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prinsipe

Battle Type Linker

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Posted

Well, the idea just struck me when i saw this Soul Linker named "Brielle" fighting in for_fild with a dagger, practically a battle type linker. I don't know if she really intends to do it that way or she's just trolling around but then i thought, why can't we have a battle type linker here? right?

So i'm suggesting for us to have a Soul Linker Dagger intended for battle type linkers. I haven't thought of the dagger's details yet but i'm thinking it could be somewhat similar to priest's Strike Eagle(also intended for battle type priest)

So what you guys think?

Posted

Maybe a dagger with atk+ and double attack chance.

Since SL can quickly change elements via warm wind it could be somewhat doable.

But I think people would rather just go for battle SG since they have hatred.

Posted

The soul linker in question is probably just trying to strip, soul linker has too little HP and the skills it has is made for long ranged fighting, not getting up close. Unlike priests with its buffs and passive skills that increases mace damage, soul linker just do not have it.

Posted

Oh.. that stupid SL is me. I wasn't trying to strip. I'm just utterly bored with my SL.

With regards to the suggestion, I can see the potential of SLs being a battle type. I was only using a cursed dagger then i dealt around

1-3k dmg depending on Warm Wind. Surely it'll do better if it has a valk or legendary weapon to use.

It doesn't have to be as strong as a battle type priest or a SG, this suggestion only provides a new variation in SLs.

+1

Posted

The atk+ is a must, but the double atk, it's cool man! Yes, Cake's right, it doesnt have to be super strong that could catch up with Priests ang SGs, I only want a new variation in playing SL cuz we're stuck with the usual Bolt type. Boriiiiing.

Posted

Maybe something like

ATK+ 200

Enables use of Double Attack lvl 10

Enables use of Spear Dynamo lvl 5

Enables use of Bash lvl 10

HP+ 5%

ASPD + 20

Posted

Or maybe like

Increase damage on demi humans by 30%,

5% chance of auto casting Level 3 Kaupe when receiving physical damage

Enable use of Level 10 Double Attack

MATK + 25%
Int + 25, Str + 20, Dex + 20, Max HP + 25%

Posted

..and

3% chance of auto casting level 5 Esma when doing physical damage.

Hahaha.. :p

Posted

why are you even putting MATK and INT on a dagger for a physical build?

After looking at the L.weapon for SL I would suggest this:

Lvl 10 DoubleAttack

Lvl 10 Bash

ATK+ 200

HIT+ 100

STR+ 20

VIT+ 20

HP+ 25%

3% chance for Kaupe when hit by physical

3% chance for Kaite when hit by magical

Posted

Guys, SL got as crappy hp as a wizard. You really plan on meleeing on that? Reflect SL works due to eAthena settings, Battle SL might deal good damage with warm wind and double attack skill, but the hp was too low to make that even worth it.

Posted

Well maybe the HP could be increased on TGK card or more HP put on the dagger.

SLs have very low HP anyways so I don't think it would disturb the balance. Also the SL has good defensive skills like High Jump, Kaupe/Kaite and Running so I think it's possible to even it out somewhere. Maybe put assump on the ring or smth.

Posted

Wizards are actually tougher than SLs, but seriously guys, I'M JUST SUGGESTING AN ALTERNATIVE, hp problems can be easily solved just like they did on super novice. You know why pvp here is boring? It's because people are tired and sick of the same classes they see in the fild. People are stuck on the same build. If we could only have many alternatives in every class, it won't be boring as hell like what it is right now. Seriously.

Posted

Lol theyve been trying to bring SL's and TK's back to the game for like years now, those classes are broken so its hard to find a decent set of weapons for them. and i can totaly say that it is not a priority atm.

Posted

Wizards are actually tougher than SLs, but seriously guys, I'M JUST SUGGESTING AN ALTERNATIVE, hp problems can be easily solved just like they did on super novice. You know why pvp here is boring? It's because people are tired and sick of the same classes they see in the fild. People are stuck on the same build. If we could only have many alternatives in every class, it won't be boring as hell like what it is right now. Seriously.

i think ur suggestion is slightly interesting. i want to see new job..or alternates in every class.

Posted

Wizards are actually tougher than SLs, but seriously guys, I'M JUST SUGGESTING AN ALTERNATIVE, hp problems can be easily solved just like they did on super novice. You know why pvp here is boring? It's because people are tired and sick of the same classes they see in the fild. People are stuck on the same build. If we could only have many alternatives in every class, it won't be boring as hell like what it is right now. Seriously.

There are two types of Soul Linkers already, Reflect and Magic type. Adding another one might not be bad, sure, but I have to agree with Edu here, it is a little hard to balance out TK classes in high rates.

