Schwalkzvad Beowulve Posted May 30, 2008 Report Share Posted May 30, 2008 My Suggestions: 1. Enable all Prontera Castles. 2. More Guilds and People to attend WOE. The most important one is having more guilds joining woe. As Influence was broken down 'mysteriously', Limitless wont have anymore rival (cause it's usually Influence vs Limitless). The only way to beat Limitless is merging some guilds and having more people online during the WOE time (good teamwork and good leader are needed). Link to comment Share on other sites More sharing options...
Tim Posted May 31, 2008 Report Share Posted May 31, 2008 [GM]Genesis why dont you open all the castles? so we can have fun!!! /no1 Link to comment Share on other sites More sharing options...
Arcane Posted May 31, 2008 Report Share Posted May 31, 2008 It wouldn't be interesting anymore if we opened all the castles~ Link to comment Share on other sites More sharing options...
Tim Posted May 31, 2008 Report Share Posted May 31, 2008 more castle more Fun!!!!!!!!!!!!!!!/no1 /no1 Link to comment Share on other sites More sharing options...
Arcane Posted May 31, 2008 Report Share Posted May 31, 2008 More castles, less motivation. Link to comment Share on other sites More sharing options...
Gauntlet Posted May 31, 2008 Report Share Posted May 31, 2008 More castles = Not the answer to WoE problems -There is like a new drop item which gives lots of yggs in every castle -Golden Valkyrie Helm, Mythological Wings, and Emperium Aurora will not be that rare since there are many castles in differenct guild areas -Opening more castles will make encounters with other guilds less :/ Anyway, what i would like to suggest is that you enable more skills in WoE e.g. - High Jump - Backslide (i dont WoE so im not sure if this is enabled) Giving these skills might encourage more players to WoE because they will think that they can now get to the emperium room much much quicker. Anyway, that is only my opinion :\ Link to comment Share on other sites More sharing options...
Genesis Posted May 31, 2008 Author Report Share Posted May 31, 2008 Backslide = People backsliding into the warp meaning you could not hit them =] High Jump = You can take the emp in 10 seconds flat ( because of the Union Skill), Union Skill is a HUGE asset to WoE but you do need to protect the person using it. Link to comment Share on other sites More sharing options...
kuoch Posted May 31, 2008 Report Share Posted May 31, 2008 non donation woe, *cough* Link to comment Share on other sites More sharing options...
princE-AynAkUu Posted June 2, 2008 Report Share Posted June 2, 2008 i think the non-donation WOE is the best solution! LOL :blink: Link to comment Share on other sites More sharing options...
iVersus Posted June 5, 2008 Report Share Posted June 5, 2008 I just joined this server, still not 255 yet. I been on other servers with huge populations and small populations. I think that havin more than 1 castle would bring more people in on it, coz of the success chance of gettin a castle. I read the first 2 pages on here and it seems like a single guild is dominating this (1) castle thats open. People stop trying for WOE now coz they know they cant take them. 1 castle on here can work, but people just gotta merge together to beat this guild or form alliances to match the numbers of the #1 guild. For me having atleast 2 regions of castles open would make it more fun, u wont go against the same guilds every time u enter a castle. 10-15 guilds might b in pront or w/e and 10-15 other guilds will b in the other region of castles. This would make people join up with eachother or start recruiting new members and start woe'ing, coz they know they have a way better chance of getting a castle. This is a low-mid rate pop server so having all castles open would not make it more fun, it would make it worse. 200-300 people on at woe, say 100-150 woe, some castles would b empty the whole time. So payon/pront or gef/alde or pront/alde or w/e regions people want open should b opened (2 at a time for low-mid rate pop server) This is just my opinion for WOE. Sry bout spellin issues or w/e u might have faced during ur reading of this reply to this topic... Link to comment Share on other sites More sharing options...
