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Dave

GTB and the New Card

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Posted

Having seen this new card working one thing i have to note is ,that it does work but that it ignores all Mdef not just the 99 from GTB,now is this intentional or what? because i dont think it should ignore all your Mdef if you have in my case 62+ int mdef the GTB now just rounds it off to 99+ w/e int it disregards the mdef you have before this, i think this is wrong otherwise all the mdef adding equips are completly useless,sure disregard 99 Mdef but not all the Mdef you have with equips and int,even those that dont have GTB have Mdef and they will suffer because this card now make that useless.

So now using GTB penalizes you for having the card thats wrong.

Posted

The card hasn't been added, nor has GTB been changed that happens tomorrow.

Posted

Well then someone is hacking because i have been killed by magic throught GTB,you say its not added,well maybe it was you killed me in testing the card,all i know is that is does disregard all Mdef not just that added by GTB.

It ignore all Mdef that includes int def too i have 62+300 m def with GTB thats 99+300 ok it makes it up to 99 but it doesnt take into account your existing Mdef it just ignores it all.

Posted

There are 2 value's for mdef.

Mdef and Mdef2, we made it ignore Mdef (gear Magic Defence), the +300 will still be blocking some magic.

The int Mdef (Mdef2) can't ever block magic, you will always receive damage.

The magic ignoring/resistance is based on gear Mdef,

this one is used to create resistance and this one also will be used to be ignored.

Your int Mdef wil stay intact.

Posted

You don't understand I haven't tested the card on ForsakenRO because I already have the correct code for it. And it does ignore your MDEF. If you have your ForsakenRO patched you will see that GTB reduces all magic damage by 10% regardless if the person has the card or not.

Posted

yeah i have that and it has been patched,what im saying is that i was killed by a person by magic while i had GTB card equiped,if the Mdef card is not yet in the game how the hell did this happen.

Also why would it block all gear Mdef? if you dont use GTB then it still ignores the Mdef that gears add,that is penalizing those that dont have the card isnt it?,and makes those equips useless.

Posted
yeah i have that and it has been patched,what im saying is that i was killed by a person by magic while i had GTB card equiped,if the Mdef card is not yet in the game how the hell did this happen.

Also why would it block all gear Mdef? if you dont use GTB then it still ignores the Mdef that gears add,that is penalizing those that dont have the card isnt it?,and makes those equips useless.

maybe he stripped your shield? (possible with dragoon warlord card)

LordAbsinth

Posted

Nope it was a proffesor that killed me he was not near me and killed me with firebolt from quite a distance away and as strip doesnt work with magic..

Posted

The card isn't implemented yet, so you must have used the wrong shield.

Posted

Yeah thats what the guy that killed me said,but i have one shield and it has GTB card on it ,so i know i didnt use the wrong shield.

Also why would it block all gear Mdef? if you dont use GTB then it still ignores the Mdef that gears add,that is penalizing those that dont have the card isnt it?,and makes those equips useless.

Answer this?

Posted
Yeah thats what the guy that killed me said,but i have one shield and it has GTB card on it ,so i know i didnt use the wrong shield.

Also why would it block all gear Mdef? if you dont use GTB then it still ignores the Mdef that gears add,that is penalizing those that dont have the card isnt it?,and makes those equips useless.

Answer this?

2 ways to make magic miss.

1. bonus bNoMagicDamage,100;

2. bonus Mdef,100;

#1 makes magic miss always no matter what happens.

#2 can be made so a card ignores it, scripting wise its literally the only way, all magic is reduced by 10% though, meaning the card ignores your mdef but not all of it.

Posted

So,let e get this straight,you still get to keep the Int Mdef,but all the other Mdef added by Items/Cards and things is going to be ignored?

Then its like what i said you dont need items/cards that add Mdef now because this new card will make these items worthless,even the Mdef from armours elite/donation is going to be ignored so that kinda makes them usless too.

Seems like the new card is making more things ingame obselete rather than just countering GTB as it was supposed to.

Posted
yeah i have that and it has been patched,what im saying is that i was killed by a person by magic while i had GTB card equiped,if the Mdef card is not yet in the game how the hell did this happen.

Also why would it block all gear Mdef? if you dont use GTB then it still ignores the Mdef that gears add,that is penalizing those that dont have the card isnt it?,and makes those equips useless.

Don't forget that once the MDEF script is implemented, STAFF OF PIERCING will actually deal 10% of magic damage to you. But I'm not sure yet if the frozen status will be implied with the SoP SG.

Posted
So,let e get this straight,you still get to keep the Int Mdef,but all the other Mdef added by Items/Cards and things is going to be ignored?

Then its like what i said you dont need items/cards that add Mdef now because this new card will make these items worthless,even the Mdef from armours elite/donation is going to be ignored so that kinda makes them usless too.

Seems like the new card is making more things ingame obselete rather than just countering GTB as it was supposed to.

Thats correct, it would ignore all MDEF and deal you 10% less damage.

