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Star Glad Cape

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Posted

I took a look at the star glad cape and it completely sucks... yea it's slotted, and yea it gives 5% demi resist but it's not worth the money if that's all it's good for. the hit doesn't matter so why not swap the hit bonus to +10% demi human damage? stalkers get a bonus to demi human damage. the +5% HP and SP is crap. star glad don't need SP they need HP they have a crap HP mod and that needs a bonus. +10% HP no SP bonus. the +20 int that it gives is useless as well they don't need SP as i have already stated... make it +20 str that will give the star glad cape a real value and not the PoS that it is currently.

Posted

also it has come to my attention that there is no ring for the star gladiators. the effect for the star gladiator ring should be similar to the taekwon cape but it needs to give +20% HP on both rings, and the cursed should have +25% flying side kick damage. the cursed ring can have +20 str, luk, and +10 atk speed. the blessed can have +20 str, int, and +10 atk speed. that will help balance them out a bit.

Posted (edited)

completely agree to both suggestions(buff on cape and create blessed and cursed rings for SG).

Edited by ZerO25
Posted
I'm mixed about this. Star glads against hatred targets already do insane damage. I really doubt it's a damage increase that they need. as for the SP matter I can agree with that but adding more damage to demi human and especially FSK for me would be out of the question.
Posted

look at stalkers they can hit what 95% demi resist and still put out some heavy damage. the fact that they force FCP and resist on top of being able to hold a massive number of seeds with the right build they become a serious powerhouse and they get a damage bonus. I'm the last of the star gladiators just because my damage output is high doesn't mean that it's that high for all classes. yes the hatred classes take more damage but look at the number of classes to choose from. I get to pick 3 to deal heavy damage to, so the damage isn't massive all around it's just the build that I am using that gives me the damage (and the fact that I know how to use the class). the damage boost would be very helpful especially for the cost of the item (and the fact there's no legendary or valk weapon for them). as of right now it's not worth donating for it's a completely shitty item and nobody in their right mind will donate for it to save their lives.

Posted

Firstly, don't bump your topic, it's useless and the last post was made on the 8'th.. that's 2 days ago...

Secondly. :

look at stalkers they can hit what 95% demi resist and still put out some heavy damage. the fact that they force FCP and resist on top of being able to hold a massive number of seeds with the right build they become a serious powerhouse and they get a damage bonus. I'm the last of the star gladiators just because my damage output is high doesn't mean that it's that high for all classes. yes the hatred classes take more damage but look at the number of classes to choose from. I get to pick 3 to deal heavy damage to, so the damage isn't massive all around it's just the build that I am using that gives me the damage (and the fact that I know how to use the class). the damage boost would be very helpful especially for the cost of the item (and the fact there's no legendary or valk weapon for them). as of right now it's not worth donating for it's a completely shitty item and nobody in their right mind will donate for it to save their lives.

When was the last time you played stalker? the 95% reduction is long gone and is no longer obtainable. If you want any decent reductions at all now you will be giving up a lot of your damage and your freeze immunity and your attack speed(or a lot of hp/gr). I think stalkers are fine at the moment but are far from being a "serious powerhouse".

You do not have to lecture me on star gladiator as I know exactly how they work and the ins and outs of every skill they have. As you are such a dedicated SG player you should already know that there there's work being done to put the hatred reset npc into working conditions. That way you will no longer be restricted to 3 classes and that way you will not need additional damage in any way. Of course you'd find a damage boost very useful as it would overpower the class instantly.

Cape changes to remove the SP and int and turn it into str and HP, yes I agree with. However the suggested effects for the rings and especially bonus damage to FSK would be extremely overpowered and I'm pretty sure you know that as well.

Posted

Once the Hatred NPC is fixed, there will be not much problems using SG if you know how to use it. I am neutral about the 25% FSK increase damage. the HP and Str buff is ok for me.

Posted

even with a hatred reset npc there's more than 3 classes that do pvp and so the additional damage would be for them not the other hatred classes. if my star glad has a class on hatred that class will not beat my star glad i know the class better than anyone else here and it's pretty sad some of the damage output i have now. the reason i'm suggesting the damage increase for the ring is because for starters it's a donate required item to make the ring, secondly it's hard as shit to make, and so with those two requirements it should be damn worth making and having it. the rest of the population see's no problem with it as I have already done the math and if used by me it could be very strong indeed but if used by other players the effectiveness for the item is decreased by far (mostly because pretty much everyone else sucks with the class).

