LordAbsinth Posted May 10, 2008 Report Posted May 10, 2008 You don't need any int if you're using a full forsaken set, you'll get at least 200 SP from the forsaken cloak. i continue not understanding why use FBHs on a SinX, cause that card is useful just to magic classess and not battle (INT SinX autocaster? ROTFL),,, LordAbsinth
Gilgamesh Posted May 10, 2008 Report Posted May 10, 2008 Too long; Didn't read. But as far as Surreal is concerned, Clowns need not to be touched by any kind of boost not a nerf against the SinX Class. But I do think that FBH needs a fucking restriction.
LordAbsinth Posted May 10, 2008 Report Posted May 10, 2008 Too long; Didn't read. But as far as Surreal is concerned, Clowns need not to be touched by any kind of boost not a nerf against the SinX Class. But I do think that FBH needs a fucking restriction. Gilgamesh, please could explain me how FBH works on SinX? T_T ,,,at least u, please,,, T_T LordAbsinth
Dave Posted May 10, 2008 Report Posted May 10, 2008 What about making EDP change the weapon element to poison,keep the damage boost but change the element,after all it is Enchant Deadly Poison,so why not make it poison.
Gilgamesh Posted May 10, 2008 Report Posted May 10, 2008 Gilgamesh, please could explain me how FBH works on SinX? T_T ,,,at least u, please,,, T_T LordAbsinth ~250SP with 2 FBH Card and a Forsaken Cloak. Like what everyone does, just EDP and spam berries and then backslide when they're losing. Cheap :/ What about making EDP change the weapon element to poison,keep the damage boost but change the element,after all it is Enchant Deadly Poison,so why not make it poison. That's gonna render them useless, x.x
Dave Posted May 10, 2008 Report Posted May 10, 2008 Not really,they would still be effective they would just have to time when to use EDP instead of spamming it like they do now. There is also element type weapons,and other things that change the element other than poison,so they could still be a useable class.
Genesis Posted May 10, 2008 Report Posted May 10, 2008 Assassin Crosses do not need Str Belts or FBHs, I didn't use either of them. Everyone here is just a Strength whore. Exactly. Not really,they would still be effective they would just have to time when to use EDP instead of spamming it like they do now. There is also element type weapons,and other things that change the element other than poison,so they could still be a useable class. Wouldn't that kill the class? I mean taking EDP from a sinX is pretty much throwing them into the den of lions; All you would need to do is wear undead armor and boom SinX = owned.
Damascus Posted May 10, 2008 Report Posted May 10, 2008 Sinx doesn't need a nerf. I could reflect kill or coma them just fine.
Defiance Posted May 10, 2008 Report Posted May 10, 2008 I remember having Sins get the "forced" poisoned status when they drink/enchant EDP on my previous HR.
geldaz Posted May 10, 2008 Report Posted May 10, 2008 I remember having Sins get the "forced" poisoned status when they drink/enchant EDP on my previous HR. That would be pathetic in my opinion. We barely can kill paladins because of their awesome insane reflect,having our HP drained super fast because of poison+ their reflect,that'd be impossible to ygg and would put Paladins in a more high advantage than they already are.
L I N K Posted May 10, 2008 Author Report Posted May 10, 2008 @who ever said nerf the range of range attacks Do it, I NEVER can cast arrow vulcan at a range of 6+ squares, it doesn't matter to me anyways. another rant about clowns, my AV on a paladan with Defender on still, has bs damage with 2 FBH on, I can get 2k max with the right arrow, they use GTB so I can't coma card them, my dragoon wizzrd card doesn't work because they have FCP on and when I attack them I do 500 dmg to them and 750 dmg to me. Even if they don't have FCP they reflect my shit back at me. on iRO, if you saw a battle clown, you ran, no matter what class you where.... I can normally do 1 or 2 AVs on iRO with my clown and kill them, unless it's a sinx/LK/Paladan, becuse they have Good HP and have a good eye for using white pots. This server Isn't ballenced with sinxs being able to crack everyone while spamming yggs/Pressing the button "F#" wich uses EDP then thye click and spam "F#" while hey fight so they don't die.
