Jump to content
atari0623

Super Novice Vs. High Wizard

Recommended Posts

Posted

As we all know, super novice got 400-500+hp with high dodge. While wizard is only use for farm, coz u cant build a pvp wizard if your not rich. Unlike novice, buy simply voting you can wearpriest cape and you can spam without delay. I suggest, dont let novice abuse bug by wearing capes, because baloon/ndring is enough for novice because of their free 2kstats. And for pvp, novice with kafra band can survive frost asura, unlike wizard with lollihat frost asura = dead. I suggest lollihat got immunity to frost. Sorry for my bad english, and please dont swear, i just suggest. Thankyou for your understanding

Posted

I don't see the suggestion in this? What do you propose?

If you have none, I have a few.

For SN

1. Reduce the ridiculous amount TGK gives for SN, they already got that 2k bonus stats if they go baby character(which they almost always do).

2. Make them not be able to use the capes like they are not allowed to use rings.

3. Make a separate cape/ring for them that have non-op stats.

For Wizard

1. Increase their HP, it could be on the TGK, the weapon or the cape/ring. This is the primary reason wizard is not on par with prof.

2. Cards that help increase stave crasher damage. For one thing, stave crasher is a wizard skill. We gave them to all magic classes to combat GTB but wizard imo should still have the best stave crasher in all of the magic classes.

Posted

thanks Odd for supporting my topic.

thanks rayray for correcting my topic, actually you got a better suggestion about SN and Wiz, more on that stave crash damage, coz its a wizard skill.

hope that gm's read this and take action, thankyou

Posted

I don't see the suggestion in this? What do you propose?

If you have none, I have a few.

For SN

1. Reduce the ridiculous amount TGK gives for SN, they already got that 2k bonus stats if they go baby character(which they almost always do).

2. Make them not be able to use the capes like they are not allowed to use rings.

3. Make a separate cape/ring for them that have non-op stats.

For Wizard

1. Increase their HP, it could be on the TGK, the weapon or the cape/ring. This is the primary reason wizard is not on par with prof.

2. Cards that help increase stave crasher damage. For one thing, stave crasher is a wizard skill. We gave them to all magic classes to combat GTB but wizard imo should still have the best stave crasher in all of the magic classes.

We already suggested a Novice ring with stats dunno what happen on that topic.

I agree on the said things for SN.

As for the wiz. id rather put the additional on the weap. cape/ring will always be a trouble for the new ones though we have vote cape now, they will surely say its for the geared ones.

As i have proposed before, what matk type jobs lack for me is Hit. In order to actually hit an opponent using a stave crasher without missing, any matk types needs at least 460-480 or so hit imo. Which is why we put phreeoni card in our weap. Freeing a slot in our weap would make it stronger. So even if we have a card that would increase stave crasher damage, it would only replace a card in one of our slots.

Posted

We already suggested a Novice ring with stats dunno what happen on that topic.

I agree on the said things for SN.

As for the wiz. id rather put the additional on the weap. cape/ring will always be a trouble for the new ones though we have vote cape now, they will surely say its for the geared ones.

As i have proposed before, what matk type jobs lack for me is Hit. In order to actually hit an opponent using a stave crasher without missing, any matk types needs at least 460-480 or so hit imo. Which is why we put phreeoni card in our weap. Freeing a slot in our weap would make it stronger. So even if we have a card that would increase stave crasher damage, it would only replace a card in one of our slots.

I also agree with the hit, that could be arranged to have +100 hit at least on the weapon. Also, I was not only suggesting weapon cards for stave(sorry I did not make it clear). It could be acc card(although it might not be popular since most people will be using imp/siroma). Or just like WS cape and ring, put hit on the ring/cape. And again, as vote cape is easily available, it should not be an issue nowadays.

If we are talking about hp, I would prefer to put it in the TGK if we are thinking about the new guys. Wizard highness is hard to come by in the server, if we put the increase in HP there, it would still be unobtainable for the new guys. Hell, i could even agree on putting a bit of HP increase on FBH card(that only works for the wizard class) but that might be unpopular as well. So with all that, I would prefer to have it on the TGK.

Posted

Here some of my opinion regarding of this suggestion.

For SN

1. Reduce the ridiculous amount TGK gives for SN, they already got that 2k bonus stats if they go baby character(which they almost always do). [Obvious thing that need remedy]

2. Make them not be able to use the capes like they are not allowed to use rings. [Obvious thing that need remedy]

3. Make a separate cape/ring for them that have non-op stats. [Can say it like somekind of compensation since they lost 2, which is one of them doesn't considered as bug by the GM team]

For Wizard

1. Increase their HP, it could be on the TGK, the weapon or the cape/ring. This is the primary reason wizard is not on par with prof. [Many already say the same thing about this, whether the improvement will be put on cape/ring or TGK, I prefer it to be put on cape/ring since we are not always on TGK and I can't think of any gear other then redux lower gear or you didn't have cape/ring to not equip one]

2. Cards that help increase stave crasher damage. For one thing, stave crasher is a wizard skill. We gave them to all magic classes to combat GTB but wizard imo should still have the best stave crasher in all of the magic classes. [Put 100 hit on cape/ring for corresponding class and more bonus damage for stave crasher on Hwiz cape/ring will do the job I think]

Posted

I prefer having the hit on the weaps. Cause rings specially for prof are too buffed already imo. the addtl. stave damage on wiz should be on cape/ring though.

i like the idea of the acc cards but it would be hard for us to switch or have another artifact just to switch . pips always tend to switch shields almost as frequent as the armors now a days. so i think most new ones as a matk would say its too expensive again to be useful.

i think we should put this idea into a conclusion and make it into another suggestion xD



×
×
  • Create New...