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Maiimaii

Rework on Clown/Gypsy Gring

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Posted

Soooooo my suggestion is pretty simple morelike its for fixing the ring. 
Here is the stat of ClownGypsy  gRing atm.

[Clown of The Guardian]

Str +25, Agi +15, Max HP +15%, Atk +15%, Walking speed +15%
Reduce damage taken from Demihumans by 5%
2% chance to cast lvl 10 Bash on enemy target with increased damage of 1000%, 6% chance to cast lvl 10 Heal with increased effect by 750% to self when dealing Physical damage.
 
[Gypsy of The Guardian]
Str +25, Agi +15, Max HP +15%, Atk +15%, Walking speed +15%
Reduce damage taken from Demihumans by 5%
2% chance to cast lvl 10 Holy Crosson enemy target with increased damage of 1000%,4% chance to cast lvl 10 Heal with increased effect by 150% to self when dealing Physical damage.

 

Okay so why this ring gives 25 Str for a dex type class? i mean Str doesnt add damage for anything on clown/gypsy doesnt add weight also sooo why Str? Even though Lutie/Sif's whip are melee doesnt mean the damage came from STR it still dex based so kinda change that Str to = Dex? because its actually pointless having it there. ye it adds damage something like 10-15 atk ._.

So how about change them to like this

 

[Clown of The Guardian]

Dex/Int+25, Agi +15, Max HP +15%, Atk +15%, Walking speed +15%
Reduce damage taken from Demihumans by 5%
2% chance to cast lvl 10 Bash on enemy target with increased damage of 1000%, 6% chance to cast lvl 10 Heal with increased effect by 750% to self when dealing Physical damage.
 
[Gypsy of The Guardian]
Dex/Int +25, Agi +15, Max HP +15%, Atk +15%, Walking speed +15%
Reduce damage taken from Demihumans by 5%
2% chance to cast lvl 10 Holy Crosson enemy target with increased damage of 1000%,4% chance to cast lvl 10 Heal with increased effect by 150% to self when dealing Physical damage.
People might ask "Why int" it because it saves stats putting int to hit your JT having 1 Int you prolly gonna hard time to hit them with it sooo it saves stats. and I recommend Int more than Dex tho because Clown/Gypsy gring has already "Atk+15%" so putting more dex would make it OP and player would ask to nerf it again so lets make it balance but idk what GM thinks about this soooooooo yeh.

 



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