ChainBreak Posted May 25, 2013 Report Posted May 25, 2013 (edited) imo the MVP room has too many disadvantages to replace the HocusPocus skill. Comparing pros and cons: Pro: Instant spawn Cons: limited number of rooms time restriction insane fee (100m / 3 toks) low droprate This has to change if the GMs don't plan to reintroduce the Hocus Pocus. So here's some suggestions: There's only 1 room for every MVP (every MVP gets a seperate room) The player gets warped out after killing the MVP, he/she cannot reenter any MVP room for 1hour There can only be one player per MVP room The player is given 15 minutes to kill the MVP The droprate is increased to 2.5%, 5% on weekend The fee is reduced to 30 000 000 / 1 token per use After a MVP has been killed the same room cannot be entered for 30 minutes. Edited May 25, 2013 by ChainBreak
SquidySquid Posted May 25, 2013 Report Posted May 25, 2013 Summon a MvP using Bloody Branch = 4 event tokens. Drop rate is 10%, 20%. And it's random mvp. If you compared the MvP room with Bloody branch, the advantage of using the mvp room is that you get to summon the MvP you want to. Though the drop rate is quite unreasonable. Hence, my suggestion is to increase the drop rate to 5%, 10%. Fee remained unchanged at 100m (equivalent to 2 event tokens?). Just that it's in zeny form. So it looks like it's crazy but it's not expensive at all at reasonable drop rate. 1
thejay2xa Posted May 25, 2013 Report Posted May 25, 2013 Agree with the lowering the fee, I think enabling a party mvp room wouldn't hurt. We have issues with higher drop rates of mvp cards, some people approve of it some doesn't, something about making the economy unstable I believe.
zergling Posted May 25, 2013 Report Posted May 25, 2013 The price for the MVP room is stupid high especially for the 1% drop rate that the cards are at. If the prices are reduced(or kept the same) with a higher drop rate of 5-10% you will find the prices will lower a bit and the economy will slowly start to balance itself out.
plok123 Posted May 29, 2013 Report Posted May 29, 2013 +1 on the warping out after killing and the interval. I also agree on reducing the fee but not on the increasing the drop rate. :) the economy here is weird, the more demand on items, the higher the prices go. XD but I don't know really xD don't hate. :P
Genesis Posted June 27, 2013 Report Posted June 27, 2013 I think we should decrease the fee for MvP Rooms.