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tongenorga

Assasinx Soul Destroyer Type...

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Posted

hello their...i suggest to make a ring for an assasinX for soul destroyer type and add the addistional damage of loki's dagger because i often see a sinX who use soul destroyer...

like this:

New Assasin Cross Ring:

walking speed +15%

reduce damage taken by demihumans by 5%

reduce vit def by 10%

hp+10%

sp+10%

str+20

int+20

increase damage done by soul destroyer by 10%

attack+5%

New Loki's Dagger:

str/agi/int+10

max sp+15%

increase damage on demi humans by 10%

increase damage with soul destroyer by 20%

increase damage with meteor assault by 25%

increase damage with venom spalsher by 20%

since i use sinx with pro items and pro card for soul destroyer but only legendary weapon only my damage is just like 15-23k...

Posted

I disagree, what's the point of a Loki's Blade valk then? Doing this makes Loki's Blade obsolete. Put in the fact that you can equip the new Valk dagger with another valk on your off hand, say a Loki's Blade for instance, the damage would be too high.

Posted

why not give it a try? we havent seen much soul destroyer sinx on fild or in woe nowadays... maybe boosting alot of damage in soul destroyer will surpass the most common pvp build "sonic blow".. we cant observe it if no one will try.

Posted

I disagree, what's the point of a Loki's Blade valk then? Doing this makes Loki's Blade obsolete. Put in the fact that you can equip the new Valk dagger with another valk on your off hand, say a Loki's Blade for instance, the damage would be too high.

I actually made a suggestion on this topic, because i've played sinx for quite some time now. I think the damage is VERY low, even using 2 weapons. I think its fair to make soul breaker powerful, since we do sacrafice a shield, to achieve great damage, but this isn't powerful at all, since this skill isn't a sudden burst dmg, like sonic blow or regular atk. I'm tired of all these people claiming this weapon to be good, but never really test and show any proof, but base of assumptions.

Posted

I already made a suggestion of buffing Loki's dagger:

http://www.forsaken-ro.net/forum/index.php?showtopic=26689

Tbh I believe that Soul Destroyer doesn't need a huge buff atm. Even if you use incant + 3 atroce on your Loki's dagger your dmg is already at ~15k vs usako, even if you're on legendary weapon and str gaunts. If you use thana and Valk weapons plus Loki's Seal doing 25k hits should be possible and that's on only 1 weapon.

I think from here there's two different ways of approaching the skill:

1) increase the dmg

2) increase the spam

Personally I would prefer the first option, but I also often hear from players who prefer the 2nd option. My suggestion on the Loki's dagger tends more to the 1st option and leaves space for more increases in case the buff is not sufficient. So personally I think it's better to keep the buff at a minimum to see how it works in the game and then make the decision of adding further buffs or letting it stay at that level.

Posted (edited)

Gave a fair attribute to the ring but in adding a 3rd ring for the sinx class means that a 3rd ring should be added to the other class just to balance it out. But with regards to that, what other attributes would the 3rd ring of each class possess. Would we vouche for a 3rd ring for a sniper crit type, arrow shower or blitz type seeing that the primary skills of a sniper, which is FAS and DS, is already taken. WS can gain mammonite buff for a 3rd ring as well but CT afaik is much stronger than mammonite type. The quest was only for a blessed and cursed ring meaning if we add a 3rd, there would be a 3rd quest meant to achieve the 3rd ring. "*Insert job class here* Ring of the Neutral"

-1 for the 3rd sinx ring unless all the other class gain a 3rd ring as well

But all in all I would like to see the sinx class gain diversity but the approach with the ring was not fully thought about. Noi's suggestion seems more like a better approach.

Edited by qperteplex
Posted

I already made a suggestion about this long ago. Adding damage to SBK will not do ANY good. The spam rate is utterly low and even if you boost up the damage by about 1000%. it'll still not be able to kill anything. The average damage on 1 weapon on a full sbk build is about 15k max. With a spamrate of about 1/3 of FAS. It's not more damage that is needed. it's simply the 10% after skill delay that kitty claws have should be added to the loki's blade. This way their damage will remain low but their spam rate of sbk will be fast.

If you're willing to try it out, just try using SBK first with a shield and 1 loki's blade. Try your spam and damage. After that switch to kitty claws and try your spam. You will notice that there isn't that much of a damage difference but the spamrate of kitty claws makes it viable. However since SBK sinx need both int and str to do decent damage, being forced to wear a 2 handed weapon is suicide. Therefore the suggested rings in this topic won't do anything to make an SBK build viable.

