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Rayray

Fixing Some Paladin Skills.

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Posted (edited)

Ok so I am back with another suggestion, now it regards with the Paladin class.

At the moment, there are only 2 types of paladins, one is the GC type and one is the Devo/support type. There is supposed to be another type of paladin which is the STR paladin which focuses on using Shield Chain and Holy Cross as an alternate skill. But as far as I checked, im the only one at the moment(after seeing it from Airi, and her kinda getting bored out of it) using it. The reasons why people don't normally use it are:

1. Our gears completely destroys Shield Chain. Shield Chain is a neutral skill that cannot be endowed and is a range skill. Which means that GR and Raydrics reduces it easily, then our friggs, wings, usakoring and other stuff reduces it more. Even with friggs and the legendary/valk weapon , it still doesn't damage as good as let us say, DS or FAS. and those two can have elements. The only way I can deal good damage on shield chain is by having the enemy be stoned.

*EDIT: Thanatos do not work on shield chain, only incant. Which is more reason to buff up the skill.

2. The alternate skill Holy Cross Do not get any decent boost from the weapon that is supposed to be used by str pallys. I probably would hit 10k each hit of holy cross ONLY on people without skolls and me using thana. other than that, it will hit 5k each hit or less, which isn't enough to actually kill people.

I have some suggestions for it.

1. Give Shield Chain a better boost in damage. Acid bomb is neutral, but it can break armor and hits 10x per cast and is dependent on enemy's vit and bio's int which makes it damage huge.. It gained a huge boost on the ring and it's valk weapon thats why you can hit 2k each hit of acid bomb against people with GR on, while Shield chain would probably hit 1k per hit(5x) which is pathetic.. If shield chain can hit around 5k against people on gr(25k per hit) that would make it decent since thana do not work for shield chain.

OR

1.1. allow shield chain to get elemental endows, with elemental endows, it would probably be able to hit decent damage, we need to test it first to make sure it isn't too much.

AND

2. Put an increase of Holy Cross Damage on the Odin/legendary spear. Seriously, the skill is so underpowered even on Thanatos, which is saying something.

Edited by Rayray
  • Like 1
Posted

EDIT on the post. THANATOS CARD do not work for Shield Chain, only on Holy Cross. Which means the only thing which could make Shield Chain hurt is people not wearing GR or the paladin Stoning the enemy. Other than that, good luck on it.

Posted (edited)

really awesome ray. since i never played pally on the other side. i haven't even seen Holy cross type pallies. only the GC and SC type. /sigh +1 with this :)

Edited by benchiiie
Posted

I remember getting hit by 25-30k holy cross spam before. I dont remember the pally's name though. u_u

That would be either me(Heathcliff) or Airi(Holy Airi) because those are the only ones I see that even tries this class.

And the only reason for that is either you are on dual handed weapons OR not wearing skolls, since I can hit that much if people do not default their Skolls and I'm using thana. And still, 25-30k damage isn't huge on thana. A whitesmith can deal 70k- 100k per hit with thana against people not wearing skolls. The damage of Holy Cross isn't even near that, and it has a forced holy element, making angeling card counter it hard.

Posted

The term is usually, do you remember what you are wearing then when the pally hit you? Because on normal reducts, holy cross on gr armor and skolls and the pally using incant should never hit above 12k each hit, mostly it hits 8k or 6k each hit. And I seen your sinx before, mostly you are on dual weapons O_O

Posted

What?

I'm mostly on usako or maya shield depending on the opponent.

I only go for dual when I want to catch them offguard.

Posted

O_O funny that I hit you before on an alternate prof of mine with 12k bolts while I hit others with 7-8k then. I'll try to find you and test my pally on you though.

Posted

I'm baffled by the fact that you said you were the only one who played this when I (*Ace) had been using it for a while (althought I Haven't been on in a month). I did just fine with it and took on multiple people at once. Even when i ganged it still took 6 or more to kill just two of us. I agree that it needs more damage but how much are you suggesting. Since shield chain uses your shield and not your weapon elements it's impossible to make it a different element unless you edit the skill itself to do damage based on your weapon and not your shield.

Posted

I'm baffled by the fact that you said you were the only one who played this when I (*Ace) had been using it for a while (althought I Haven't been on in a month). I did just fine with it and took on multiple people at once. Even when i ganged it still took 6 or more to kill just two of us. I agree that it needs more damage but how much are you suggesting. Since shield chain uses your shield and not your weapon elements it's impossible to make it a different element unless you edit the skill itself to do damage based on your weapon and not your shield.

Yeah for some reason, I just haven't seen you, I mostly see Airi or me using it when I am on. Since you have been using it, I gotta ask you something. Shield Chain is supposed to get "false enchant" when the user used an elemental enchant. Meaning that GR still reduces it, but having a false enchant bypasses cards in the cloak like raydrics or devilings. Does it work here in the server? In my tests, it doesn't seem to work but I need someone else's opinion that have used the class.

The average damage of SC is 2k per hit of shield chain(10k damage total with 5 hits), it just seems too low. I am not suggesting too much, but cmon, one hit of double strafe is = to 5 hits of SC. The damage is way too low in my opinion. If SC hits an average of 3k-4k per hit, it doesn't seem too OP, so if we are talking about figures, I am asking to increase the damage by that much.

Holy Cross Damage needs to be buffed up as well IMO, but I dunno if you agree. 10 to 15% increase on holy cross on the Odin/Legendary weapon seems fine to me.

Posted

I haven't seen false enchant work. Was suppose to work with final strike but it didn't. might need 20%. I also wouldn't mind seeing a 10% increase to sacrafice.

Posted

I've played STR Paladin multiple times on this server, I did pretty good damage back in the elite weapon days. There also wasn't as much redux back then so yeah, made it easier.

+1.

Posted

^ yeah that was the point, our reducts back then were not that high so SC and HC hits a little bit higher then. Our reducts got higher through the years, but the skills didn't receive enough upgrades to make them worth it.

Posted

I can agree with a 30-40% damage increase on holy cross, but at most another 10% increase on shield chain. I have seen pally hitting for more than 5k per hit with shield chain against fully geared players. You said that a whitesmith can hit for 70-100k but they can't tank as much as a pally can even on a str build pally have higher HP than a whitesmith.

Posted (edited)

The only reason you will hit 5k each hit on shield chain is when they are not wearing neutral reducing stuff. other than that, it is not possible to hit that much on geared people.

Edited by Rayray
Posted

^ i will assume that includes upgrading the shield?

Well I mostly do 3k-4k depending on enemies, 2k at lowest. But as I am still missing some stuff, then I can think that is plausible to hit 5k, but the pally would have to be overgeared to do that then.



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