Myuu00 Posted August 16, 2013 Report Posted August 16, 2013 (edited) Add 100hit and +7% damage to SinX Cursed Ring(like SinxCape have +7% atk and +80 hit)I mean seriously, Sinxs have 1 hand weapon equipped deals 15-20k damage, while snipers can go upto 50k to 100k. it wont hurt much to add damage and hit to cursed ring, cuz i think sinx is limited to Crit Sinx and SB Sinx (how about normal attack dex? forgotten and forsaken? :O)Sinx need to wield two weapons to reach damage of 32k above, which will really make them die fast (take for example sinx w/ gr vs sniper with imma arrow. FAS deals 70k normally w/ shield on, that would make it reach 150 :O) i think it wont give much overpowering over other classes if there is additional 7% atk and 100 hit. Look at LK, can have parry w/ onehand sword(normally it would require 2handed) and can still equip shield. plus they have card that gives +25% damage to bowling bash :O and their rings also give +10% BB damage and +7% additional attackWhat do you think guys? Edited August 16, 2013 by Myuu00
Hypnosis Posted August 16, 2013 Report Posted August 16, 2013 Yes it will, & we are in the process of trying to get the Administrators to look at Lord Knight. SinX does not need a buff. They do enough damage as it is when they are geared properly. SinX tanks & shits out damage, They have some of the highest DPS, if not the highest, if i'm not mistaken. They already have enough items & bonuses, The admins need to expand on other classes. Assassin Cross already has enough options as it is. -1.
Myuu00 Posted August 16, 2013 Author Report Posted August 16, 2013 No, there aint. so how about Sniper? pls enlighten meFAS with 40k, thats with - long rangesSinXs cant reach that much damage with just 1 hand, geared sinx agains someone with friggs deals 19k per hithow about WS with CT reaching 30k-40k, thats with 1 hand too and can be spammed like you are doing normal attack with 195 aspdWhat about Gypsys and Bards that reaches 70k per vulcan arrow with not so geared itemsAnd fyi, sinxs only have either crit or sb (not good to do double attack since you need inca and phree making it less 2 cards for damage cards)and if you want to reach around 32k++ per hit sinx you need to unequip your shield and do 2 weapons which will make you drop fast
Hypnosis Posted August 16, 2013 Report Posted August 16, 2013 (edited) No, there aint. so how about Sniper? pls enlighten me FAS with 40k, thats with - long ranges SinXs cant reach that much damage with just 1 hand, geared sinx agains someone with friggs deals 19k per hit how about WS with CT reaching 30k-40k, thats with 1 hand too and can be spammed like you are doing normal attack with 195 aspd What about Gypsys and Bards that reaches 70k per vulcan arrow with not so geared items And fyi, sinxs only have either crit or sb (not good to do double attack since you need inca and phree making it less 2 cards for damage cards) and if you want to reach around 32k++ per hit sinx you need to unequip your shield and do 2 weapons which will make you drop fast Why is it that everyone always tries to bring Sniper into the argument, We know they do stupid Damage, They're supposed to, Without their skills True sight or Improve Concentration they wouldn't do DMG, That is how they were made, Get over it. Don't try and bring that into the argument because they are fine as they are, Everyone has a shield, It is to balance out the Damage in a way, Your assassin cross is not required or required to wear a shield, you are the only individual who can decide whether or not to wear one. They have High Crit, & Yes you have to decide between Damage or Resist, Shield or Dagger. That is for balance. Where do you want to equip a shield? Two daggers and a shield on your ass? I don't know why people try and get these classes buffed when they are fine the way they are, They have a type of balance, And assassin cross does not need more damage or buffs to equipment(s). Maybe, just maybe, You should try playing a different way. I have seen many assassin crosses doing really good damage, Yeah they have to invest alot of money into it, But that comes with the class, Same thing with all Classes, you put in effort and get out something from it. Work with what you have and don't try and mold the game around your playing style. Open your eyes to all playing styles, Experiment with cards, whatever it takes. There are counters to every class, People resort to getting class buffs or server buffs, whatever, and it is always first thing they do, Never try and change their stuff. Assassin cross does not need a buff. Sorry to tell you. Edited August 16, 2013 by Hypnosis
