Genesis Posted March 27, 2008 Report Posted March 27, 2008 Mining System! As many of you have noticed; we have added a Mining System. The Quest Begins to the south of Forsaken City, in for_fild01 ( @warp for_fild01 239 20 ) a Young Miner is having trouble collecting some mineral rocks, he will ask for your help. In Which case you will have to go inside the 2 Forsaken Underground Mines, Mining is Relatively simple here is a simple guide ( Provided by LordAbsinth) on how to do it: speak to the Miner NPC near for_fild01 242 32; • he'll give you a miner helmet, put it on your equipments (weared ones); • take the warp point at bottom left side of the NPC; • you are now in for_mine01; • collect Old Picks and search for the "Minerals NPC" (look for dark\black stones into the mine ground and search the classic NPC cloud with a "Minerals"); • talk to Minerals NPC and find the weakest direction to broke stones (9 avaibles); • destroy the stone then continue to pick, you can get various minerals; • to complete the quest get: 50 Silver Ore, 50 Gold Ore, 50 Mithril Ore, 60 Green Charm Stone, 75 Enriched Elunium and 75 Enriched Oridecon; • come back to Miner NPC (for_fild01 242 32) with the items above, talk him, u got "Forsaken Dungeon Pass"; • double click the Forsaken Dungeon Pass (is usable, infinite, tradable\storableable so no restriction relating to account\character ). Forsaken Dungeon Cards and Mobs. The Forsaken Dungeon mobs are unique in various ways; apart from them look very very nice they themselves drop some cards that will revolutionize PvP: Pouring Card Effect: Increase Double Strafe,Arrow Shower and Sharp Shooting by 10%. Compounds on: Garment Goldenring Card Effect: 25% More Damage to the Demihuman race. Compounds on: Weapon Goldring Card Effect: 10% Chance of casting Bless on self when being attacked. Compounds on: Armor Usakoring Card Effect: Reduce Demihuman Damage by 35%. Compounds on: Shield Pandaring Card Effect: Increase Staff Crasher Damage by 10%. Compounds on: Weapon Dragoon Dungeon Keeper Card Effect: Increase Maximum HP by 10%, Maximum SP by 5% Vit Def - 2%. Compounds on: Footgear Skill Modifications. As many of you know; to improve gameplay we have started ( not finished) to change formulas as well as redoing skills to make PvP more enjoyable here are some of them: Sword Mastery: Swordsman class Mod: ATK increasement to 400 Explanation: Classes with "Mastery" skills are supposed to get an edge from it. Two-Handed Sword Mastery: Swordsman class Mod: ATK increasement to 400 Explanation: Classes with "Mastery" skills are supposed to get an edge from it. 1-2 Hand Spear: Swordsman class Mod: ATK increasement to 400 Explanation: Classes with "Mastery" skills are supposed to get an edge from it. Safety Wall: Mage Class Mod: Increase protected hits to an amount that can cover a wizard for 3 seconds at least, considering 195 aspd. Safety Wall duration increased by 10 hits. Explanation: Being that Mages already have a hard time with people who own a GTB, this would bring somewhat of a chance for them to either attack or retreat. Heal: Acolyte Class Mod: *Formula*, ability to use on an Emperium. Explanation: Priests need a reason to go int. Plus, more ways to heal an emperium would bring defending guild an edge in WoE. Heal Increased to 14K easy, as well as delay made 1/2 of what it was. Mace Mastery: Acolyte Class Mod: ATK increasement to 300. Explanation: Same as the other masteries. Impositio Manus: Priest Class Mod: ATK increasement to 150. Explanation: Importance to the buff. Sanctuary: Priest Class Mod: Increasement to Heal effect to 7k or replacement of current effect for an int-based formula. Explanation: One of the two means to heal the emperium. It should work properly according to the damage it can take. Katar Mastery: Assassin Class Mod: ATK increasment to 300 Explanation: Same as the other masteries