benchiiie Posted July 27, 2013 Report Posted July 27, 2013 (edited) I'm just trying to make out a balance on having SG as another type of breaker apart from sinX(which is undeniable better in breaking than SG).I'm taking a look of this SG Valk Weap suggestion to not overpower the Game.(Since i only made this for WoE purposes)In this Post, I only made descriptions for Valk weap coz i'm too tired to make another 1 for the legendary.Suggestions under this post are also acceptable if most people liked it. :DSo here's the Effect of the SG Valk Weap I'd Like to Suggest :Star Gladiator Valk Weap[2]Type: WeaponClass: Book Required Lvl: 150Attack: 120Weapon Lvl: 4Slot: 2Applicable Jobs : Star GladiatorStr+ 8Dex+ 12Vit+ 10MaxHP+ 5% Adds 10% chance of increasing ATK by 200 for 4 seconds.Increases physical attack against Small monsters by 25%.Adds 5% chance of casting Lvl 10 Improve Concentration. Adds 5% chance of casting Lvl 5 Imposito Manus on self when attacking.Indestructible.[Refine Rate 9~10]Adds 5% chance of bypassing the defense of Holy Properties for 2 seconds.You can notice that i only made it 2 slotted. It's because the weap is primarily can be used only During WoEs and the Only Cards that's best to compound is Abysmal Knight because it triggers more damage against boss type monsters, which I did not include in the weapon.I tried to balance the Additional stats in STR, DEX, & VIT. and Also Added +5% MaxHP.Adding chance of Increasing it's ATK will improve more damage to further elevate the damage done. Increasing ATK against Small Monsters makes it better not to use Desert Wolf Cards with the 25% additional damage. The reason Why I added a chance of casting Lvl 10 Improve Concentration is to Increase the Flee Rate, Attack Speed, and Hit by increasing its AGI and DEX. Imposito Manus to further Increase the Damage with 5% chance to make it more often to cast the skill because it only lasts for 60 seconds. I made This Indestructible because it's a Valk Weapon :3and Lastly, by passing the defense of the Emperium matches the Ice Pick which SinX Breakers commonly use. Since the effect of defense-bypassing lasts for 2 seconds, it'll be enough i think to fix the chance to 5%. That's all TY :DNote: It's just a suggestion :3 Edited July 27, 2013 by benchiiie
Bishop Posted July 27, 2013 Report Posted July 27, 2013 I think giving a weapon a default thana effect, have it have 2 slots and a ton of other effects to power up star glads even more (while their damage is already on par with sinx) is way over the top. The 200 atk will be on constantly with 10% chance on autoattack. And 200 atk is a lot, it's 2 atroce cards that just get added by a weapon effect. Basically giving the weapon 320 base atk. Star glads are completely based off attack and gain a lot more damage from the atk stat compared to other classes. Basically I think this weapon only has 2 slots because you added the effects from thanatos and 2 atroce cards to the weapon. I personally think this weapon would be way over the top for breaking.
ChainBreak Posted July 27, 2013 Report Posted July 27, 2013 I agree with bishop. Like that it would be way op. Take off the additional atk and remove the thana effect chance and just add 2 slots. Also remove the dmg vs small or decrease it to 8% like the valk daggers.
