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prinsipe

Who Want Some Tournament?

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Posted

I was just thinking if we could have a tournament-type event, somewhat similar to BR but here's the diff. and details.

• Participants must build a team/party consist of 5 members.

• Every team must register so the GM's will know how many teams will be joining the event. Registration should be announced.

• The GM's will do the bracketing for the elimination until finals.

• Fights will be 1vs1 only so it means before every fight, both battling teams should submit their line-up to GM of who's gonna fight first, second, third and so on..

• Only the assigned party member will go up the (arena?) which will be called by the host (GM) according to their submitted line-up, other members will just watch outside the arena. A GM will host every fight.

• First team who get 3 wins will advance to the next fight.

• Not all fights will happen in one day. The GM's will post fight schedules in the forums. It's up to them how many fights will be held on the scheduled fight.

• Since the event is time consuming, the tournament will run for the whole month..eliminations, semi-finals, and championship.

• And lastly, there should be also allotted space for everyone who wants to watch live fights. That place should be warpable except ofcourse inside arena (dunno if it's possible)

So there, what you guys think? Just thought it'd bring more life to our server whereas there's a monthly tournament that everyone would want to wait and watch out for. And oh btw, Imma call this event ---- "The Ultimate FRO Championship!" (UFC)

Posted (edited)

Some additional suggestions:

Disabled storage, cart and mount

You dont have storage&cart access inbetween the individual battles, only in between the different team fights.

That means you can only fight with the stuff you can carry untill the team fight is over. Players can either keep on fighting after a win or tag out to the next player on the list.

Tagged out players cannot tag back in untill the next team fight.

The team with the most victories advances. In case of a tie the one with the lower number of deaths advances. If it's still a tie a sudden death match will be carried out between 2 players, 1 of each team (remember that they will still not have access to storage or healer).

This way there would be much more strategy involved and teamwork. :3

Edited by ChainBreak
Posted

Some additional suggestions:

Disabled storage, cart and mount

You dont have storage&cart access inbetween the individual battles, only in between the different team fights.

That means you can only fight with the stuff you can carry untill the team fight is over. Players can either keep on fighting after a win or tag out to the next player on the list.

Tagged out players cannot tag back in untill the next team fight.

The team with the most victories advances. In case of a tie the one with the lower number of deaths advances. If it's still a tie a sudden death match will be carried out between 2 players, 1 of each team (remember that they will still not have access to storage or healer).

This way there would be much more strategy involved and teamwork. :3

Cool.

Posted

I was just thinking if we could have a tournament-type event, somewhat similar to BR but here's the diff. and details.

• Participants must build a team/party consist of 5 members.

• Every team must register so the GM's will know how many teams will be joining the event. Registration should be announced.

• The GM's will do the bracketing for the elimination until finals.

• Fights will be 1vs1 only so it means before every fight, both battling teams should submit their line-up to GM of who's gonna fight first, second, third and so on..

• Only the assigned party member will go up the (arena?) which will be called by the host (GM) according to their submitted line-up, other members will just watch outside the arena. A GM will host every fight.

• First team who get 3 wins will advance to the next fight.

• Not all fights will happen in one day. The GM's will post fight schedules in the forums. It's up to them how many fights will be held on the scheduled fight.

• Since the event is time consuming, the tournament will run for the whole month..eliminations, semi-finals, and championship.

• And lastly, there should be also allotted space for everyone who wants to watch live fights. That place should be warpable except ofcourse inside arena (dunno if it's possible)

So there, what you guys think? Just thought it'd bring more life to our server whereas there's a monthly tournament that everyone would want to wait and watch out for. And oh btw, Imma call this event ---- "The Ultimate FRO Championship!" (UFC)

Hello prinsipe, this is an awesome suggestion for the battle hungry players, however, I would like to add a few things.

  • I suggest that you'd give a maximum of 5 people, so a team with less members also will have a shot at it. They'll create their own disadvantage.
  • Subscription could be done through the web, assigning a number to each team and through RNG the bracket system could be created. In this way, the staff can't be scolded at for creating unfair pools.
  • The line-up idea is nice, but to keep things more interesting I think the following would be more fair: if a person wins he stays for the next round without resupplying, until he tags out or runs out of supply and dies.
  • A global event NPC could teleport those who'd like to watch to the arena, but another nice idea is to create a Forsaken-RO (live)stream by a second GM viewing the fight up close and perhaps provide (live) commentary?
  • What do you mean with not all fights happen in one day? Team fights occur over several days, so that one specific 5v5 could take several days or that not all fights of the first round would be hosted on the same day? (I assume you mean the latter).
  • The players being teleported to the map would also be able to use skills, they could interfere and ruin the fight. That single possibility creates some doubts here about the allowance of that privilege to view it that way. The map seems to be a cage fight, but narrowing the space is disadvantageous to certain classes, a custom map might have to be created for that. If the map is comparable to the GvG inner circle, the players not participating wouldn't be able to see much from the outer ring if the fight takes place in the middle. Hence my earlier suggestion for (live) streaming. Contact with players viewing the fight has another possible downside (trading), where as trading with your own team mates should perhaps be allowed? (Sharing stock).
  • Only restocking through cart is allowed if that person was fighting the previous fight and won, this is to prevent one team member to be used as a storage in between fights.
  • If you lost the fight, you're out of the arena and will have to wait for the end result. But they'll want to see what is going on so.. stream ;p? (Sorry for getting quite pushy on that subject, just love the idea).

