OnosakiHito Posted April 18, 2013 Report Posted April 18, 2013 (edited) Hi there, I'm now more than 2 weeks on this server and I noticed a few things about the maps in forsaken RO which I have wanted to talk about and ask about your -the players or GMs(?)- opinion. Let's take for example fcity. The map contains some bugs in it which could be fixed and improved by that, like: http://puu.sh/2Czu5.jpg - The GATs are set too low. Rising them up on the map-editor is really easy and would make a more decent and realistic move on the bridge. http://puu.sh/2Czxk.jpg http://puu.sh/2CzBn.jpg http://puu.sh/2CzCP.jpg - The textures are cutting them self, which lowers the quality of the grounds look. http://puu.sh/2CzEq.jpg - Or objects which are significant for the citys look are placed wrong. The architecture is normaly rather symmetrical. http://puu.sh/2CzIz.jpg - The Map-Overview isn't the one of the actual map. http://puu.sh/2CAUx.jpg - Shadows are wrong because they are mostly using the old payons shadows. And the personal worst thing for me: fcity and for_fild01's transition is just wrong. fcity is the old payon which has a different texture and model usages as for_fild01 has, namely pronteras textures with pronteras map. Also the so called 'custom-maps' like yggdrasil01 or poring_w01 are rather copies from Ragnarok. Same to all the 116 maps or so(sorry got bad research here lol), which has been used for single NPC's. In my opinion this is a waste of space and could be used for real custom maps. For example a new island with a new city which contains these NPCs and more... :/ (Though, I don't know about the maps for the "Fate Of The Gods" quest.) Maybe I'm too strictly with the maps and its texture, since I am a RO-Mapper and learned in a school which is similiar to an architecture one. Maybe people don't care about this as much as I do. But that's why I have wanted to ask for your opinion/view to see what you are actually thinking of it. In my opinion, maps can be used way more effective in interaction with scripts, monsters and more, since you are able to form a story as you like; and are able to form the map which is the keeper of the NPCs, monster and more(once again, I didn't saw the maps from the "Fate Of The Gods" quest yet). It would make the game more attractive. By the way, is it possible if I receive the fcity files...? The city is no where on the overall-RO map and I wanted to map it as island with some more additional maps, but for that I need its 'border-informations'. Greetings Edit: fixed some wording Edited April 18, 2013 by OnosakiHito 1 Quote
Genesis Posted April 18, 2013 Report Posted April 18, 2013 We don't distribute our maps. Also, yggdrasil01 and poring_w01 are official RO maps. Fcity might have a few bugs here and there but calling it "eyecancer" is pretty rude to the person that created it... Quote
OnosakiHito Posted April 18, 2013 Author Report Posted April 18, 2013 Ah, sorry. I didn't wanted to be rude or insult the mapper... or his mapping itself. I just used the wrong wording for it, because I had nothing better in my mind. Using "improving" would be probably better. I know how hard it is to make curves on a map, so I do understand the situation pretty good. My bad, really. Yeah, as I said. ygg and poring_w01 are official RO maps. But I talked to people who thought, that these maps are custom maps since they are marked as one. That's why I was using them as example. Mh. That's understandable. Well, I guess its fine, since using the old payons data is the same. Well I do wonder how the other people think about this. I'm just curious. Quote
-Si- Posted April 19, 2013 Report Posted April 19, 2013 I always love feedbacks about maps really helps makes map better. Quote
Genesis Posted April 19, 2013 Report Posted April 19, 2013 Ah, sorry. I didn't wanted to be rude or insult the mapper... or his mapping itself. I just used the wrong wording for it, because I had nothing better in my mind. Using "improving" would be probably better. I know how hard it is to make curves on a map, so I do understand the situation pretty good. My bad, really. Yeah, as I said. ygg and poring_w01 are official RO maps. But I talked to people who thought, that these maps are custom maps since they are marked as one. That's why I was using them as example. Mh. That's understandable. Well, I guess its fine, since using the old payons data is the same. Well I do wonder how the other people think about this. I'm just curious. No worries! Its hard to tell the tone of something online. If you want to tell me how to fix the stuff you mention (because it would be nice if it was fixed) via PM I'd be grateful! Justice normally does the maps but she has been busy lately so veracity and I have been trying to pick up the slack. Thank you! Jorge Quote
Justice Posted April 20, 2013 Report Posted April 20, 2013 Thanks for pointing out some scuffs in my map for me. Sometimes little things just slip past you, it happens to everyone with everything. They're easy fixes, though with certain textures, it's impossible to line them up super perfectly, so I go with what blends better than the rest. As soon as I can fix my map editor, I can fix trivial stuff like this in minutes. Quote
OnosakiHito Posted April 23, 2013 Author Report Posted April 23, 2013 I hope I wasn't too direct. Though, even if I saw this -more or less- significant bugs, I should mention that the map is nice mapped. Just here and there my opinions about it. About the PM, I will send it to both of you if you want. Hope you get your editor working again. Quote
Justice Posted April 25, 2013 Report Posted April 25, 2013 I hope I wasn't too direct. Though, even if I saw this -more or less- significant bugs, I should mention that the map is nice mapped. Just here and there my opinions about it. About the PM, I will send it to both of you if you want. Hope you get your editor working again. I'm always open for suggestions, so if you feel the need to give any, I don't mind if you PM me about it. Same goes for vice versa. Quote
OnosakiHito Posted April 25, 2013 Author Report Posted April 25, 2013 Alright, I will do so when I have time. Thank you for your attention! Quote
V i i i Posted April 25, 2013 Report Posted April 25, 2013 I always love feedbacks about maps really helps makes map better.+1 Quote