benchiiie Posted July 28, 2013 Author Report Posted July 28, 2013 I think giving a weapon a default thana effect, have it have 2 slots and a ton of other effects to power up star glads even more (while their damage is already on par with sinx) is way over the top. The 200 atk will be on constantly with 10% chance on autoattack. And 200 atk is a lot, it's 2 atroce cards that just get added by a weapon effect. Basically giving the weapon 320 base atk. Star glads are completely based off attack and gain a lot more damage from the atk stat compared to other classes. Basically I think this weapon only has 2 slots because you added the effects from thanatos and 2 atroce cards to the weapon. I personally think this weapon would be way over the top for breaking. sir, i was thinking about what you said, 'added effects from thanatos and 2 atroce cards to the weapon'. maybe yes, with the atroce thing but the thana, i don't thing so. because i only indicated '5% chance of bypassing the defense of holy properties for 2 seconds'. and thanatos card has this effect : Deals more damage depending on the target's defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30 way different from what you said. (or maybe what i understand XD) i'm actually adding the effect of the incantation samurai card : Ignore normal monster's defense when attacking. Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. Drain 999 HP as the weapon is unequipped. which i changed to focus on holy property targets. And the thing you said that SGs' damage is 'par' with SinXs', i don't think so, because SinXs can use EDPs. Maybe i can change everything into this : Star Gladiator Valk Weap[2] Type: Weapon Class: Book Required Lvl: 150 Attack: 120 Weapon Lvl: 4 Slot: 2 Applicable Jobs : Star Gladiator Str+ 12 Dex+ 5 Vit+ 8 MaxHP+ 5% Adds 5% chance of increasing ATK by 50 for 4 seconds. Increases physical attack against Small monsters by 5%. Adds 5% chance of casting Lvl 7 Improve Concentration. Indestructible. [Refine Rate 9~10] Adds 2% chance of bypassing the defense of Holy Properties for 2 seconds. I now Also agreed with Hypsnosis that there's too many +'s in the weapon. so i took out the Imposito Manus, and lowered the level of Improve concentration and the chance of bypassing the defense of holy properties. I also made some changes in the Additional Stats now, and lowered the Additional MaxHP. The Additional Damage against Small monsters is now lowered :D I HOPE THIS THREAD CONTINUES :3
Rayray Posted July 28, 2013 Report Posted July 28, 2013 No, Star Gladiators' damage is on par or even more than sinx because of his skills. Even more when you do it for breaking. I'll review the stats on the weapon once I am on a decent pc, and edit this post then. But it has to be not too much since if built right, SGs damage is fine.
benchiiie Posted July 28, 2013 Author Report Posted July 28, 2013 Ray, if you're talking about the Solar Perception, Solar Opposition, Solar Wrath, Combo, you can't target all of the Emperium in 5 different castles ( pront, alde, pay, gef, sch) since Solar Perception only recognizes 1 map. unless the 'feeling reset' is enabled and fixed. But since anything hasn't changed for SG, i made this suggestion. and one more thing, i'll just tell that even with no decent equips ( like w/ fking set & L.weap and ice pick[0]Gloom,FBH,LKcard & Pally devo), a SinX can do a lot because i break emp like 3 times the time i used my SinX.
Rayray Posted July 28, 2013 Report Posted July 28, 2013 Ray, if you're talking about the Solar Perception, Solar Opposition, Solar Wrath, Combo, you can't target all of the Emperium in 5 different castles ( pront, alde, pay, gef, sch) since Solar Perception only recognizes 1 map. unless the 'feeling reset' is enabled and fixed. But since anything hasn't changed for SG, i made this suggestion. and one more thing, i'll just tell that even with no decent equips ( like w/ fking set & L.weap and ice pick[0]Gloom,FBH,LKcard & Pally devo), a SinX can do a lot because i break emp like 3 times the time i used my SinX. ^ FYI, wrath and opposition works even if you are not in the map you set the perception to. The Anger of the sun,moon and stars(Wrath) do not need a specific map for it to work, all it needs is that you are hitting one of the said targets. The taekwon skill that add % damage PER party member helps too. And my SG can break using elite weapon/ 3 slotted book, gloom, fbh and NO NEED for LK card when I used it.. So the taekwon class do not need super buffs on the weapon, but I do agree on giving them a weapon. so far what you suggest is this Star Gladiator Valk Weap[2] Type: Weapon Class: Book Required Lvl: 150 Attack: 120 Weapon Lvl: 4 Slot: 2 Applicable Jobs : Star Gladiator Str+ 12 Dex+ 5 Vit+ 8 MaxHP+ 5% Adds 5% chance of increasing ATK by 50 for 4 seconds. Increases physical attack against Small monsters by 5%. Adds 5% chance of casting Lvl 7 Improve Concentration. Indestructible. [Refine Rate 9~10] Adds 2% chance of bypassing the defense of Holy Properties for 2 seconds. The bypassing of holy property is useless, if you are using shadow property already. the 5% chance of casting lvl 7 improve concentration is stupid if you are relying on that for the hit. 5% chance of increasing attack should just be increase attack instead of a chance, it's just 50 anyway. and why make it 2 slot when all valks are 4 slotted. I actually see that weapon(for breaking, since I am assuming that it will only be used for that since the stats you gave has no relevance to pvping on SG) as not suitable.
benchiiie Posted July 28, 2013 Author Report Posted July 28, 2013 oh. i see the effects now, and realized about the thoughts you shared tho. imma ask again, if the 'Kihop' Skill has limits. (like skill effect cap at 100% additional base damage even the party has 11 or more members)