Shrine Posted June 6, 2008 Report Share Posted June 6, 2008 Hello, I'm Shrine Kinda new to Forsaken, but not to RO, so please, don't instantly shun me. ]: From what I've been reading, the current guild (Limitless if I'm correct) seems invincible. Maybe if you added some random WoE events and power ups(i.e, boss monster spawnings, temporary level increases, fatal obstacle spawnings, etc.) it'd make the whole WoE experience more unpredictable and more exciting. It'd make it so that nothing is really set in stone towards who will win and who'll lose. Now, I realize this hasn't been done before, (well, I don't think) and my prove difficult to near impossible. But still, it is a sort of fantasy of mine :/ It's an Idea i've had for a while now. It'd make WoE interesting! =) Link to comment Share on other sites More sharing options...
kuoch Posted June 6, 2008 Report Share Posted June 6, 2008 i think the non-donation WOE is the best solution! LOL :blink: ftw.. Link to comment Share on other sites More sharing options...
Eregon Posted June 6, 2008 Report Share Posted June 6, 2008 As much as I would like to have more castles open, I do believe it would turn into a monopoly. Unless being able to invest Emperium Defense up to 100 is not enabled here. Otherwise a guild with a killer defense and good strategy can grab one castle, put the Emp Def up to 100, and move on to the next castle. And the speed you can gain zenny here is so fast, making the invest price of 2 per day, wouldn't be a problem. But this is all assuming that its possible to invest up to 100 Emp Def. It may very well not be enabled here, I'm not quite sure. Link to comment Share on other sites More sharing options...
nao-chann Posted June 6, 2008 Report Share Posted June 6, 2008 Well we see the castle is always taken by the limitless guild. What about low the hp of Emperium? :D So even they got a super def. in there emp. , at least other guild can broke the emp. fast. It is a not idea for you. -.- Well just i share my idea. :o Link to comment Share on other sites More sharing options...
AsoBark Posted June 6, 2008 Report Share Posted June 6, 2008 ftw.. I ish supporting you Link to comment Share on other sites More sharing options...
Eregon Posted June 6, 2008 Report Share Posted June 6, 2008 I'm just saying that if a guild gets the castle to 100 Emperium Defense, all damage is 1. Even on my last server that had 197 attack speed, it took 5 max attack speed Lord Knights at least 5 minutes to break an Emperium. Thats with it at normal health. If the Emperium here is buffed up in HP, like I assume it is, then it would be nigh impossible to break if it ever hit 100 Defense. Link to comment Share on other sites More sharing options...
Terminus Posted June 6, 2008 Report Share Posted June 6, 2008 As replying to Shrine. I like your suggestion, well, the idea of it. I think that we should add random things to happen, such as making random pot holes in areas that make you start all over from the beginning, or we could have a random "OMG MVP GANG BANGZ" room where when you go in a room, you have a small chance to be warped to a room full of MvPs that you have to walk out of. Of course there are no drops for them. This way we delay WoE, and make things longer. But, I can see points that are against this. Edit: "I'm just saying that if a guild gets the castle to 100 Emperium Defense, all damage is 1. Even on my last server that had 197 attack speed, it took 5 max attack speed Lord Knights at least 5 minutes to break an Emperium. Thats with it at normal health. If the Emperium here is buffed up in HP, like I assume it is, then it would be nigh impossible to break if it ever hit 100 Defense." The Lord Knights either: Suck Have no ATK Emperium was more than buffed to 100 defense Someone was healing the EMP Why is that a bad idea to make EMPs have 100 def? Because an Incantation Samurai could easily ignore defense and destroy it. Oh! Better yet! Thanatos. Link to comment Share on other sites More sharing options...
Gauntlet Posted June 6, 2008 Report Share Posted June 6, 2008 As much as im concerned, i did WoE when there were two castles open. :\ However, we did see that it was not easy to defend both castles if we were being attacked by Scientology guild or Patchworks himself -.- Anyway. What about a new WoE System? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~ NO TRANSCENDENT CLASSES WOE! >:D It will give a chance to all those baby characters to actually do WoE LOL If ever this was to happen, I'm sure i will WoE /heh Link to comment Share on other sites More sharing options...