Dave Posted May 10, 2008 Report Posted May 10, 2008 A sin-x can still do high damage without EDP,so it making the weapon poison seems logical,if they fight someone with undead armour they can unequip a weapon and get rid of poison,they cloak and do that anyway so this would just stop the EDP spam and they would need to think about when to use it. What really needs altering is the sprinkle sand and poison react damage boost given by EDP it is supposed to boost weapon damage not skill damage. Also a Quick Question: When did they alter the sprinkle sand skill so it gets you out of hide/cloak? i have never known it do that at all.
Sensation Posted May 10, 2008 Report Posted May 10, 2008 Sand skills can reveal hidden players, it's been like that for as long I play and as long I know. Just hide, not cloak. Dispel, can't remove EDP, it's something they drink and not magically apply. Chemical Protection skills are also safe from dispell. If you don't believe me, go to any RO wiki or ragnainfo site and search for it. Sins overall are too strong, but that also works against them. Get SP draining items/cards and hit them, they will have to go normal attack/spam berries. Keep them ranged, trapped, slowed down or whatever. There are multiple options best is if you use then all. My hint is thanatos maero card, patience and dragoon warlord. Coma might do the rest, if not, go reflect. Barely any sin knows how to play these days anyway, there are some, but those rely on buffs.
geldaz Posted May 10, 2008 Report Posted May 10, 2008 I don't rely on buffs nor does Epic,FataI or Thiago. Well I kinda think paladins Defender thing ruins Ranged classes pretty much,from 11k criticals to 2k criticals with the right arrows. But we can't ask a nerf to everything we can't beat right?
Sensation Posted May 10, 2008 Report Posted May 10, 2008 Paladins were the counter against ranged class. On LR ranged dominates mostly, here they are the 'weaker' class. RO was originally made for LR purpose, that's why things seem unfair now.
SkullPanda Posted May 10, 2008 Report Posted May 10, 2008 Gilgamesh, please could explain me how FBH works on SinX? T_T ,,,at least u, please,,, T_T LordAbsinth I'll try to explain this: Fallen Bishop Hibram: MATK + 10%, Maximum SP - 50% Increases damage inflicted on Demihuman and Angel monster by 50%. The thing is, with this card they'll do 50% more damage to players. That's the big deal, with two of these babies a SinX will do twice as much damage. Increases Magic attack? Loweres SP? SinX don't need those, they'll just rely on EDP + normal attack. And just Back-slide when they're in trouble.
Gilgamesh Posted May 10, 2008 Report Posted May 10, 2008 You just pointed out the obvious points in the scenario.
Icon Posted May 10, 2008 Report Posted May 10, 2008 i didn't read the entire thread just the first and last few .... STR belts ... they weigh, what was it 600lbs? leaving you ALOT less room for healing items FBH ........... each one cuts ur SP in half My point :: with dual str belts and dual fbh you're left with less berries to hold (because ur str belts weigh so much) if you're lucky you have 400 SP which leaves you just enough to use all your sin buffs and back slide twice before you start ygg'n if you're wearing GTB your buffs cost you even more SP..... so i have to ygg twice just to prepare for battle OR stand next to healer in lutie buff myself then warp as fast as i can to fcity then into pvp :P YES sins need SP .. edp costs sp, poison react costs sp, enchant poison costs sp, backslide costs sp /duh
LordAbsinth Posted May 10, 2008 Report Posted May 10, 2008 I'll try to explain this: The thing is, with this card they'll do 50% more damage to players. That's the big deal, with two of these babies a SinX will do twice as much damage. Increases Magic attack? Loweres SP? SinX don't need those, they'll just rely on EDP + normal attack. And just Back-slide when they're in trouble. LOL no wait, i have to say,,, LOL! are u kidding?! this is the exately way cause i was asking about!!! !!!GIGA BUG!!! FBH card, since has been created was a mix of "mistery" on "how about the race damage bonus will work?",,,after a month\maybe 2 of the release of the new card (with effective effect, not undecided) the cards has been a bad hit to battle classess cause FBH IS A CARD JUST FOR MAGIC CLASSESS NOT FOR BATTLE ONES!!! here the script,,, { bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; },{},{} no one know it? Oo wtf! LordAbsinth