Regarding with people stuck on the same build: it isn't entirely the server's fault that happens. Gearing up a class on one solid build is far easier than doing the other ones to be honest.

It all comes down to people wanting to use the class that is easier to kill with. Why are 90% of the champs on asura build and not TSS? Almost every biochem besides me and Airi are on full INT build even if Hybrid is far more superior than it. Almost every stalker I see is on reducts + triple blow even though there are tons of stuff you can copy. A lot of people are just unimaginative.

  • Like 1
Posted

I actually really love this idea and I'd be interested in seeing it happen. Can we get a bit more of a consensus on an effect? Also, how much would you guys suggest increasing their HP by? :)

Posted (edited)

Here are some of the suggestions based from the comments above:

Soul Linker Dagger

Increase damage on demi humans by 30%,

5% chance of auto casting Level 3 Kaupe when receiving physical damage

Enable use of Level 10 Double Attack

Str + 20, Dex + 20, Max HP + 25%

Or

Lvl 10 DoubleAttack

Lvl 10 Bash

ATK+ 200

HIT+ 100

STR+ 20

VIT+ 20

HP+ 25%

3% chance for Kaupe when hit by physical

3% chance for Kaite when hit by magical

We might as well consider Erin's suggestion to add 3% autocasting lvl 5 Esma. (I don't believe lvl 5 Esma is still OP as I've read in other topic)

I find it really really really interesting, so it could be like

Increase damage on demi humans by 30%,

5% chance of auto casting Level 3 Kaupe when receiving physical damage

Enable use of Level 10 Double Attack

MATK + 25%
Int + 25, Str + 20, Dex + 20, Max HP + 25%

3% chance of autocasting lvl 5 Esma when doing physical damage

I'm not good in balancing things out so this is still open for a lot of suggestions.

Edited by prinsipe
Posted

Here are some of the suggestions based from the comments above:

Soul Linker Dagger

Increase damage on demi humans by 30%,

5% chance of auto casting Level 3 Kaupe when receiving physical damage

Enable use of Level 10 Double Attack

Str + 20, Dex + 20, Max HP + 25%

Or

Lvl 10 DoubleAttack

Lvl 10 Bash

ATK+ 200

HIT+ 100

STR+ 20

VIT+ 20

HP+ 25%

3% chance for Kaupe when hit by physical

3% chance for Kaite when hit by magical

We might as well consider Erin's suggestion to add 3% autocasting lvl 5 Esma. (I don't believe lvl 5 Esma is still OP as I've read in other topic)

I find it really really really interesting, so it could be like

Increase damage on demi humans by 30%,

5% chance of auto casting Level 3 Kaupe when receiving physical damage

Enable use of Level 10 Double Attack

MATK + 25%

Int + 25, Str + 20, Dex + 20, Max HP + 25%

3% chance of autocasting lvl 5 Esma when doing physical damage

I'm not good in balancing things out so this is still open for a lot of suggestions.

Let us change the demihuman increase damage to medium size damage. you are gonna use 2x fbh anyway, so that part of the dagger will be wasted. I still do not like the auto cast esma, tanking magic + physical AT THE SAME TIME will be a little OP. considering you can element esma to ghost. The double attack is fine, the bash isn't, that one is already wasted on the super novice weapon and doesn't help much. The auto cast of kaupe and kaite is interesting, let us keep that.

@Veracity A little bit of increase on tao gunka effect would be beneficial to all the builds of soul linker(and taekwons for that matter). But not too much that we get another super novice kind of HP, SL got auto-resu anyway. say make tao increase around 45%?

Posted

I still do not like the auto cast esma, tanking magic + physical AT THE SAME TIME will be a little OP.

Well, i'm not really sure, is it really that strong even if it's only lvl 5?

@Veracity A little bit of increase on tao gunka effect would be beneficial to all the builds of soul linker(and taekwons for that matter). But not too much that we get another super novice kind of HP, SL got auto-resu anyway. say make tao increase around 45%?

+1 to this

Posted

It will be strong even at lvl 5, bios got lvl 5 bolts and you see them dropping people with it, esma is way stronger than lvl 5 bolts.

Posted

But don't you find it thrilling if there's this certain class that seems so weak but after a few sec you find yourself lying on the grass of for_fild because of sudden burst of unpredictable esma?

Haha.. thrilling isn't it?

Almost all of the classes now are very predictable. At an instant glance, you'd know how to counter them easily if you have enough stuff for switching. I find it boring. If there's at least one unpredictable class, that definitely gives the thrill.

Hahaha.. pardon my stubborness.



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