useful. however, the problem would be how to spot a botter since maps are plentiful and people are.. well relatively speaking, few. if someone doesnt talk and continues to train, then he's botting. some bots dont warp away though. but maybe botting would stop if there would be some super fast place to train to lv 255

Posted
Well yea I saw quite a few botters in for_fild02 too. I don't think blocking would help much. It'd be better to implement some mechanism to block bots from warping to that map, or to access the storage. Others got any good idea?

OMAN! I play ToP (Tales of Pirates), and they got this pop-up with a code you need to type in... in 1 minute. It's some kind of lottery, but it would be awesome to detect botters like that. It can be cool. =D

Posted

Or on another server, to prevent botting, they used to do something similar but only when you login. Like you got to enter some numbers and after you enter them, only then can you continue playing ... Every one minute sucks ... gets annoying. Bots either log off or do not proceed.

Posted
Well yea I saw quite a few botters in for_fild02 too. I don't think blocking would help much. It'd be better to implement some mechanism to block bots from warping to that map, or to access the storage. Others got any good idea?

Genesis has previously created something that makes a "RO Police" use @hide on you and to unhide you must type in a ridiculously long number and if you don't do it under a certain time limit you get jailed. If he could implement that in the most bot populated maps then it would solve alot.

Posted
Genesis has previously created something that makes a "RO Police" use @hide on you and to unhide you must type in a ridiculously long number and if you don't do it under a certain time limit you get jailed. If he could implement that in the most bot populated maps then it would solve alot.

Genesis and I have both tested this. I have already suggested this but we have found a bug with this so called "RO Police".

If you do get the message and disconnect. After that you log back on, you are invincible due to the fact you are still in the "@hide" mode. But, others can still see you.

Posted

So dont use @hide? make it like warp you to a jail or something and if you dont type fast enough you get disconnected and if so it warps you back? I meen...Warping someone isnt much of a hastle or much time. 2 seconds BAM your there

Posted

In other words, GameGuard has flaws that can easily be exploited.

A pop-up code when entering maps/logging in won't work either, as someone can just punch in the code and leave the bot running afterwards.

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