Posted

The damage SG's deal is fine as it is (with hatred set), they don't need a boost... they just need a HP boost..

Posted

even with a hatred reset npc there's more than 3 classes that do pvp and so the additional damage would be for them not the other hatred classes.

The additional damage would be on all classes not just the none hatred ones. Thus, overpowered on the hatred targets. + You get to reset your targets so within seconds you'd be OP towards any class you wish.

if my star glad has a class on hatred that class will not beat my star glad i know the class better than anyone else here and it's pretty sad some of the damage output i have now.

Point proven, with the hatred reset you won't need any major boosts. The second part I doubt as well but that aside.

the reason i'm suggesting the damage increase for the ring is because for starters it's a donate required item to make the ring, secondly it's hard as shit to make, and so with those two requirements it should be damn worth making and having it.

It should be worth it yes, should it be overpowered ? No. Adding even more damage to FSK would make it OP. Current FSK vs decent reductions can easily reach up to 100k each, it can not miss due to flee and can be any element of choice.

the rest of the population see's no problem with it as I have already done the math and if used by me it could be very strong indeed but if used by other players the effectiveness for the item is decreased by far (mostly because pretty much everyone else sucks with the class).

Please show me the math/calculations if you did any. The item would not just be strong, it would be overpowered as the boost would be multiplied together with running and tumbling. Also just because there's not a lot of people using the class at this very moment, doesn't mean everyone sucks with it.
Posted

are you going to donate for an item that's not worth having? no you're not. so far I have seen 1 star glad cape, this just shows NOBODY is donating for it. even if it's just an HP boost it's still not worth spending 40 bucks on an item that's not much better than sacred golden wings. honestly if it's not going to give a damage boost or something of that sort then it's not worth buying. other capes give damn good stats to the classes they are set for. just because one star glad manages to ass rape people doesn't mean that everyone is going to do the same. the calculations I was talking about are the damage calculations for my own FSK, for instance me using flying side kick against a geared sinx, 60k + 25% = 75k, so the kick damage is only going up by 15k. this damage boost is not a major boost it's only making it so the ring is worth having and doing the long ass quest to get it and making it worth donating for the item. this is simple buyer need and seller provides. if you don't sell what the buyers need they don't buy, and currently you're not selling what the buyer needs (which also explains why nobody is buying).

ohh and by the way that damage calculation was from a real duel against a sinx and yes the 60k was my real kick damage and not something I'm making up.

Posted

are you going to donate for an item that's not worth having? no you're not. so far I have seen 1 star glad cape, this just shows NOBODY is donating for it. even if it's just an HP boost it's still not worth spending 40 bucks on an item that's not much better than sacred golden wings. honestly if it's not going to give a damage boost or something of that sort then it's not worth buying.

No, but there's other ways of making an item desirable other than adding damage. Any decent star glad really does not need more damage, specially not once the reset npc for hatred is in.

just because one star glad manages to ass rape people doesn't mean that everyone is going to do the same. the calculations I was talking about are the damage calculations for my own FSK, for instance me using flying side kick against a geared sinx, 60k + 25% = 75k, so the kick damage is only going up by 15k.

I'm not basing it on "one glad that rapes" I've been a star glad before on here and "raped face" with it too. I saw a person starting star glad today, receiving tips from a player and even that person raped face on it starting at the first few minutes he played it. I'm not even taking you as an example in anything. You can leave the bragging behind in your arguments, this is not about you, this is about a class in general.

As for your calculations they are completely wrong. You see the skill flying side kick is the thing that gets calculated first based on your ATK at maximum level it does 100% damage. Now the improvement you suggested gets calculated secondly. AFTER this improvement the damage adds from running and breakfall are calculated. Meaning the 15% you just added to the regular FSK is multiplied by running and breakfall as well, resulting in a bigger boost than the mere 15% you're pointing out. Aside from that a % add is always from base damage. So if you would now do 60k, a 25% add would not bring it up to 75k.

As stated adding damage is not the way to populate the class. Adding the reset npc and other effects to the cape + a weapon is possible, though adding damage would overdo it completely.