Loud Exclamation: Merchant Class Mod: Str +10 Explanation: An edge for Whitesmiths Axe Mastery: Alchemist Class Mod: ATK increasment to 300 Explanation: Same as other masteries. Faith: Crusader Class Mod: 25,000 HP Increase. Explanation: Crusaders are supposed to get an edge on HP with this skill. Iron Hand: Monk Class Mod: +ATK increasment to +300 Explanation: Same as other masteries Chain Combo: Monk Class Mod: ATK 800% Explanation: Combo Champs should be more wide-spread. Combo Finish: Monk Class Mod: ATK 1080% Explanation: Same as above Advanced Book: Monk Class Mod: ATK 300. Explanation: Same as other masteries A drum on the battlefield: Bard and Dancer Class (ensemble) Mod: +450 ATK Explanation: Importance to Song buffs. The ring of Nibelungen: Bard and Dancer Class (ensemble) Mod: +525 ATK Explanation: Importance to song buffs. Dancing Lesson: Dancer Class Mod: +300 ATK Explanation: Same as other masteries. Musical Strike: Bard Class Mod: 350% ATK Explanation: Pretty much one of the two offensive skills a bard can use, should have higher attack. Dissonance: Bard Class Mod: Take away 5,000 HP every 3 Seconds. Explanation: Could be useful as a support in WoE. Throw Arrow: Dancer Class Mod: 350% ATK Explanation: Same as Musical Strike Ugly Dance: Dancer Class Mod: Takes 1,500 SP every 3 seconds, for the duration of the skill. Explanation: Could be useful as a support in WoE. Humming: Dancer Class Mod: +100 hit Explanation: Support. Aura Blade: Lord Knight Class Mod: +200 ATK Arrow Vulcan: Clown/Gipsy Class Mod: Less delay Flying Side Kick: TaewkonDo Class Mod: 300% ATK (3 attacks) Union: TaekwonDo Master Class Mod: Removal of the 8% HP per attack penalty. Explanation: If this effect is active, it converts into more of a backlash to Taekwondos. The benefits are not that great, DEF ignoring damage is not so special in a high rate. Full Buster: Gunslinger Class Mod: Less cool down Explanation: Nice damage modifier in the skill. I'd suppose it's not used because of it's delay. Could bring more to do with the gunslinger class than to be pistol and desperado. Spread Attack: Gunslinger Class Mod: 740% ATK Explanation: If we consider Desperado is 550%ATK with the chance to hit any target 10 times, this skill should be really buffed up so Shotgun gunslingers have more of a chance to support damage in WoE. Sonic Blow Soul Link delay decreased from 50% to 10%, Soul Link Damage decreased from 50% to 10%. Holy Light Damage Increased by 5x Buff Bots not allowed.. I would also like to mention that Buff Bots will not in anyway be allowed under any circumstance from this moment on. If you are caught with a Buff bot your Buffing Account will be blocked and you will receive a warning if repeated your main account will be blocked. Enjoy. Quote
Damascus Posted March 27, 2008 Report Posted March 27, 2008 I love it. But Endure shouldv'e been worked on and maybe a few more skills I bet would really help some classes out ): Quote
drax13 Posted March 27, 2008 Report Posted March 27, 2008 Wow, was coming on forums to give away some of my donations. But these updates look so juicy O_O Quote
Damascus Posted March 27, 2008 Report Posted March 27, 2008 Best updates ever seen in a server. Quote
L I N K Posted March 28, 2008 Report Posted March 28, 2008 Wow, was coming on forums to give away some of my donations. But these updates look so juicy O_O to me? :blush: Nice Updates. Too bad I can't see them, because Gen Logged off MSN before he sent me the patch ._. Quote
Genesis Posted March 28, 2008 Author Report Posted March 28, 2008 Yea... I d/ced I'm on now though. Quote
L I N K Posted March 28, 2008 Report Posted March 28, 2008 I sowwi Genesis, But it works now D: ilu for helping me though. When I get back from taking my gf bowling i'll tell you if it fully worked or not. EDIT:Genesis, could you explain why some annoying skills didn't get a mod? Like Soul Breaker? LoL Quote
