mrshanx Posted October 23, 2014 Report Posted October 23, 2014 Im new to fro. i recently viewed a thread about card stacking. it said once you get 100% of a specific type, any card that adds damage to that same type wont have any effect. ex 2fbhs in shoes + goldenring/hydra in weapons. my question is: does the card stacking include item stacks aswell? like if i get 2 fbhs =100% demihuman. then i equip any headgear that has 10% demihuman dmg. will it be added? Quote
Rayray Posted October 23, 2014 Report Posted October 23, 2014 RO limited demihuman damage to a cap of 100%. So any other increase after 2 fbh shoes is normally nulled. Quote
Ohki Posted October 23, 2014 Report Posted October 23, 2014 Is it 100 or 110%? Cause I've seen some confusion over that... Or does that limit only apply to cards, because I tested ROP once versus a normal +20 stat aura, and it still gave the 10% bonus with 2x FBH on, so ...? Idk... Quote
ThePerfectHit Posted October 23, 2014 Report Posted October 23, 2014 RO limited demihuman damage to a cap of 100%. So any other increase after 2 fbh shoes is normally nulled. Is it 100 or 110%? Cause I've seen some confusion over that... Or does that limit only apply to cards, because I tested ROP once versus a normal +20 stat aura, and it still gave the 10% bonus with 2x FBH on, so ...? Idk... He did say "is normally nulled", this being a private server it's probably edited so you would be able to stack over 100%. This is why people need to test things on their own(like you did) and not just listening to everything they hear. Quote
binaryfission Posted October 23, 2014 Report Posted October 23, 2014 damage% modifiers can exceed 100% as long as you have the same specified effects as for demi-humans like on FBH. its just not advisable to stick to modifying damage on one attribute(demi-human) only. like for example, you have lets say 1000damage on Cecil Damon on lhz_dun03. with 2fbh cards, you'll deal 2000 damage, put 4goldenrings and you'll deal 3000 damage. but if you put on 2fbh cards(that's x2, so 2000damage), then put 4mandragora cards(that's 20%more damage to wind property targets since Cecil is wind) you'll deal 3600damage(better than having 2fbh+4goldenrings) damage calculation is 100% x (race modifier, like goldenring for demi+25% and caramel for insect+20%) x (element modifier, kaho for earth+20% or vadon for water+20%) x (size modifier, desert wolf for small, skelworker for medium, minorus for large all +15%) while abyss knight is a special case of a boss or nonboss monsters, the paper for crit damage on any monster, and turtle general as universal Quote
Rayray Posted October 23, 2014 Report Posted October 23, 2014 (edited) He did say "is normally nulled", this being a private server it's probably edited so you would be able to stack over 100%. This is why people need to test things on their own(like you did) and not just listening to everything they hear. Is it 100 or 110%? Cause I've seen some confusion over that... Or does that limit only apply to cards, because I tested ROP once versus a normal +20 stat aura, and it still gave the 10% bonus with 2x FBH on, so ...? Idk... I should have phrased myself better there. When I say "normally nulled", I meant practically useless. Since stacking only on race modifiers will make you lose TONS OF DAMAGE. Although, I did assume the race modifier was capped because back then when I tested, hydra cards or goldenrings simply do not stack with 2x fbh. But that might not be the case now. It comes down to the damage calculations. It is just not worth stacking demi human damage when you consider the calculations being used, that and the fact that most classes will only have 4 slots. I'll give an example. Let us say all cards and effects stack well together. I have a 4 slot weapon and is using 2x fbh shoes and ROP. Goldenring cards Let us say I stacked 4 of them in the weapon. The only calculation that will be checked would be for the race modifier damage. .25 for goldenrings, .10 for the rop and .50 for the FBH (1+.25+.25+.25+.25+.50+.50+.10) = 3.1 or 310% increase The normal card combo Let us say I used 2x TG and 2x Skel worker. Now I have three damage modifiers that can modify my damage. .20 for tg, .15 for skel worker, .5 for fbh, .10 for ROP (1+.5+.5+.10) * (1+.2+.2) * (1+.15+.15) First part is the race modifier, 2nd part is the general, 3rd is the size (2.1) * (1.4) * (1.3) = 3.82 or 382% more damage. That's roughly 72% more damage, even if goldenrings give more damage on paper(25%x 4 = 100%) compared to the 2xtg and 2x skel worker(20%x2 + 15% x 2= 70%) Now these calculations still are not complete(missing elemental modifiers and other things) but at least it shows how much damage you lose by stacking demi-human damage. Actually, the 10% increase from the ROP is so miniscule if you are already using 2x FBH. You might see some difference, but it might just be a few hundreds or thousands against someone with no ROP. This is also the reason why I consider Emp Auras better than ROP because of the stats. Edited October 23, 2014 by Rayray 1 Quote
Ohki Posted October 23, 2014 Report Posted October 23, 2014 Gotcha. Yeah, it was barely a worthwhile difference, but a difference nonetheless, so I just wondered. I think I have a better understanding of how these modifiers work now though. Thanks. Quote