Terminus Posted May 10, 2008 Report Posted May 10, 2008 What about making EDP change the weapon element to poison,keep the damage boost but change the element,after all it is Enchant Deadly Poison,so why not make it poison. Think of it this way, if EDP forcefully changes the weapon element to Poison, then everyone would carry Undead armor or Poison armor. Why? Because Undead HEALS from poison and Poison vs Poison = 0 damage. Not really,they would still be effective they would just have to time when to use EDP instead of spamming it like they do now. There is also element type weapons,and other things that change the element other than poison,so they could still be a useable class. No, because if they see a sinx, they would be like "OMG FREE KILL LOL!!!L!O!" and just wear Undead and attack, without any fears. Plus, the Evil Druid and Argropie cards are both 100% drops. A sin-x can still do high damage without EDP,so it making the weapon poison seems logical,if they fight someone with undead armour they can unequip a weapon and get rid of poison,they cloak and do that anyway so this would just stop the EDP spam and they would need to think about when to use it. What really needs altering is the sprinkle sand and poison react damage boost given by EDP it is supposed to boost weapon damage not skill damage. Also a Quick Question: When did they alter the sprinkle sand skill so it gets you out of hide/cloak? i have never known it do that at all. You are wrong sir, so wrong. EDP creates an effect that lasts awhile. If you take off your weapons, it still latches on. So even if you have a weapon off, the only thing you'll do is heal them less. Plus, if EDP is gone, then it would be a waste of an EDP. It would ruin the economy EDP wise, and it would make sinxs useless because if they EDP, then just equip Undead + Deviling/Raydric, it would totally kill off all sinxs. EDP is not "skill damage" btw, its a skill that overlaps your attack damage. Its like saying Endow Fire is skill damage. If I remember correctly, EDP is +200-300% attack. Which means that it affects everything to do with pure damage. No, Sprinkle sand was not altered to get you out of HIDE. Not cloak, Hide. It was like that in kRO if you had a Maya Purple.
L I N K Posted May 10, 2008 Author Report Posted May 10, 2008 Icon, Belts are 100 weight each. LordAbsinth, FBH does do melee/range damage also. 2 FBH'd clown is -/+ 9k damage on my test characters 1 FBH'd clown is -/+ 6k damage on my test characters Even with 2 FBH I ALWAYS have a Shoe with no FBHs for Tarrot Spamming, 50 SP per cast, 40% chance to work, it adds up.
LordAbsinth Posted May 10, 2008 Report Posted May 10, 2008 Icon, Belts are 100 weight each. LordAbsinth, FBH does do melee/range damage also. 2 FBH'd clown is -/+ 9k damage on my test characters 1 FBH'd clown is -/+ 6k damage on my test characters Even with 2 FBH I ALWAYS have a Shoe with no FBHs for Tarrot Spamming, 50 SP per cast, 40% chance to work, it adds up. nope,,, FBH give a +50% damage bonus with magic attacks,,,just magic,,, if the bonus was for magic and extended to melee the script would be: { bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Angel,50; bonus2 bAddRace,RC_DemiHuman,50; },{},{} and not: { bonus bMatkRate,10; bonus bMaxSPrate,-50; bonus2 bMagicAddRace,RC_Angel,50; bonus2 bMagicAddRace,RC_DemiHuman,50; },{},{} the card, actually, is bugged,,,(EDIT: at least in my opinion) LordAbsinth
Dave Posted May 10, 2008 Report Posted May 10, 2008 EDP could be made like enchant poison so when you unequip the weapon the element goes away,anyway there are far to many sin-x on the server so nothing will ever be done to a class with so many of them. Sin-x has always been a quick and easy class thats why servers are always overflowing with them. Its the kind of class you dont really need to know how to play, just hit/cloak/berry hit again cloak/hit/berry/berry/backslide/berry/hit/EDP/ hit/berry/hit/cloak/log out when Ygg run out.
geldaz Posted May 11, 2008 Report Posted May 11, 2008 There's SinX and SinX. Ask sarduarkar how I fight. Some SinX don't bother switching,they just go for spamming and high damage. My goal is High Damage,and reduce everyone's damage at all costs without any shield.Genesis laughed at me for doing that,but I just like to put some fun into this class.