test. Posted August 3, 2016 Report Posted August 3, 2016 (edited) I'm really looking forward for this server to open new doors on how players can be keen on having their gameplay style. Specially when they released the Hrist's wing bow, cursed sniper rune and guardian ring wherein Mines have been buffed so they can be useful too as well. but i was just wondering, if why would the collaboration team release these on the tokenshop rather than having the players test it out by having an L.weap version of it, and buy it on the tokenshop if they wanted? idk but on my perspective, this type of build mainly focuses on WoEs, or such events that requires defending. I'm really not sure actually if why these things go as it is now, but i was just only kinda confused if why there's no L.Weap equivalent to it. Thanks in advance for your replies, and More power ! :) EDIT: I tried to have a little research on hunter's/Sniper's mine skills on iRO. and yea, the way how the damage is calculated is actually kinda insane, since it bypasses DEF nor MDEF and relies solely on the user's stats, and even bypasses redux on a pvp environment. i'm just thinking that for a Legendary version of this valk weap, i think it's better not to put the additional stats anymore, but keep the buffing of mine skills :) Edited August 3, 2016 by test.
Ares Posted August 3, 2016 Report Posted August 3, 2016 Hi, Before anyone thinks that FRO is milking money to its players, I will explain to you why this happened in a very simple way. The items we released may or may not change. These items though are ready for improvement next patch. The reason behind why most of the items are out in the tokenshop yet not yet available in legendary is because we can only release legendary versions if we've finally balanced and make the items stable. Updating the items is really painful and needs a lot of work to do. So bear with us and we guarantee you that there will be legendary versions.