Don't forget that once the MDEF script is implemented, STAFF OF PIERCING will actually deal 10% of magic damage to you. But I'm not sure yet if the frozen status will be implied with the SoP SG.

GTB blocks all status effects regardless.

Posted

wow, alot of aimless jibberish to me

all i care about is a new card and the GTB being nefed *doesnt affect a SinX*

Posted

LadySubaru, you should care either way, if it affects you or not. Decisions like these aren't made to fit the needs of a small group of ppl. It's human nature to only care when it affects you, but imo it's a bad habit. And your added comment was also "aimless jibberish"

Posted

So the 10% damage Reduction is supposed to make up for all the Mdef loss from my items and cards?,

well i would rather have that back and lose the 10% reduction.

This GTB "change" was supposed to help wizzies not strip them off what is for all intent and purposes there only defence.

I don't think this was thought out fully enough and the knock on effects to other ingame things was missed,hell it doesnt even matter if i have a GTB anymore its gone beyond that now i lose my Mdef regardless that is just making the magic class weaker imo not helping them.

The real issue is not the the magic class is so weak,its that the other classes are so strong,the game leans toward other classes with regards items and cards at the cost of magic classes,the GTB changing just goes to prove this,you could have made the GTB card only usable by magic classes and left it as it was and still added this new card that is to be honest only really usefull to magic classes anyway,that would have at least put the magic class on par with the others.

The simple fact is this that altering one card will not help magic classes compete in a way that can make a difference to them ingame,the only way to do that is either lowering the damage other classes can do,or making GTB card magic only class as i said above,then they might be able to compete at a level that is somewhat acceptable to the class.

Everything else is just to add a feel good factor and make it seem like magic class chars are worth making.

After re-reading the post's both here and in the poll,i kinda get the feeling that was never about the GTB,it was about the complaints recived about Coma and Stone Curse,and changing the GTB card was a simple way out for the GM team,beats rewriting loads of scipts when you can just do one.

There is even a new card going to be added to make players immune to SC now that GTB make you immune to Come,see where im comming from a skill that magic classes can use to help them overcome the obvious difference in classes is going to get a whole new card just to make that obsolete(this is going to help magic classes how?) to me just another example of the lean toward other classes at the expence of magic classes,even though a card already exsists ingame that does just this.

There has been no mention of a new skill to replace SC,so again a skill gone to waste that weakens magic classes.

Posted

Catching the flow, so pretty much the arguments after the GTB change here is:

1. GTB still completely blocks magic, and the only key to piercing it is the new card. So that means, only those selected few wizards can actually rise against GTB. and those who possess the new card will have enormous bargain.

2. The new card, though works agains GTB players, but contains the -10%matk effect. Thus lessen the wiz' power against non-GTB players and PvM unless they have to switch headgears every so often.

3. The new card would send INT and other MDEF equipments to waste, not the GTB alone.

===

And what is going on before the nerf is:

With the multiplied drop rate, GTBs are too abundant so it makes wizzes' lives hard.

===

Those three enormous backlashes after GTB nerf, I think, would surely affect the server balance...yes, you should really thoroughly study while you beta the new card out...let's hope my hypothesises are wrong. My solutions right now would be:

1. What you offered in the first place, down with the block rate of GTB, but only to 85~90% with 5 JTs a second it's roughly 2~4 second per one JT hit. And to maintain the stance of the GTB user, you can use the no-pushback script from heavy shield or something, this doubles as a buff to GTB in the other way since charge arrows won't sent GTB users flying. Think about it.

2. Leave GTB as it is, the wizzes gonna suffer but then down the card drop rate to 0.1% so it won't be produced too rapidly.

3. Wipe GTB and let 'em hunt from the start with decrased drop rate...HECK, NO!

Posted

To me this is the best solution:

GTB card only usable by magic classes and left it as it was and still add this new card.

This helps wizzies as was intended and still gives the advantage to other magic class users that are lucky enough to get the new card.

You may think this gives magic classes a huge advantage,but in reality it doesnt,it may lvl the playng field somewhat but wizzies will still die pretty dam quick even with this.

If you want to help magic classes then help them dont half ass about pretending to help,actually make a difference.

As for the SC card thats not needed at all,and is only bieng added to pamper to those who dislike having a skill that can actually help kill them.

Posted

It might help wizards but it kills everyone else, Coma,Stone Curse Freeze alot of effects would destroy other classes if GTB were a wizard class exclusive card.

Posted

If you look at it now, I think its everyone's game already. You'll never know who's gonna win unless you're good at character switching. With the Magic Classes joining the roster, you finally have every option available to you instead of just relying on the usually-played classes. Like in rock paper scissors, you now had scissors other than your usual rock and paper ;)

Posted
It might help wizards but it kills everyone else, Coma,Stone Curse Freeze alot of effects would destroy other classes if GTB were a wizard class exclusive card.

I Disagree the effects you mention have cards in place already to prevent them,or grant immunity to them,with the exeption of Coma,witch is an effect that effect's all players including wizards so they would gain no advantage over anyone else.

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