Autopsies Posted August 17, 2013 Report Posted August 17, 2013 No, there aint. so how about Sniper? pls enlighten me FAS with 40k, thats with - long ranges SinXs cant reach that much damage with just 1 hand, geared sinx agains someone with friggs deals 19k per hit how about WS with CT reaching 30k-40k, thats with 1 hand too and can be spammed like you are doing normal attack with 195 aspd What about Gypsys and Bards that reaches 70k per vulcan arrow with not so geared items And fyi, sinxs only have either crit or sb (not good to do double attack since you need inca and phree making it less 2 cards for damage cards) and if you want to reach around 32k++ per hit sinx you need to unequip your shield and do 2 weapons which will make you drop fast "SinX's only have SB"... lol, a linked SB SinX has like the highest damage in the game, if you give the ring this buff then they'll be even stronger, and players WITHOUT a ring won't even benefit from this. SinX doesn't need to be able to deal 32k+ without a shield because there's no gap between the attacks and crits are actually very hard to counter, and comparing FAS to crit is just dumb because FAS doesn't hit at 195 ASPD. I have seen SinX's do well managing their tanking and their damage output wisely instead of just worrying about raw damage. Again, about Sniper, FAS CAN BE COUNTERED. EASILY. No offense, but get better. Your point was "a SinX with GR vs Imma"... lol, uh...of course the damage will be high. I know you aren't complaining about WS... just wow, lol. Gypsy and Bards can only reach that kind of damage if you have GTB and/or, again, are just bad at fighting the class, because VA can be countered EASILY just like FAS can. Of course they can force GTB with tarot but that's another story. I disagree with a ring buff but I think a buff like this could be fine elsewhere, such as the dex swords which are recognized to be pretty bad for dex sinxes (since this is what you're basically asking for help with, which I do agree with because dex SinX's kinda suck).
Rayray Posted August 17, 2013 Report Posted August 17, 2013 I can hit around 10k-16k on one handed dagger, so you count in the double attack, that reaches 20k-32k approximately. With the dagger having phree card, that means i could have higher damage if we have +hit somewhere in our items. I don't really see a need to babysit the class that can reach the highest damage potential due to 8 card slots. And for the love of god, stop bringing FAS to the picture. I haven't seen an FAS hit me with more than 32k. And that is NOT on dual noxious yet. Stop defaulting GR armor when fighting snipers. force them out of ship captain hat by using puppetring. It is not that difficult. And the suggestion FORCES people to get ring. It only helps people that has the ring, which is not good overall for the sinx class. As Autopsies mentioned, I would rather have it on a weapon like the Dex Sword.
Hypnosis Posted August 17, 2013 Report Posted August 17, 2013 I can understand the Dexterity. I can't comprehend the additional damage, Sorry, Assassin Cross shits out damage as it is.
Myuu00 Posted August 17, 2013 Author Report Posted August 17, 2013 I can understand the Dexterity. I can't comprehend the additional damage, Sorry, Assassin Cross shits out damage as it is. Yeah it has shits out damage but thats with 2 hands And yes, if you're against +7% atk in ring... I would still go for pushing the idea of +100 hit
Hypnosis Posted August 17, 2013 Report Posted August 17, 2013 (edited) My point exactly. With 2 hands, What do you want us to do? Add an additional equipment area for a shield while you dual wield daggers? Your class is set up a certain way, So that you choose between the two. Damage or Defense. SinX has some of, if not the highest DPS in the game, So I don't see what you're getting at. Maybe you should practice & get better instead of asking for item buffs. Edited August 17, 2013 by Hypnosis
ChainBreak Posted August 17, 2013 Report Posted August 17, 2013 ololololo atk+ 100% on weaps and ring pl0x. sinx is sooooooo u.p. liek srs how u evn suppos to play dis
Hypnosis Posted August 17, 2013 Report Posted August 17, 2013 ololololo atk+ 100% on weaps and ring pl0x. sinx is sooooooo u.p. liek srs how u evn suppos to play dis Wut l0l
Myuu00 Posted August 20, 2013 Author Report Posted August 20, 2013 ololololo atk+ 100% on weaps and ring pl0x. sinx is sooooooo u.p. liek srs how u evn suppos to play dis Trololol anyway, if you dont like the +7% atk in the ring, just please add +100 hit to it (since cape has +80 on it anyway) also, i also suggest to change the +10% sonic blow damage to +7% physical damage or something like that
ChainBreak Posted August 20, 2013 Report Posted August 20, 2013 (edited) I can agree on a +7% physical dmg up instead of the 10% additional Sonic Blow dmg. It gives Sandattack and Envenom a bonus too instead of only SB. But I would also like to see Venom Splasher dmg up. :3 Venom Splasher only deals ~25k dmg on 0 DEF + no-redux targets. Edited August 20, 2013 by ChainBreak
Myuu00 Posted August 20, 2013 Author Report Posted August 20, 2013 Hyposis what do you think about this one?Change +10% sb damage to +7% damage and add +100 hitsince you are the one who is most against it haha
ChainBreak Posted August 20, 2013 Report Posted August 20, 2013 No additional hit. That would just give SB sinx more dmg. Hit+ should be added on the dex sword or the dex dagger.