Posted

the running and flying side kick was already calculated for one. also 25% of 60 thousand is 15 thousand meaning an additional 25% damage would improve damage by 15k come on now... middle school math here. regardless of that you will find nobody donating for this if it's not useful, and currently you have given every other class either a huge stat buff, HP buff, or damage buff. if you want to give a huge stat buff to str and dex/luk then I'm up for that too but the fact of the matter is, this needs a buff. as far as the star glads not requiring kiels that's a load of shit they need at least 3 kiels to spam flying side kick thanks to the delay on it that genesis has. on top of that a sniper has range of a star glad making them far more maneuverable than a star glad is on top of the strip, and the ability to resist strip from stalkers or other classes. even with 0 kiels a sniper can still spam double strafe which deals close to the same amount of damage as FAS if the sniper isn't complete shit.

Posted

+1! everything theo has pointed out is valid about the class. i played star gladiator for years on my old server and i know the class very well. the cape at the moment is shit.

Posted

are you going to donate for an item that's not worth having? no you're not. so far I have seen 1 star glad cape, this just shows NOBODY is donating for it. even if it's just an HP boost it's still not worth spending 40 bucks on an item that's not much better than sacred golden wings. honestly if it's not going to give a damage boost or something of that sort then it's not worth buying. other capes give damn good stats to the classes they are set for. just because one star glad manages to ass rape people doesn't mean that everyone is going to do the same. the calculations I was talking about are the damage calculations for my own FSK, for instance me using flying side kick against a geared sinx, 60k + 25% = 75k, so the kick damage is only going up by 15k. this damage boost is not a major boost it's only making it so the ring is worth having and doing the long ass quest to get it and making it worth donating for the item. this is simple buyer need and seller provides. if you don't sell what the buyers need they don't buy, and currently you're not selling what the buyer needs (which also explains why nobody is buying).

15k is still alot of damage that could change a fight, and im assuming you mean 60k per hit by the way you're bragging, so thats an extra 45k damage, which could be 1/4 of someone's health added on to the 180k damage... one shot material..
Posted

the running and flying side kick was already calculated for one. also 25% of 60 thousand is 15 thousand meaning an additional 25% damage would improve damage by 15k come on now... middle school math here.

These are the basics of RO that you don't seem to know/remember. Let me explain to you the basics of RO calculations. All % adds are off base damage this is the damage before any adds are done. Your 60k hits is the damage WITH all adds. So your middle school math does not apply here and is completely wrong.

Your base damage is the damage you do purely based on your stats and using a skill, not by % added to damage such as FBH card. Therefore it will add 25% off the base damage not the final damage as you used in your wrong calculation.. Aside from that I already explained that your so called 25% boost will be multiplied by running and tumble/break-fall as well due to it being calculated BEFORE the boosts from running and break-fall. Thus it would result in a 125% damage X the multiplier from running x the multiplier from tumble. Which results in a way bigger boost than 25% of base damage into the final damage.

if you want to give a huge stat buff to str and dex/luk then I'm up for that too but the fact of the matter is, this needs a buff. as far as the star glads not requiring kiels that's a load of shit they need at least 3 kiels to spam flying side kick thanks to the delay on it that genesis has.

I already stated I do agree with removing the SP and adding HP instead and changing the + int to +str instead. in one of the first posts I made here. Also I never claimed they did not need kiels. I claimed they do not need 4 kiels which renders them vulnerable to ailments.

on top of that a sniper has range of a star glad making them far more maneuverable than a star glad is on top of the strip

With high jump and running star glads are about the most maneuverable class in the game , together with champion.
Posted

all right well honestly I'm done arguing on this subject, since obviously I know nothing when others that have played the class for years upon years have all agreed with me. Although the cape needs a fix, fix it however you want but if it's not half way decent nobody is going to spend the money to buy the damn thing, and if that happens this entire post is for nothing because one GM thinks he knows everything about it and is the cause for a huge waste of time.

Posted (edited)

all right well honestly I'm done arguing on this subject, since obviously I know nothing when others that have played the class for years upon years have all agreed with me. Although the cape needs a fix, fix it however you want but if it's not half way decent nobody is going to spend the money to buy the damn thing, and if that happens this entire post is for nothing because one GM thinks he knows everything about it and is the cause for a huge waste of time.

It's not up to me to decide the eventual effect. I'm just pointing out the shortcomings in your suggestion and trying to prevent balance issues with the things you suggested. Don't get mad because I disagree with you. I've just given my 2 cents (as a player) and backed it up with sufficient proof why the suggested changes will be too much. Meanwhile I have agreed to boosting the cape with the initial changes you wanted. But the suggested rings and weapon are way too much. Edited by Bishop
Posted

60k on geared sinx? This is witout a shield?

I believe that is with a shield but the star glad has a hatred on the class sinx. He would've done more if the sinx don't have a shield.



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