drax13 Posted March 28, 2008 Report Posted March 28, 2008 I have 1 question and 1 statement: 1 Did you put the location of the forsaken dungeon incase someone already gets a pass? Or do we have to look for it? 2 Shouldn't the drop rate of cards for the mobs in the Forsaken dungeon be lowered to 1% to reduce spam. Otherwise 1 person will obtain a forsaken pass. Enter the dungeon, hunt a bunch of cards, and flood the market with them. [EDIT]: Never mind, I found out that you double click the pass and it warps you to the dungeon. Quote
Curufin Posted March 28, 2008 Report Posted March 28, 2008 Nothing for Stalkers? Does the Sword Mastery boost affect them too at least? Quote
» Pat Posted March 28, 2008 Report Posted March 28, 2008 Safety Wall: Mage Class Mod: Increase protected hits to an amount that can cover a wizard for 3 seconds at least, considering 195 aspd. Safety Wall duration increased by 10 hits. Explanation: Being that Mages already have a hard time with people who own a GTB, this would bring somewhat of a chance for them to either attack or retreat. Just curious, is this the announced 'solution' for the magic-using classes to counter GTB? Quote
WaahWaah Posted March 28, 2008 Report Posted March 28, 2008 Buff Bots not allowed.. I would also like to mention that Buff Bots will not in anyway be allowed under any circumstance from this moment on. If you are caught with a Biff bot your Buffing Account will be blocked and you will receive a warning if repeated your main account will be blocked. ----- This for me is the best of all the updates, Bye bye Steroids and other Buffing nabs ^^ Quote
Gilgamesh Posted March 28, 2008 Report Posted March 28, 2008 I was hoping that ASPD would be somehow decreased. Quote
Styla Posted March 28, 2008 Report Posted March 28, 2008 Wow GM nice Updates =) Aww... the Left/Right Hand Mastery skills doesn't changed...^^ Quote
Genesis Posted March 28, 2008 Author Report Posted March 28, 2008 Just curious, is this the announced 'solution' for the magic-using classes to counter GTB? Nope. Wow GM nice Updates =) Aww... the Left/Right Hand Mastery skills doesn't changed...^^ Er... if you can double equip daggers on a sinx then it does. Quote
WaahWaah Posted March 28, 2008 Report Posted March 28, 2008 Man.. Stalkers already got their Byorgue card It's hardly just for use on stalkers, and not all of us are MATK anyways.. Quote
Hrist Posted March 28, 2008 Report Posted March 28, 2008 Thanks for the updates Gen and the rest of the GM team /lv Quote
Confidance Posted March 28, 2008 Report Posted March 28, 2008 It's an armor card, pretty useless. Quote
Tiger_Fist Posted March 28, 2008 Report Posted March 28, 2008 Good I hate Sonic Blow sins. Anyways is buff botting like when your duel clienting and buffing yourself? When is this all gonna take place? Quote
Genesis Posted March 28, 2008 Author Report Posted March 28, 2008 No, its when you use a third party program to do that for you. Quote
Tiger_Fist Posted March 28, 2008 Report Posted March 28, 2008 So duel clienting and buffing yourself is ok? Quote
skyclouder Posted March 28, 2008 Report Posted March 28, 2008 Thats good. I was worried i woundnt be able to FCP myself. Quote
Curufin Posted March 28, 2008 Report Posted March 28, 2008 Byorgue is hardly good considering that armour slot is the most important one in terms of being able to actually survive. Can anyone confirm if the Sword Mastery also affects Stalkers or if it's just for Swordie classes? Quote
Genesis Posted March 28, 2008 Author Report Posted March 28, 2008 Its a global skill. So Stalkers should have it. =] Quote
Curufin Posted March 28, 2008 Report Posted March 28, 2008 Its a global skill. So Stalkers should have it. =] Thanks :D. Also, am I correct in assuming that these aren't the end of the skill changes? Really apprectiate the hard work you GMs put in! Quote