Myuu00 Posted August 20, 2013 Author Report Posted August 20, 2013 (edited) No additional hit. That would just give SB sinx more dmg. Hit+ should be added on the dex sword or the dex dagger. buuuuut cappppeeee =< actually, +100 hit wont be that bad, since i dont use phree using SB sinx. sonic acceleration and a bit of dex would do :D i use no-cast dex + sonic acceleration and viola~~ no phree needed Edited August 20, 2013 by Myuu00
ChainBreak Posted August 20, 2013 Report Posted August 20, 2013 That's the point. SB doesn't need a buff so adding hit to the ring is bad imo.
Myuu00 Posted August 20, 2013 Author Report Posted August 20, 2013 (edited) thats the point x2Adding hit to c. ring to sinx doesn't affect it.. just that you can now use double attack normal attack using cursed ringsince it wont be affecting SB and not buffing it, it will not be OP, just that, while using cursed ring. you can use double attack normal attack instead of just using cape noh? Edited August 20, 2013 by Myuu00
ChainBreak Posted August 20, 2013 Report Posted August 20, 2013 SB is a physcial skill so it would also benefit from the + 7% physical attack. If you add additional hit now SB SinX can either scratch the Phree or a lot of DEX which will result in more place for dmg increase. If we just put a HIT+ on the daggers it will be fine. I don't see the point of adding it to the ring.
Hypnosis Posted August 20, 2013 Report Posted August 20, 2013 Honestly I'm against buffing SinX ring altogether, I'd rather you help out other players by buffing weapons or something that all classes are required to use instead of one item that is one of if not the hardest to obtain for the class.
Myuu00 Posted August 21, 2013 Author Report Posted August 21, 2013 SB is a physcial skill so it would also benefit from the + 7% physical attack. If you add additional hit now SB SinX can either scratch the Phree or a lot of DEX which will result in more place for dmg increase. If we just put a HIT+ on the daggers it will be fine. I don't see the point of adding it to the ring. Nope, you dont need high dex or phree card for SB to hit. changing +10% sb damage to +7% physical damage makes less damage for SB if you think a little Because of sonic acceleration i can hit w/ SB with just no-cast dex +hit on L.Hels or Hels dagger would be great suggestion though (thanks), so i'm suggestiong now either add 100hit and change +10% sb damage to +7% physical damage OR add hit to dagger(example hels)
ChainBreak Posted August 21, 2013 Report Posted August 21, 2013 Please read. If you put that much HIT on the ring the potential for more dmg on SB is available which isn't good since the skill is already very strong as it is. If it's just a HIT + 30 I would agree, but 100 is too much imo. If you can just put the ring and spam SB all day long with even more dmg than it already has that wouldn't be too nice.
Myuu00 Posted August 21, 2013 Author Report Posted August 21, 2013 (edited) lol nga, how would hit increase the damage of SB? Hit doesnt add damage to SB ngaaa... AND SB DOESN'T NEED PHREE CARD SO ITS ALREADY AT ITS MAX DAMAGE AT 1INCA 2TG 1SKEL WORKER (no PHREE) so it woudn't really much budge the sonic blow of SB sinxIT HAS 100% HIT FOR NORMAL CHARACTERS with ***no PHREE*** with no-cast dex (150 total dex)so how would +100 hit added to cursed ring make sb have a potetional for more damageplease enlighten me in this matter29x str \ 150 total dex > SURE HIT SB to other players (no phree) rest vit / Edited August 21, 2013 by Myuu00
Rayray Posted August 21, 2013 Report Posted August 21, 2013 Putting hit on the ring wouldn't make SB stronger unless the sinx opt to not add dex and just rely on the HIT given by other stuff(SB is an aspd based skill as far as i remember). Putting 100 hit on the cape/ring is something I can't agree, as I prefer that the dagger/dex sword get the 100 hit, that way people that do not use the cape/ring or cannot afford them can get the needed buff.
ChainBreak Posted August 21, 2013 Report Posted August 21, 2013 If you give them more hit SB Sinx can just go full STR, 100 DEX, 14x VIT and rest LUK for maximum ATK. Because the need for more DEX isn't there I could just add more points to the stats that increase my dmg.