To view my previous topic you can find it here : http://www.forsaken-ro.net/forum/index.php?showtopic=25397 . It has been placed into reviewed but no answer was given whether something will be done with it. Up until now I still don't know :(.

Posted

I already made a suggestion about this long ago. Adding damage to SBK will not do ANY good. The spam rate is utterly low and even if you boost up the damage by about 1000%. it'll still not be able to kill anything. The average damage on 1 weapon on a full sbk build is about 15k max. With a spamrate of about 1/3 of FAS. It's not more damage that is needed. it's simply the 10% after skill delay that kitty claws have should be added to the loki's blade. This way their damage will remain low but their spam rate of sbk will be fast.

If you're willing to try it out, just try using SBK first with a shield and 1 loki's blade. Try your spam and damage. After that switch to kitty claws and try your spam. You will notice that there isn't that much of a damage difference but the spamrate of kitty claws makes it viable. However since SBK sinx need both int and str to do decent damage, being forced to wear a 2 handed weapon is suicide. Therefore the suggested rings in this topic won't do anything to make an SBK build viable.

To view my previous topic you can find it here : http://www.forsaken-ro.net/forum/index.php?showtopic=25397 . It has been placed into reviewed but no answer was given whether something will be done with it. Up until now I still don't know :(.

If you think like this you're only thinking about short battles. If SD gets a big dmg buff sinx can just SD and backslide all the time to reduce their opponent's seeds untill they face them with thana dagger and owl baaron to drain the rest of the seeds.

If you were to give a 500% boost (like edp would give) SinX would be able to easily deal 50k SDs all the time and still have their ability to escape hits by using backslide and cloak.

Posted

If you think like this you're only thinking about short battles. If SD gets a big dmg buff sinx can just SD and backslide all the time to reduce their opponent's seeds untill they face them with thana dagger and owl baaron to drain the rest of the seeds.

If you were to give a 500% boost (like edp would give) SinX would be able to easily deal 50k SDs all the time and still have their ability to escape hits by using backslide and cloak.

I'm not thinking about short battles at all and I have no idea what leads you to that conclusion. With the current spamrate of SD, it'll never drain more seeds than the enemy draining the Sinx's seeds with their range skills not even if SD would be doing 80k+ hits on usakoring frigs. In fact SD sinx won't be able to carry as much seeds as most other classes in their SD build so it shouldn't just be used to lower the opponents seeds. Again your melee dmg in an SD build will not be as high as in a regular build.

Increase SD damage all you want, with a spam like the current one people will never die from it. and simply using a skill to "lower enemies seeds" is not very efficient. Why would any sinx give up their melee build just so they have a build that can lower someone's seeds and then do less damage to finish someone off, instead of going full melee and just finishing them off within seconds without the need to try and lower someone's seeds.

Posted

what i am trying to say is to build an another sinx build soul destroyer type is quite good for me i just suggest it to be good and for the ring i think it is better for the soul destroyer type the rings are specially for the class type only except ND ring its good to be have a new one dont make over power the other char to have also the same ring -_- just for sinx for now and try to suggest have new rings..its better to suggest a new build because many sinx bored from melle attacking and SB type better to try SD type now for the improvement of the server... i think many people will like if they are always online and doings such pvp and nothing....


can you kill 25k dmg in pvp vs. pro players and pro items maybe you can kill such a noobone...but for the others they will laugh at you and ignore you..

for the fas and ds type....making arrow shower for the sniper??? is arrow shower spamable its not.... and arrow shower is seldom to use except for detecting enemys... and arrow shower dmg is quite bad...

Posted

Obviously you didnt get my point. You want a NEW ring to be made for the sinx class made specifically for the SBK(soul breaker) build. Since the sinx bless is intended for crit and curse for SB/dag, an extension to the ring quest would be made in order to make way for the NEW ring that you are suggesting. As we know, the ring quest is divided right after a certain point in the quest. Thus, an extension is necessary to the quest so that a 3rd ring would be made possible. Unless you or someone can suggest a 3rd ring for all the other classes, your suggestion would be declined or on hold as it is only beneficial for the sinx class ONLY.

Now if you would suggest to modify a ring to be made for SBK type, it may be plausible but I see alot would be against it.

And to your remark for the arrow shower thing, I was being sarcastic /swt. I am aware of how snipers utilize that skill. I made use of that skill as well as the crit and bltiz type as a possible 3rd ring skill improvement as the other rings do. As I implied in my earlier statement. You have to consider a 3rd ring for all the other class just to make an extension to the quest. I mean why put all the effort to make an extension to the quest now, where it would only benefit the sinx class. BE CONSIDERATE



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