About ChainBreak's suggestions, no mount for LK is handicapping the class as far as I know, it's like taking a snipers falcon or a merchant classes cart (mainly Blacksmith). All other suggestions seem fair. For restocking through the cart, teleporting out of the map (or to a different map) would be required if carts are disabled on the fighting map. Restrictions like disabling storage will still have to apply there.

I probably have missed certain possible situations that can be used and abused in the benefit of the clever thinking player, outsmarting the rules specified. Anyway, this is what I thought of all this when I read the suggestion!

Hope this contributes somehow to the idea. = )

Posted

The problem I see with carts is that people can easily put a ton of supply inside they can use while others would just have to fight with their inventory. In longer fights it's clear that cart holders would be at a huge advantage.

For WS this sucks, but maybe a custom item with 8000 weight could be made to put in the cart. That way people can have their carts, but not any unfair advantage from it.

Removing the pecopeco is better imo since it gives LKs additional weigth limit increase, constant fast movement speed and removal on the spears size penalty vs medium. All those things together make an unfair advantage imo.

Posted
  • The line-up idea is nice, but to keep things more interesting I think the following would be more fair: if a person wins he stays for the next round without resupplying, until he tags out or runs out of supply and dies.

The problem with this is that teams might depend on their strongest player, more likely putting him/her always first in their line-up thus, the rest of the members wouldn't be able to participate in the game if, in any case, that player is too strong.

  • What do you mean with not all fights happen in one day? Team fights occur over several days, so that one specific 5v5 could take several days or that not all fights of the first round would be hosted on the same day? (I assume you mean the latter).

I mean the latter.

Then everything else, i think, is great!

Posted

Isn't it natural to set your best player first? By doing so and if for some reason the fight drags on, your best player runs out of stock, giving the enemy team an advantage. The good player will have to adapt his strategy and prove he actually is the 'best'. Everyone and everything can be countered and without the possibility to restock, even the best player can get in trouble after 2-3 rounds.

Don't assume things ahead of time, trial and error, experiment and innovate the ideas and events, that is what makes everything more interesting. = )

Thanks for your approval of my view on all the other things.

About the pecos, that's why you play a certain class or not, to have it's class advantage that makes it unique. Handicapping beforehand makes it unfair, see the above reason why.

Posted

Just something that came to mind:

I think the number of fcp usages should also be limited. That way players will also have to worry about who gets the fcps.

Posted

Even if they sent their best player first it wouldn't matter, Plus sending the best isn't always what happens. Theirs alot of scenarios that could play out, but all together. I think this is a good suggestion.

Posted

Just something that came to mind:

I think the number of fcp usages should also be limited. That way players will also have to worry about who gets the fcps.

You bring your class, so you come in unbuffed. That should solve the FCP problem? Benefit of playing creator/bio-chemist is that you have FCP, benefit of stalker is stripping, both their damage outputs are mediocre and/or countered easily. In the end it is all about the strategy applied by both teams.

Posted

That would mean every non creator class has to deal with being full-stripped or hardcore evading. That wouldn't really be battles since only creators would participate.

Even with fcp stalkers can deal a lot of dmg + their perfect hiding allows them to evade almost all attacks.

But maybe we could agree on doing lvl 3 fcps, that way stalkers can start stripping very early and creators can still break others stuff + WS card gets used more.

Posted

Could also see it the other way, the stripping reliant class will evade until the FCP is over. We can't decide beforehand how and with which class people will play, that's why I suggested going in without buffs, else you could also get paladin, creator, priest & soul link buffs before going in.

We shouldn't tell people which items to use (more) or what scenario's are going to be played, that's up to the participants. What can be done is making an as fair as possible condition for people to start/join a fight, without giving the more resourceful team (composition) the upper hand by default.

I was wondering how players can tag in & out or how that should be implemented? Shout out a name or through some npc script?

Posted

I would put a NPC that gets enabled when the fight is over that transfers the player to the waiting room where the rest of the team is.

Like this the player can warp out and another player can warp in (npc in the waiting room should get disabled after 1 warp and enabled after a player warped back) and tag-out to another player.

For FCP I would still include it since it's also in effect in PvP room while other buffs get canceled.



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