L2Aim Posted June 6, 2008 Report Share Posted June 6, 2008 I just joined this server, still not 255 yet. I been on other servers with huge populations and small populations. I think that havin more than 1 castle would bring more people in on it, coz of the success chance of gettin a castle. I read the first 2 pages on here and it seems like a single guild is dominating this (1) castle thats open. People stop trying for WOE now coz they know they cant take them. 1 castle on here can work, but people just gotta merge together to beat this guild or form alliances to match the numbers of the #1 guild. For me having atleast 2 regions of castles open would make it more fun, u wont go against the same guilds every time u enter a castle. 10-15 guilds might b in pront or w/e and 10-15 other guilds will b in the other region of castles. This would make people join up with eachother or start recruiting new members and start woe'ing, coz they know they have a way better chance of getting a castle. This is a low-mid rate pop server so having all castles open would not make it more fun, it would make it worse. 200-300 people on at woe, say 100-150 woe, some castles would b empty the whole time. So payon/pront or gef/alde or pront/alde or w/e regions people want open should b opened (2 at a time for low-mid rate pop server) This is just my opinion for WOE. Sry bout spellin issues or w/e u might have faced during ur reading of this reply to this topic... If you can't break a defense, why bother taking a new castle and defend it yourself. Breaking a defense is one thing, maintaining it is harder. My guild will prove that Limitless his guild isn't 'invincible', just has a better leader and better tactics than others. If there are 2 very good guilds (with or without alliances), who are able to break each others defense, then maybe a second castle can be opened. Then the challenge is to break the other guilds defense AND defend your own castle. Hello, I'm Shrine Kinda new to Forsaken, but not to RO, so please, don't instantly shun me. ]: From what I've been reading, the current guild (Limitless if I'm correct) seems invincible. Maybe if you added some random WoE events and power ups(i.e, boss monster spawnings, temporary level increases, fatal obstacle spawnings, etc.) it'd make the whole WoE experience more unpredictable and more exciting. It'd make it so that nothing is really set in stone towards who will win and who'll lose. Now, I realize this hasn't been done before, (well, I don't think) and my prove difficult to near impossible. But still, it is a sort of fantasy of mine :/ It's an Idea i've had for a while now. It'd make WoE interesting! =) We do not need more ways to prevent us to break their defense, keep WoE as it is, it's interesting, people just give up too easy. Link to comment Share on other sites More sharing options...
Eregon Posted June 6, 2008 Report Share Posted June 6, 2008 It was a problem where I come from because we didn't have 59485 MVP cards. I come from a Low Rate server that a drop rate of 6 <.< Cards weren't exactly abundant. Let alone MVP cards. And not everyone has a Thana card here, so I don't know why everyone is so afraid of it. By the way, does Thana card have the same basic effect as Ice Pick? If so than Thana card is no good against an Emp. Ice pick did 1 damage too. Kind of a special thing with emps. At 100 def, they seem to only take 1 Damage from everything. Link to comment Share on other sites More sharing options...
L2Aim Posted June 6, 2008 Report Share Posted June 6, 2008 Thana and incantation do more than 1 damage to emperium, people need to learn to watch their elements. And thana has ice pick effect, or better said, ice pick has the thana effect (based on vit defense). Link to comment Share on other sites More sharing options...
Eregon Posted June 6, 2008 Report Share Posted June 6, 2008 I wish I could see the scripting for the Emperium in WoE, and understand what it meant to show you guys what I mean. I've fought against 100 Defense Castles. I've fought against 6 of them. We had Ice Picks and one person had Incantation Samurai. It does 1 Damage to an Emp. Emperium isn't affected the same way a player is. It has a different damage set up when it reaches 100 Def. 'Least, thats what it appears to have. Link to comment Share on other sites More sharing options...
L2Aim Posted June 6, 2008 Report Share Posted June 6, 2008 Emperium is a monster, just like any monster it will behave like they would. Some servers might have used a bugged revision, but as far I know and tested, the Emperium can always be hit (except if you use the holy element). Link to comment Share on other sites More sharing options...
Eregon Posted June 6, 2008 Report Share Posted June 6, 2008 I'm not saying it can't be hit. I'm just saying that when you hit it all damage is 1, when it is invested up to 100 defense. Link to comment Share on other sites More sharing options...
Emy Posted June 6, 2008 Report Share Posted June 6, 2008 You guys don't listen do you I played with him on the server he's talking about and I fought with him. Emperiums take 1 damage at 100 def. I've been to THREE servers where it was like this that I know of. An emp is not an ordinary monster. The more you increase the def, the less damage you do to it. And at 100 def, it's as if the emp has the equivalent of 99 mdef, only for physical attacks. Link to comment Share on other sites More sharing options...