Emy Posted May 10, 2008 Report Posted May 10, 2008 was @killable removed on prupose? D:!!! I wants that back :<
Eregon Posted May 10, 2008 Report Posted May 10, 2008 We dueled with it. It was much faster than using @duel and then waiting 5 minutes for the next one.
LordAbsinth Posted May 10, 2008 Report Posted May 10, 2008 i've already speaken about this to Sensation or Defiance or Trochilidae (i don't remember good,,, x3 ), and he tolds me he'll speak about to Genesis and the other Admins\GMs,,, i hope will be re-enabled soon,,,@duel sucks, @killable was a really good command,,,useful for duel tests and funny battles around,,, :P the only good thing i could wonder about the disabling is "cause of motivate and increase the number of PvPers",,, Oo LordAbsinth
jakiss Posted May 10, 2008 Report Posted May 10, 2008 it was removed so that when gen resets the pvp ladder which ithink is really soon that only kills in the pvp room lms woe and gvg will count
Emy Posted May 10, 2008 Author Report Posted May 10, 2008 Gen it takes 5 minutes .__. Me and Ricky dueled yesterday.
geldaz Posted May 10, 2008 Report Posted May 10, 2008 You don't order anything here,so don't say things making them look like you're ordering the GM's . @killable was put off because the ladder will be reseted,and the 1st place will get a really awesome reward. Having @killable command would ruin it completely,so just close this topic,it's pointless.
Emy Posted May 10, 2008 Author Report Posted May 10, 2008 Excuse me geldaz, but I don't really feel like hopping into pvp every time I want a friendly one on one duel with someone. If @killable is going to be removed permanently, then there should be a compensation such as one or two cities that you can pvp on. And still pplwon't leave someone alone if they wanna test or duel one on one, because people tend not to consider others. And if you count the ppl in this thread that want @killable back, it's reason enough to reinstate it. If it's impossible to reinstate without unbalancing the pvp ladder then fine. In that case @duel should be one minute. I don't know Gen it was five minutes for me. And there hasn't been a patch since. If YOU don't like the topic, then get out of my thread, I don't need you ordering others around.
Genesis Posted May 10, 2008 Report Posted May 10, 2008 @duel was reduced to 1 minute last I checked ( which was 3 minutes ago).
Emy Posted May 10, 2008 Author Report Posted May 10, 2008 LOL!!! <3 Gen. You said it was 1 min yesterday, which is way longer than 3 minutes ago XD I'll check it out. Edit: WHOOT! It's one minute. Way better than 5 ^^ It was totally 5 mins last night >:O
LordAbsinth Posted May 10, 2008 Report Posted May 10, 2008 it was removed so that when gen resets the pvp ladder which ithink is really soon that only kills in the pvp room lms woe and gvg will count and what if,,, is not possible apply the function of the ladder just to the PvP maps and not to the global server? Oo LordAbsinth
ViciousGamer04 Posted May 12, 2008 Report Posted May 12, 2008 @killable.. mmm. sounds like a fun command! Hopefully it comes back =O unless the @duel stays as low in time as it says. Last server I was on it was 30 minutes I had to wait till' my next duel =/
Emy Posted May 12, 2008 Author Report Posted May 12, 2008 Well, it's good enough. @Duel is one minutes again. But @killable can't be reimplemented; it would ruin the new pvp ladder. I still suggest a map or two that is outside of pvp ladder, where @killable works. Would make it easier to test for sure
Emy Posted May 14, 2008 Author Report Posted May 14, 2008 But if there were a few maps that were isolated from the pvp ladder, that wouldn't be a problem. Question is, can Genesis do that? Or is it impossible to script?
Genesis Posted May 14, 2008 Report Posted May 14, 2008 OnPckillevent is a global command so it would count everywhere.