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test.

Remove/rework The Mixture Belts.

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Posted (edited)

anyone who find these mixture belts a waste?

Well yea. I do. Gaunts are pretty much more needed than these and i dont find spending 200toks for a pair of these to be very worthy.

I'll suggest in giving these belts buff that's worthy of their NPC price.

ie.

Forsaken Belt of Mixture A [0]

Str + 30

Agi + 30

Vit + 10

Mdef - 7

The reason behind this example that i made, is to SOMEHOW make the belts on par with the other belts.

I may not be expecting this exact example to be implemented, but PLEASE CONSIDER having these mixture belts to be given some love somehow.

Edited by test.
Posted

I dunno what you are talking about, I use Mix A on my dagger sinx builds.

Posted

Rly? Is it pvp or woe? In which build? Pure crit AA sinx? SonicB? I'd rather use str gaunts for that.

Yea, i can consider the fact that it gives bonus to 3 stats, giving more decent stat allocation and sustain on either pvp or woe fields, but doesnt dealing bigger damage is the main reason why we got these? Specially for sinx imo.

Posted

Double Dagger pvp build. I don't need super high attack on that one. Hence I use 2 mix a belts on it. That gives me +40 str, vit, and agi, which is a lot. I don't need to put high amounts of agi to get 195 aspd(which is advantageous for a double dagger build that also uses loki's blade as secondary weapon when needed), I have tons of hp without putting much vit stat myself, and I can still get to a decent attack that still hits 8k-12k per attack on one dagger, double that for dual handed(approximately) and also not counting double attack skill.

I believe my HP is around 280k+ on the build, while using minimal amount of Vit(leftovers really). It goes higher when I use eidelic wing. That build also serves as my breaking build when needed, I just switch weapons.



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